Come and get it while its hot, version 3.3.2 is released! (
For more info about megaglest click here )
Windows x86 Full installer:download here ( update: install the windows binaries below too, because they include a patch which is not in the installer yet! )
Windows x86 binaries:download hereLinux x86 binaries:download hereFull Data package (for both linux and windows, intended for new installs [not using the win32 installer]):download hereData Package UPDATES ONLY (since the last major release of 3.3.0):download hereSource Package:download here=================
Here are the release notes:
Version 3.3.2:
- Changed windows version to use SDL and also added support for OpenAL sound
(DirectSound is still the default)
- Sound issues for windows users are related to a bad dsound.dll in the
mega-glest folder. Delete this file as it is not required since DirectX should
already be installed on your Windows installation.
- Textures may now be in any of the following formats (tga, bmp, jpg and png)
- Scenarios, Techs and Factions all allow for a custom 'loading' page when
starting a game. Mega-Glest will look for a file called: loading_screen.*
where .* is any supported graphic file type (tga, bmp, jpg and png). The
priority is first in the scenario folder (if loading a scenario) if not found
it looks in the faction root folder and if not found it will look in the tech
folder.
- Screen Resolutions can be changed in the ingame options menu now
- Added a LAN game auto-discovery feature. Clients may click the 'Find LAN Games'
button to search on your local network for another Computer hosting a
Mega-Glest game (a server).
- Mega-Glest now actually uses the ServerPort setting in the glest.ini
(the default port for glest is 61357)
- Added a read-only display ofthe configured Server Port # when joining a network
game.
- Added the ability to configure Fog of War per game session.
- Fully working Photo Mode where you may take good photos of your mega-glest
game / mao scenario by setting the value in glest.ini:
PhotoMode=true
- Added the ability to use a playername instead of the hostname when playing
in a network game. Goto the options area (Options button on main screen)
and type your custom playername into the Network Player Name edit box.
- Added the ability to rotate units when creating a unit (before placing it)
by pressing the R key (for rotate)
- Added camera zoom in/ out (like in GAE) by using the scroll wheel on your
scroll mouse
- Added MANY new configurable items in glest.ini (some are optional and may not
be in the ini file. Most options are described when you run the configurator
application.
- Added the ability to run Glest full screen on multiple monitors
(currently linux only) via the two settings in glest.ini:
AutoMaxFullScreen=true
Windowed=false
- Users may now save all user created context in their own customer folder using
the glest.ini setting:
UserData_Root=mydata/
where mydata is a folder under the current glest folder. You may use ANY path
in this setting.
- Glest allows users to specify a special folder to read / write the ini and log
files. To do this set an environment variable with the name:
GLESTHOME=/mycustomerpathtoawritablefolder/
- When experiencing problems, users may enable debugging to a logfile using the
following glest.ini settings:
DebugLogFile=debug.log
DebugMode=true
DebugNetwork=true
This will log all debug information to a file in the glest folder called
debug.log
- fixed a bug with not calling <unitDied> in lua scenario, when died due
to running out of consumable ressources like food
- fixed the bug which lets you loose the active command if one of your unit dies.
This was the problem that made it very hard to build buildings when you are in
a battle for example.
- When a AI is disable for a faction in a scenario this faction doesn't consume
consumable ressources like food any more.