Author Topic: G.I.S [OFFICIAL MOD THREAD]  (Read 20083 times)

Coldfusionstorm

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G.I.S [OFFICIAL MOD THREAD]
« on: 5 April 2010, 22:58:09 »
IMPORTANT NOTE:
This mod is standalone.Outdated link http://www.moddb.com/mods/glest-in-space

[OFFICAL GLEST_IN_SPACE_THREAD]

<News ="07-02-2011">
Im allmost not sick anymore, however im behind in school work atm, im still working on planning the mod out to be THE best Space game.
</News>

<News ="24-01-2011">
Finally some concept progress on the morphlings, which have been quite a PITA since other factions are dependent on this one, if people would like i can show screenshots in the following week
</news>

<News ="03-01-2011">
Okay, so the mod is undertaking a serious overhaul along with some serious overhaul of working processes
this should archive faster development and better gameplay, the downside is that most of the work so far is mostly useless, so in many ways its a new start, around the 15th. Also Conzar have joined the team as lead developer for us, and he have already posted a GIS-Patch on the forum. and i will be looking forward to seeing alot more of his work, i will also be posting more here because somebody(you know who you are) said that i should share more of the development of the mod on the forums, so here i am. Shareing... again ;D.
</News>

QA:Updated 10-01-2011
Q:This looks like starcraft
A:it looks like but it is not.

Q:It looks an awfully alot like starcraft
A:The goal of the game is not to either be ART or unit like starcraft. We are aware that the old WIP releases contains unit and structures that resembles Starcraft alot, this is because the universe the mod is inspired from is the starcraft universe.
the GIS universe and the Starcraft Universe caries resemblances but are NOT the same.

Q:Is the gameplay like starcraft, fx fast paced with different tactics, multi building selection, ect.
A:Yes, Multibuilding selection is going to be in the game at some point, and there are going to be several approaches to same "problems".

Q:UEF is that the faction that is in supreme commander?
A:No, This is a different faction in a different universe.

Q:Is there supply depots?
A:yes and no, previous releases had a supply depot,but it were removed because it doesn't make sense to keep supplies on the ground when you have a fleet in orbit, the supply dock makes it's entrance instead.

Q:is there siege tanks?
A:yes there is siege tanks for the enjoyment of breaking stuff :D.



<old-news>

Lady'ies and gentlement im happy to announce to you GlestINSPACE Version 2.2

Thats correct, as of this very moment it is authorised.

link for awsome sousage gauss-rifle-rts-large-army-slash-hacking-fun.:
http://www.moddb.com/mods/glest-in-space/downloads

Also you requested some images:
http://www.moddb.com/mods/glest-in-space/images

Description
A game for you to fly around with buildings, Build Large army'ies of Deadly lashers, the enemy have a alot of lashers?
Wall your self in, and just defend, and expand with your main base ;D, that sneaky rifemorean trying to sneak,
out of his base with a command center?, shoot it down, with the muscle beasts of the morphlings, the terrifying
venoms.(wich btw have nothing to do with venom).

</OLD STUFF -- ONLY FOR HISTORICAL REFERENCE -- IGNORE TEXT BELOW >

Changelest aka Readme(only a part of complete changelist)
This is GlestINSpace Mod BETA 0.2.2 (Name TBD)
Made by Frederick Angelo(AkA Coldfusionstorm)
Last Edit 03-Juli-10

Credits
Elias Dokkedal(AkA SuperKaj) - 3d Moddeling - 2d art - animations - concept artist - Mod Developer - Map maker.
Frederick Angelo(AkA Coldfusionstorm) - XML Editing - 3d Moddeling - concept Artist - animation - Mod leader.
Tiger (aka ??) - music artist.
The glest team - engine development.

Mod change from 0.1.7 to 0.2.2
Mod made self sustained
Most units textured, music added.
Custom menu added.

<OLD STUFF -- ONLY FOR HISTORICAL REFERENCE -- IGNORE TEXT ABOVE/ >

« Last Edit: 7 February 2011, 10:53:56 by Coldfusionstorm »
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Re: G.I.S is BACK!
« Reply #1 on: 5 April 2010, 23:02:11 »
Cool, I await it! :D
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titi

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Re: G.I.S is BACK!
« Reply #2 on: 5 April 2010, 23:04:10 »
please, show us a screenshot in your first post  :angel:
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

ultifd

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Re: G.I.S is BACK!
« Reply #3 on: 5 April 2010, 23:53:12 »
Cool can't wait, too bad ModDB...  ::)

Fluffy203

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Re: G.I.S is BACK!
« Reply #4 on: 6 April 2010, 00:22:48 »
yea cause the ones on your ModDb are old or is that it?

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Re: G.I.S is BACK!
« Reply #5 on: 6 April 2010, 05:39:19 »
Yah, ModDB takes for ever...

Post a shot plz.
Get the Vbros': Packs 1, 2, 3, 4, and 5!

ultifd

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Re: G.I.S is BACK!
« Reply #6 on: 6 April 2010, 07:49:52 »
Actually, it's done.  ::)  :thumbup:
Will test and download later.  :)

Coldfusionstorm

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Re: G.I.S is BACK!
« Reply #7 on: 6 April 2010, 11:26:32 »
I cant unfortunately not take screenshots on my box , it just comes with a blank screen. so, as much as id LIKE to give you some screenshots i cant :/.

EDIT:found a work-around.
« Last Edit: 6 April 2010, 12:40:03 by Coldfusionstorm »
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Re: G.I.S is BACK!
« Reply #8 on: 6 April 2010, 17:14:27 »
Is evry thing textured?
Get the Vbros': Packs 1, 2, 3, 4, and 5!

Coldfusionstorm

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Re: G.I.S is BACK!
« Reply #9 on: 6 April 2010, 17:37:13 »
no, Next version will have allmost every unit textured if not all, what would be V.0.2.1

that version will be release in a couple of hours. ;D,

i will upload a sneak peek screenshit of version 0.2.1 its pretty darn awesome allready, with team colours and everything :D.
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Fluffy203

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Re: G.I.S is BACK!
« Reply #10 on: 6 April 2010, 20:45:56 »
it looks like starcraft almost  :o

Coldfusionstorm

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Re: G.I.S is BACK!
« Reply #11 on: 6 April 2010, 21:22:43 »
thats the point ;D,well, not really, but the gameplay of SC, and my own custom insanety :D mixed together ;D, im happy you like it :D, go download it, there also is a new release soon ;D.
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Re: G.I.S is BACK!
« Reply #12 on: 6 April 2010, 21:36:31 »
Tell me once the models are texture and ill get it.
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Coldfusionstorm

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Re: G.I.S is BACK!
« Reply #13 on: 6 April 2010, 21:45:15 »
Well, most are textured, :). my advice if you want to try it out is that you just download it, allmost all units have textured now. 3-4 of all units in the mod are untextured as of version 0.2.1.
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ultifd

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Re: G.I.S is BACK!
« Reply #14 on: 7 April 2010, 03:55:48 »
Cool, but one of your maps is not "finished"...  ::) ("Waste Land") Or is it suppose to be like that?

 ::)

Fluffy203

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Re: G.I.S is BACK!
« Reply #15 on: 7 April 2010, 04:06:48 »
Ok i just played it , i hope this is your first mod , but i'm not going to be harsh least don't take it that way. My rating is 2/10 or 1/5. You have three factions which is awesome in any game , but the problem is that none of the units are textures least not from what i saw only the main bases.Almost no animations for the models , you do have some which is great. You also have some of the same units for the other factions which confused me. Sounds are none existent , but thats not always bad =P. No particle proj least not from what i saw. Anyways it was fun trying it out. Just wait till you get alot of your mod complete if not finished and double checked and maybe triple checked before you release it. If you wait its way more worth it even tho wanting to get it out there and have people enjoy it is always good , my suggestion is wait until you have this complete then release it cause right now i would call this a WIP(work in progress) or an alpha.  :thumbup:

Coldfusionstorm

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Re: G.I.S is BACK!
« Reply #16 on: 7 April 2010, 05:22:56 »
SOme maps are indeed not complete

Units need's textures?

what?.

the unit needing texures atm is
Rifemorean SCV
Marines,lashers,and venoms, also threre is a bug with drones when atacking thier wont have a animation.
that isnt too bad imo?.

Not many animation?
The creep nurisher for morphlings have a animation so have then venom,marine's also have a animation albeit a it IS a is a little veak, lashers also have a animation albeit agien a little weak.

the third faction is a bugus, its just there for fun it.
it is suposed to get done eventually.
Allmost all buildings have a team collour texure?.

im working on sounds.

okay, feedback colleceted so far

Better animation for Morhplings Lashers.
Better animation for marines(the model is sheduled for a complete re-modeling thats kinda why it sucks atm)
Texture for lashers and venoms,(also a rename for the venom since it's misleading).
fix for the drone bug
a new SCV with preferbly with textures.(i have another scv model in the works wich is imo alot better.).

reduce the crap ex a allmost non existient map (wasteland).

sound are being worked on.

this IS my first mod, but i will also ask you to notice the difference between releases.

this release was rather large compared to the timespan it was made in, from yesterday to today

i will properly release another version today, with the same amount of changes(at least i hope so).

this is from version 0.2.1

also thanks
Fkuffy203
ultifd

your feedback is very much apriciated. :D.
« Last Edit: 7 April 2010, 05:43:36 by Coldfusionstorm »
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Coldfusionstorm

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Re: G.I.S is BACK.(v2.2)
« Reply #17 on: 4 July 2010, 11:51:03 »
Shameless bump for great justice and updated topic :D
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ultifd

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Re: G.I.S is BACK.(v2.2)
« Reply #18 on: 5 July 2010, 06:54:38 »
Awesome, will try it, but not now. Thanks,  :O

Coldfusionstorm

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Re: G.I.S is BACK.(v2.2)
« Reply #19 on: 5 July 2010, 09:15:07 »
Cool, lay a word here what you liked and what not :). all feedback is apriciated.
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Re: G.I.S is BACK.(v2.2)
« Reply #20 on: 22 July 2010, 19:09:01 »
could you take the lines off of the texes? it's kind of annoying...

Coldfusionstorm

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Re: G.I.S is BACK.(v2.2)
« Reply #21 on: 23 July 2010, 20:15:28 »
well, i guess i could :), not sure tho how much work that would end up :).

it IS however on the long term list, my Graphical Goal is something along the lines of Starcraft2, Visually, the Gameplay i kinda want to have several modes, Random Mode, with all sorts of crazy fun stuff, and normal mode. :).
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Re: G.I.S is BACK.(v2.2)
« Reply #22 on: 2 August 2010, 21:02:31 »
Well, I wish it would at least work for me.  :P

Coldfusionstorm

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Re: G.I.S is BACK.(v2.2)
« Reply #23 on: 26 August 2010, 20:37:07 »
Well, ultifd, im sorry it wont work for you :/, id try doing it right next time. but i can't test it in linux atm.
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Glest In Space
« Reply #24 on: 2 January 2011, 01:21:13 »
hey, i was looking on the wiki, and noticed that you guys now have a page up! good job.

but i had might as well warn you, the name UEF is already taken. i dont know how many of you play Supreme Commander, but one of the factions is called the "United Earth Federation"

you may want to change this....

Edit by Omega: Split generic GiS stuff from implimenting new features thread. To merge with original GiS topic once I find it. Merged with main topic now.
« Last Edit: 3 January 2011, 06:53:54 by Omega »