IMPORTANT NOTE:
This mod is standalone.Outdated link
http://www.moddb.com/mods/glest-in-space[OFFICAL GLEST_IN_SPACE_THREAD]
<News ="07-02-2011">
Im allmost not sick anymore, however im behind in school work atm, im still working on planning the mod out to be THE best Space game.
</News>
<News ="24-01-2011">
Finally some concept progress on the morphlings, which have been quite a PITA since other factions are dependent on this one, if people would like i can show screenshots in the following week
</news>
<News ="03-01-2011">
Okay, so the mod is undertaking a serious overhaul along with some serious overhaul of working processes
this should archive faster development and better gameplay, the downside is that most of the work so far is mostly useless, so in many ways its a new start, around the 15th. Also Conzar have joined the team as lead developer for us, and he have already posted a GIS-Patch on the forum. and i will be looking forward to seeing alot more of his work, i will also be posting more here because somebody(you know who you are) said that i should share more of the development of the mod on the forums, so here i am. Shareing... again
.
</News>
QA:Updated 10-01-2011
Q:This looks like starcraft
A:it looks like but it is not.
Q:It looks an awfully alot like starcraft
A:The goal of the game is not to either be ART or unit like starcraft. We are aware that the old WIP releases contains unit and structures that resembles Starcraft alot, this is because the universe the mod is inspired from is the starcraft universe.
the GIS universe and the Starcraft Universe caries resemblances but are NOT the same.
Q:Is the gameplay like starcraft, fx fast paced with different tactics, multi building selection, ect.
A:Yes, Multibuilding selection is going to be in the game at some point, and there are going to be several approaches to same "problems".
Q:UEF is that the faction that is in supreme commander?
A:No, This is a different faction in a different universe.
Q:Is there supply depots?
A:yes and no, previous releases had a supply depot,but it were removed because it doesn't make sense to keep supplies on the ground when you have a fleet in orbit, the supply dock makes it's entrance instead.
Q:is there siege tanks?
A:yes there is siege tanks for the enjoyment of breaking stuff
.
<old-news>
Lady'ies and gentlement im happy to announce to you GlestINSPACE Version 2.2
Thats correct, as of this very moment it is authorised.
link for awsome sousage gauss-rifle-rts-large-army-slash-hacking-fun.:
http://www.moddb.com/mods/glest-in-space/downloadsAlso you requested some images:
http://www.moddb.com/mods/glest-in-space/imagesDescription
A game for you to fly around with buildings, Build Large army'ies of Deadly lashers, the enemy have a alot of lashers?
Wall your self in, and just defend, and expand with your main base
, that sneaky rifemorean trying to sneak,
out of his base with a command center?, shoot it down, with the muscle beasts of the morphlings, the terrifying
venoms.(wich btw have nothing to do with venom).
</OLD STUFF -- ONLY FOR HISTORICAL REFERENCE -- IGNORE TEXT BELOW >
Changelest aka Readme(only a part of complete changelist)
This is GlestINSpace Mod BETA 0.2.2 (Name TBD)
Made by Frederick Angelo(AkA Coldfusionstorm)
Last Edit 03-Juli-10
Credits
Elias Dokkedal(AkA SuperKaj) - 3d Moddeling - 2d art - animations - concept artist - Mod Developer - Map maker.
Frederick Angelo(AkA Coldfusionstorm) - XML Editing - 3d Moddeling - concept Artist - animation - Mod leader.
Tiger (aka ??) - music artist.
The glest team - engine development.
Mod change from 0.1.7 to 0.2.2
Mod made self sustained
Most units textured, music added.
Custom menu added.
<OLD STUFF -- ONLY FOR HISTORICAL REFERENCE -- IGNORE TEXT ABOVE/ >