Author Topic: Megaglest 3.3.2 beta1 (Outdated!)  (Read 22409 times)

-Archmage-

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Re: Megaglest 3.3.2 beta1
« Reply #25 on: 29 March 2010, 23:30:59 »
Quote
Not really, it was slow when I used it to unpack your "files" the other time (the one that failed)  Roll Eyes
-but no matter.  No Opinion

Failed......
I pack my 7z files with ultra compression and settings nice and high, so I get a smaller package, but maybe it has trouble being unpacked on other computers......of course I can always just do a regular 7z file with less compression...........



Quote
Quote
BTW, I'm working on a new installer, but my chances of getting everything to work aren't so great so hold your breath guys. Lips Sealed
Cool!  Thumb Up

I can test it now, but what  "data' to I over write with these beta megaglest files? Just confused...  Roll Eyes  Huh?

Thanks.  Thumb Up

MegaGlest is standalone no files need to be overwritten, and the installer forces you to use the directory I set, because if you use the wrong directory it won't work, and if simply put a note saying to install it somewhere, people might ignore it.........

But don't worry, the install path is: "C:\Users\{Userdir}\MegaGlest\3.2.2"

 :)
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ultifd

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Re: Megaglest 3.3.2 beta1
« Reply #26 on: 30 March 2010, 00:06:37 »
Quote
Not really, it was slow when I used it to unpack your "files" the other time (the one that failed)  Roll Eyes
-but no matter.  No Opinion

Failed......
I pack my 7z files with ultra compression and settings nice and high, so I get a smaller package, but maybe it has trouble being unpacked on other computers......of course I can always just do a regular 7z file with less compression...........



Quote
Quote
BTW, I'm working on a new installer, but my chances of getting everything to work aren't so great so hold your breath guys. Lips Sealed
Cool!  Thumb Up

I can test it now, but what  "data' to I over write with these beta megaglest files? Just confused...  Roll Eyes  Huh?

Thanks.  Thumb Up

MegaGlest is standalone no files need to be overwritten, and the installer forces you to use the directory I set, because if you use the wrong directory it won't work, and if simply put a note saying to install it somewhere, people might ignore it.........

But don't worry, the install path is: "C:\Users\{Userdir}\MegaGlest\3.2.2"

 :)
Yeah, I know... but sometimes...like now, I'd rather not download the installer, just the "data files"...  ::)  :|
Oh well.  :)

softcoder

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Re: Megaglest 3.3.2 beta1
« Reply #27 on: 30 March 2010, 00:42:40 »
Ok a new win32 beta is ready for testing at:

https://sourceforge.net/projects/megaglest/files/in_development/megaglest3.3.2_beta1_i386_win32_bin.7z/download

Let us know how this plays. Also I wonder why no-one mentioned if the sound problems have been fixed or not?? Do we only report bad things here or do we report if something has been fixed?

-Archmage-

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Re: Megaglest 3.3.2 beta1
« Reply #28 on: 30 March 2010, 01:02:13 »
I'll put a new 7z package up in the morning. :)

BTW, Ultifd, the installers will only be made for complete versions or whatever, BETA versions will only have 7z packages. ;)
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ultifd

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Re: Megaglest 3.3.2 beta1
« Reply #29 on: 30 March 2010, 03:25:09 »
EDIT: Finished "testing"  ::)
I had no sound problems...for 3/4 of the game, and then at the last part, I had it...  :(
I wonder why...
also I can't "Control select" anymore for some reason... I mean to assign a "number" to a group of units...

Anyways... Sucks... recorded nice gameplay, but I had problems with the video in the end.
Also, the simple text overlay problem still hasn't been fixed yet... I know it's easy but...  ::)
The "about" page is fixed though.  :thumbup:
See?

Too bad...couldn't finish the game...  only indians left...  ::)

------------------------
BTW, Ultifd, the installers will only be made for complete versions or whatever, BETA versions will only have 7z packages. ;)
Yeah, I know.  :) My "wording" is just mixed up. Anyways, I am downloading it right now...  ::)

Quote
I'll put a new 7z package up in the morning. :)
Cool.  :thumbup:

Quote
Ok a new win32 beta is ready for testing at:

https://sourceforge.net/projects/megaglest/files/in_development/megaglest3.3.2_beta1_i386_win32_bin.7z/download

Let us know how this plays. Also I wonder why no-one mentioned if the sound problems have been fixed or not?? Do we only report bad things here or do we report if something has been fixed?
Will test, once I finish downloading Archmage's data files...  ::)
 :thumbup:

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Re: Megaglest 3.3.2 beta1
« Reply #30 on: 30 March 2010, 14:46:07 »
I"m actually working on a patch file, so it'll be smaller. 8)



I had a strange occurance....
The resolution is set to 1024X768, but MegaGlest came up in my max resolution of 1680X945, is this a new feature, because I like it! :cheesy:
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softcoder

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Re: Megaglest 3.3.2 beta1
« Reply #31 on: 30 March 2010, 15:53:59 »
Ok you get MAX resolution if the following two properties are set in glest.ini:

AutoMaxFullScreen=true
Windowed=false

That will spread glest over multiple monitors at max resolution (believe me its awesome)

-Archmage-

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Re: Megaglest 3.3.2 beta1
« Reply #32 on: 30 March 2010, 16:03:45 »
*High-Five* :D

About the patcher, I'm sorry guys it won't be a nice shiny exe file to update your files, but rather a good old reliable 7z file, it'll be on the first post in a little bit. :)

Edit: PATCH IS UP!  ENJOY!
« Last Edit: 30 March 2010, 16:20:20 by -Archmage- »
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titi

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Re: Megaglest 3.3.2 beta1
« Reply #33 on: 30 March 2010, 18:57:34 »
For this new windows beta:
Softcoder made a huge change for the windows implementation, its the same as linux now!

If you test, please answer to the following questions:
1. What about the middle mousebutton camera movement? Does it work ?
2. Can you toggle fullscreen/windowed with the shortcut keys alt+enter ?

@ultifid: When you still have trouble with the overlay in the endgame screen, which screenresolution do you use? 640x512 like your screenshots?
Sorry, but this will never work :/ , its a too small resolution to show all those letters.

@ALL: did you notice this discussion?  https://forum.megaglest.org/index.php?topic=5243.0
« Last Edit: 5 April 2016, 18:39:02 by filux »
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wiiboy

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Re: Megaglest 3.3.2 beta1
« Reply #34 on: 30 March 2010, 19:17:45 »
I'm having trouble figuring out how to install this.  I downloaded the main file and the data file, now what?

Where do I copy the data file's...data to install it?

Edit: I'm on Linux.
Is it /usr/share/games/glest (that's where Glest is installed to)

-Archmage-

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Re: Megaglest 3.3.2 beta1
« Reply #35 on: 30 March 2010, 19:25:42 »
Titi, you should really put up Linux packages. ;)
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wiiboy

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Re: Megaglest 3.3.2 beta1
« Reply #36 on: 30 March 2010, 19:35:48 »
Oh...I just copied it to ~/megaglest and it appears to be working.

titi

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Re: Megaglest 3.3.2 beta1
« Reply #37 on: 30 March 2010, 19:45:25 »
Right, only install it locally in your userdir, thats what it was made for.

@Archmage, i think there is not really a need for a new linux build. All the changes only effect windows.
« Last Edit: 30 March 2010, 19:47:19 by titi »
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Re: Megaglest 3.3.2 beta1
« Reply #38 on: 30 March 2010, 19:56:17 »
Ok...

Good news and bad news Titi..........  :-X

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wiiboy

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Re: Megaglest 3.3.2 beta1
« Reply #39 on: 30 March 2010, 21:03:17 »
Wow.  Playing with 8 teams was incredible.  Best game ever.

By the end though, it got super-slow.  There was probably a 1 second delay between mouse movement, clicking, etc. that made it hard to use.

Is that to be expected with this many teams?   ;)

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Re: Megaglest 3.3.2 beta1
« Reply #40 on: 30 March 2010, 23:14:27 »
Was that network play or on a single computer vs CPU?

ultifd

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Re: Megaglest 3.3.2 beta1
« Reply #41 on: 30 March 2010, 23:17:49 »
@ultifid: When you still have trouble with the overlay in the endgame screen, which screenresolution do you use? 640x512 like your screenshots?
Sorry, but this will never work :/ , its a too small resolution to show all those letters.
No, I used 1024x 768 I think, like regularly... ::)
I just resize it, so it is appropriate size for the forums...

I guess I'll just retest/retry...  ::)

Wow.  Playing with 8 teams was incredible.  Best game ever.

By the end though, it got super-slow.  There was probably a 1 second delay between mouse movement, clicking, etc. that made it hard to use.

Is that to be expected with this many teams?   ;)
Same for me, usually...  ::)
Like everything...  :|

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Re: Megaglest 3.3.2 beta1
« Reply #42 on: 30 March 2010, 23:52:31 »
I was playing with all normal cpus (not ultra)

ultifd

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Re: Megaglest 3.3.2 beta1
« Reply #43 on: 31 March 2010, 00:03:13 »
I was playing with all normal cpus (not ultra)
Yeah, I usually try out games with regular CPUs...  ::)
But if you were trying to answer hs question -
Was that network play or on a single computer vs CPU?
...  ::)
But I'm pretty sure you were "on a single computer vs CPU?"...  ::)
But yeah, happens to me a lot of times. Not a bug, I think, though.  :|

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Re: Megaglest 3.3.2 beta1
« Reply #44 on: 1 April 2010, 16:33:34 »
Code: [Select]
[url=http://dl.dropbox.com/u/5207065/Glest%20Files/MegaGlest/MegaGlest_3.3.2-BETA1.7z]Official Windows 7z Package - Just unpack and play! 8)[/url]
139MB! Ouch!!!

I don't suppose you could release JUST megaglest and skip whatever it is that's taking up so much room (megapack?). Perhaps two separate downloads? Anyway, download ATM, but probably will have to cancel cause I got half an hour of class to go, and estimated time remaining is 50 min! :o Why on earth does this start at 150kbs then within a minute, drop to a measly 30kbs?????

Anyway, I hope to test, though it would be very beneficial to release a smaller copy. Haven't played megaglest since a very early version and hope to give it a shot!
« Last Edit: 5 April 2016, 18:39:54 by filux »
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-Archmage-

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Re: Megaglest 3.3.2 beta1
« Reply #45 on: 1 April 2010, 19:30:58 »
MegaPack is part of MegaGlest, this is one big package, so that it's easy for newbies, I'm not going to release it in parts unless a lot more people complain.
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wiiboy

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Re: Megaglest 3.3.2 beta1
« Reply #46 on: 1 April 2010, 20:00:39 »
There are two different downloads now, right?  (data and something else, can't remember)
Why?

wiiboy

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Re: Megaglest 3.3.2 beta1
« Reply #47 on: 1 April 2010, 20:29:12 »
Right, one other problem: I'm using the vbros pack 4, and at roughly the same point in the games I play, the game speeds up like crazy (i.e. twice normal playing speed, so units are producing, moving, etc. faster).

Is that because of vbros pack, or megaglest.  I'll try using the debug switches as a test

jda

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Re: Megaglest 3.3.2 beta1
« Reply #48 on: 1 April 2010, 21:02:48 »
Is that because of vbros pack, or megaglest.  I'll try using the debug switches as a test
Simplest way to test that would be to try the Vbros pack 4 in vanilla Glest (v 3.2.2). If you get the same behaviour, it's the vbros pack, if not, something's affecting it in Megaglest (in which case it may not necessarily be megaglest's "fault", just something unexpected the vbros 4 pack does, but still megaglest should probably address it IMO).

MJR

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Re: Megaglest 3.3.2 beta1
« Reply #49 on: 1 April 2010, 22:09:06 »
In the latest version of MegaGlest beta the sound during play sticks even worse than the last beta and I am using the latest audio drivers for my system.

 

anything