Author Topic: Megaglest 3.3.2 beta1 (Outdated!)  (Read 22406 times)

softcoder

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Re: Megaglest 3.3.2 beta1
« Reply #75 on: 4 April 2010, 05:32:21 »
Can you please confirm that the sound problem is ONLY in mega-glest? Do you have this in GAE or in regular glest? Honestly nothing has changed in the sound code and win32 doesn't use OpenAL, it uses DirectSound8. I NEVER have any sound problems on my XP and Windows 7 laptops using mega-glest. So here is what I need to know:

1. Does it only happen in mega-glest
2. can you reproduce it on any other system
3. Can you record the experience so we can see and hear what is happening at that point in the game?

Thanks

MJR

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Re: Megaglest 3.3.2 beta1
« Reply #76 on: 4 April 2010, 05:44:58 »
It only happens in MegaGlest. I don't own GAE. Am not sure how to record it but happens when the background music and the Indian war cry are happening at the same time. I am on Windows XP 64 bit with a Nvidia high definition  sound with the latest drivers.

ultifd

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Re: Megaglest 3.3.2 beta1
« Reply #77 on: 4 April 2010, 05:59:01 »
It only happens in MegaGlest. I don't own GAE. Am not sure how to record it but happens when the background music and the Indian war cry are happening at the same time. I am on Windows XP 64 bit with a Nvidia high definition  sound with the latest drivers.
You could record your screen...so use a screenrecorder...  ::)

MJR

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Re: Megaglest 3.3.2 beta1
« Reply #78 on: 4 April 2010, 07:39:11 »
First how would a screen recorder record the sound and if it does can't you tell me of one that is freeware.

titi

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Re: Megaglest 3.3.2 beta1
« Reply #79 on: 4 April 2010, 10:36:52 »
Whats your soundcard/chip? What kind of speakers are you using ( connected with usb or audio-out or buildin ) ?
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MJR

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Re: Megaglest 3.3.2 beta1
« Reply #80 on: 4 April 2010, 13:43:50 »
All I know is it takes Nvidia sound drivers and VIA High Definition drivers and according to VIA High Definition there web sight says there drivers has not been updated since 7/6/2005. Nvidia on the other had just had a update a week ago. And I have them installed. I downloaded a program called Driver Scanner it says all my drivers are up to date. By the way the speakers I am using is plugged into the bundle and they are from a old Compaq I use to own. But all other sound from music to regular Glest to about 15 other games has no problem only MegaGlest has the problem.
« Last Edit: 4 April 2010, 15:19:53 by MJR »

kris9700

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Re: Megaglest 3.3.2 beta1
« Reply #81 on: 4 April 2010, 17:11:39 »
I tried to download it but ware do it put the file? when i click on it nothing happens i re downloaded it 6 times!!! and glest is still the same.

MJR

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Re: Megaglest 3.3.2 beta1
« Reply #82 on: 4 April 2010, 18:06:00 »
You make a folder for it label it MegaGlest you don't unzip it into Glest.

ultifd

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Re: Megaglest 3.3.2 beta1
« Reply #83 on: 4 April 2010, 18:17:53 »
First how would a screen recorder record the sound and if it does can't you tell me of one that is freeware.
Umm...if you have ever seen my signature. and at least saw one of my videos... then yeah, you should know screen recorders can record sound....  ::)
I use CamStudio , but some people say it doesn't work for them so...but it works fine for me usually.  :|
I guess you could use the free version of Fraps...

modman

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Re: Megaglest 3.3.2 beta1
« Reply #84 on: 4 April 2010, 18:55:08 »
The A* frequently 'floods' on path requests from harvesters, what should be short and quick path calculations instead involve searching for an unreachable destination, a node limit stops such searches eventually.

I suspected something like this was the issue.  Last night, I was playing with a Magic CPU Mega ally against Tech.  I was playing on the map 'Deliver' and it has this problem of basically trapping units in this dead-end.  There were about 30 of Magic's units there and they were all set to attack to Tech's base.  I realized this was killing my frame rate, so rather than stick out an arduous 2 FPS game for another half-hour, I sent a unit down there and killed them all.  This sped up my game considerably.

Tech also had a worker logjam and I promptly annihilated them too.  By this time, I had a normal frame rate.

BTW how fast should my processor be to have normal frame rate?  Or is it a little more complex...

MJR

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Re: Megaglest 3.3.2 beta1
« Reply #85 on: 4 April 2010, 20:13:43 »
I tried CamStudio I can get video but no audio to record tried every setting in CamStudio. There doesn't seem to be any free version of Fraps and it says without buying it will only record 30 seconds at a time so there isn't anyway I can record and have you hear the sound problem
« Last Edit: 4 April 2010, 20:19:34 by MJR »

MJR

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Re: Megaglest 3.3.2 beta1
« Reply #86 on: 4 April 2010, 22:02:13 »
Well since you can't reproduce the sound glitch and I have no way to send you a video with sound of it happening. I was wondering what other problems are keeping you from coming out with a full version with a windows installer instead of the beta.

ultifd

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Re: Megaglest 3.3.2 beta1
« Reply #87 on: 4 April 2010, 22:52:43 »
EDIT: I still have that "Ctrl + #" Problem..  ::)

I tried CamStudio I can get video but no audio to record tried every setting in CamStudio. There doesn't seem to be any free version of Fraps and it says without buying it will only record 30 seconds at a time so there isn't anyway I can record and have you hear the sound problem

For CamStudio, I thought I couldn't record sounds too, until I came up with a solution (that should work) (win7)
Right click your speakers icon   
Code: [Select]
[URL=http://img232.imageshack.us/i/ss5g.jpg/][IMG]http://img232.imageshack.us/img232/5120/ss5g.jpg[/img][/URL]
click on "recording devices"
Code: [Select]
[URL=http://img530.imageshack.us/i/ss6s.jpg/][IMG]http://img530.imageshack.us/img530/6711/ss6s.jpg[/img][/URL]
then right click, and select "show disabled devices"
Code: [Select]
[URL=http://img38.imageshack.us/i/ss7gz.jpg/][IMG]http://img38.imageshack.us/img38/4928/ss7gz.th.jpg[/img][/URL][URL=http://img189.imageshack.us/i/ss8q.jpg/][IMG]http://img189.imageshack.us/img189/9528/ss8q.th.jpg[/img][/URL]
then right click on "stereo mix" and click on enable, and vala, you should be able to record sound now...
Code: [Select]
[URL=http://img197.imageshack.us/i/ss10k.jpg/][IMG]http://img197.imageshack.us/img197/2044/ss10k.th.jpg[/img][/URL]
Then using camstudio (the stable version or the beta)
click on...
Code: [Select]
[URL=http://img64.imageshack.us/i/ss12q.jpg/][IMG]http://img64.imageshack.us/img64/1271/ss12q.th.jpg[/img][/URL][URL=http://img43.imageshack.us/i/ss11f.jpg/][IMG]http://img43.imageshack.us/img43/5466/ss11f.th.jpg[/img][/URL]
Good Luck, this works on my Win 7...

EDIT: Wait, you have do some other stuff, but it is annoying to explain with text and screenshots so... I found a video that basically shows you how...  ::)

https://www.youtube.com/watch?v=I19t9UZnuN4

softcoder

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Re: Megaglest 3.3.2 beta1
« Reply #88 on: 4 April 2010, 23:44:29 »
There will be a release shortly, Titi is fast asleep at the moment so perhaps on monday.

kris9700

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Re: Megaglest 3.3.2 beta1
« Reply #89 on: 5 April 2010, 01:29:10 »
you should try and fix the sound problem. but over all its 9/10 in my book. when the sound is fixed then its a 10/10  ;D

MJR

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Re: Megaglest 3.3.2 beta1
« Reply #90 on: 5 April 2010, 07:07:21 »
I am not running Windows 7 I am running XP. the information on how to try to get CamStudio audio to work XP doesn't have those menus so I'll just have to live with the sound problem or play the game without sound on.

softcoder

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Re: Megaglest 3.3.2 beta1
« Reply #91 on: 5 April 2010, 15:09:30 »
Kris9700, (and everyone else). If there is a sound problem we need more details from you. If anyone has a problem with the sound in mega-glest please anser the following questions:

1. What is your operating system (XP, Windows 7, linux)?
2. Does it only happen in mega-glest
3. can you reproduce it on any other system
4. Can you record the experience so we can see and hear what is happening at that point in the game?
5. Under what conditions does it happen (startup menu or during certain conditions of game play)?

Thanks

-Archmage-

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Re: Megaglest 3.3.2 beta1
« Reply #92 on: 5 April 2010, 17:55:03 »
I'm not having the sound problem anymore... :confused:

I'm playing MegaGlest 3.3.2 beta1-2. I went into custom game and just played the defaults, I never encountered the sound issue......... :confused: :confused: :confused:

Wait a second....

Sometimes I have it sometimes I don't........
When I play Norsemen I have it, Tech, nope, Egypt, nope, haven't tested any of the others, but maybe a few theories will come about from this info. :)
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MJR

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Re: Megaglest 3.3.2 beta1
« Reply #93 on: 5 April 2010, 18:15:32 »
I hope you will get the sound problem figure out. I really like MegaGlest more than the original. I will be off line for a few days doing a reformat.

titi

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Re: Megaglest 3.3.2 beta1
« Reply #94 on: 5 April 2010, 18:49:08 »
Thats what softcoder said!
These kind of "bugreports" doesn't help! You must be much much much more specific! Neither softcoder or me ever had any glest related sound issues! Its just you! So if you want us tofix it you must describe the problems as exact as possible! Please answer softcoders questions completly and very carefully !
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modman

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Re: Megaglest 3.3.2 beta1
« Reply #95 on: 5 April 2010, 20:11:11 »
Damn, I think I downloaded an outdated version of this yesterday.  I used Arch's installer (very nice by the way) and I had the humming problem.

I know I should try it on the newer version, but I have some information for the moment.

Windows Vista (32 bit), 1.6 GHz Intel processor, no idea how to find sound card info, I played as Dark Magic (just added it to the Megapack, so yea).  The humming only happened in the tileset and soundtrack, not in the unit sounds.  Also, the sound sounded like a telephone at the frequency that the tone started at.  The tone usually lasted less than 5 seconds, but was still really annoying.  Also, in the soundtrack I know this, the music wavered on one tone and then skipped to where it would have been without the wavering.

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Re: Megaglest 3.3.2 beta1
« Reply #96 on: 5 April 2010, 20:20:43 »
Quote
Damn, I think I downloaded an outdated version of this yesterday.  I used Arch's installer (very nice by the way) and I had the humming problem.

Thanks, there are some 7z packages on the first post of this topic, one's the full thing, and one's a patch to update it. :)
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titi

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Re: Megaglest 3.3.2 beta1
« Reply #97 on: 5 April 2010, 20:38:08 »
Finally the first useful desciption from modman!
Please try to describe it as he did and tell us if it happens always or sometimes!
MJR is this the same problem you hear? And does it always sound like this, or sometimes?
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Re: Megaglest 3.3.2 beta1
« Reply #98 on: 5 April 2010, 20:45:41 »
Hey I gave you what I knew.
I was busy at the time.
Anyway, I can try to get more info, but Modman pretty much stated it!
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titi

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Re: Megaglest 3.3.2 beta1
« Reply #99 on: 5 April 2010, 20:58:57 »
Maybe I have a simple idea for all this!

probabaly you all have the sound volume too high?
Please go to your ingame options and lower every sound to:
SoundVolumeAmbient=80

SoundVolumeFx=80

SoundVolumeMusic=90  ( or maybe 80 too )

Then look at your os specific volume and lower it too to 80 or 90 %.
Do still have the Soundproblems?

I think the windows version comes with a glest.ini file with much to high volume settings like:
SoundVolumeAmbient=90

SoundVolumeFx=100

SoundVolumeMusic=100

Please give feedback!
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anything