Author Topic: Tech mk2  (Read 7072 times)

ultifd

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Re: Tech mk2
« Reply #25 on: 15 April 2010, 21:26:34 »
I found out who made and deserves the credit for the flying dustbin, crocodile, and mechanic. Firedeathbot :thumbup: :thumbup:
Me too, went on who is online and...  ::)

wyvern

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Re: Tech mk2
« Reply #26 on: 16 April 2010, 13:28:42 »
I think i found out who made the spear and crossbowmen additions. Zaggydad :thumbup: :thumbup:

wyvern

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Re: Tech mk2
« Reply #27 on: 16 April 2010, 13:44:50 »
Heres some pics of the assault trooper, it's the Roman faction spikeball man thanks Archmage, Eliminator :thumbup: :thumbup: with a bit of retextures.
http://www.filefront.com/16140897/screen3.7z
http://www.filefront.com/16140917/screen7.7z
http://www.filefront.com/16140921/screen8.7z
Sorry if it's a failure.
« Last Edit: 4 May 2010, 13:33:04 by wyvern »

ultifd

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Re: Tech mk2
« Reply #28 on: 16 April 2010, 17:54:18 »
Looks great! But next time please just upload the files to something like imageshack.  ::)
http://imageshack.us/
Thanks.

wyvern

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Re: Tech mk2
« Reply #29 on: 16 April 2010, 17:58:26 »
Whoops :)

wyvern

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Re: Tech mk2
« Reply #30 on: 17 April 2010, 13:37:51 »
Shall I add the assault trooper or not, it would probably be the last or second to last tech addition made.

ultifd

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Re: Tech mk2
« Reply #31 on: 17 April 2010, 19:07:13 »
Shall I add the assault trooper or not, it would probably be the last or second to last tech addition made.
Yes, you should.  ::)  :thumbup:

John.d.h

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Re: Tech mk2
« Reply #32 on: 17 April 2010, 19:21:40 »
Personally I'd rather see more clockwork/steampunk-style units in tech, since that's kinda their theme.  It seems to me like the medieval stuff is on its way out in the context of the story.

Gabbe

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Re: Tech mk2
« Reply #33 on: 17 April 2010, 19:49:11 »
Personally I'd rather see more clockwork/steampunk-style units in tech, since that's kinda their theme.  It seems to me like the medieval stuff is on its way out in the context of the story.

Like the... 1750 era?

John.d.h

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Re: Tech mk2
« Reply #34 on: 17 April 2010, 21:51:15 »
Ehh... kinda.  Stuff like the Battle Machine and Airship is what I'm talking about.

wyvern

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Re: Tech mk2
« Reply #35 on: 18 April 2010, 00:46:20 »
Personally I'd rather see more clockwork/steampunk-style units in tech, since that's kinda their theme.  It seems to me like the medieval stuff is on its way out in the context of the story.
Well I had an idea originally to make a Da Vinci tank and a bomber like airship with an air defense crossbow in a turret, if you want I can try to do that. :) :) By the way maybe they should also have an airship that can create paratroopa that would glide to earth when produced, it would also have a defense turret

tiger

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Re: Tech mk2
« Reply #36 on: 19 April 2010, 05:40:02 »
I'll help by doing models. if needed? :)

ElimiNator

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Re: Tech mk2
« Reply #37 on: 19 April 2010, 05:58:31 »
What is spear man on knee? and flying dust bin? Funy names you halfto admit.
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tiger

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Re: Tech mk2
« Reply #38 on: 19 April 2010, 15:54:08 »
I was thinking about making a mega tech faction And adding these units (and more)

-crossbow
-archer on horse
-spearman
-axe warrior

maybe you can add these to your tech?
Also I'll be willing to help modle.

wyvern

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Re: Tech mk2
« Reply #39 on: 20 April 2010, 02:46:33 »
Thanx tiger I'll accept the help and I'll answer your question tomorrow, eliminator as it's really late right now

tiger

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Re: Tech mk2
« Reply #40 on: 20 April 2010, 05:13:22 »
Any modles need to be done?
I can do archer on horse.
Send me any modle requests. :)

wyvern

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Re: Tech mk2
« Reply #41 on: 20 April 2010, 14:30:56 »
(Tiger)Right now I will refuse the axeman as a new unit because tech is too strong in the melee area already. The spear and crossbowman already exist, but the mounted archer sounds good, If you could model it that would be great but give him a secondary weapon like a sword for slashing forward. :) :) Currently I'm tied up learning to model to create the priest for Glade. I'm starting to think that tech will need stables as a building. I would also be grateful if you also made the Da Vinci tank but that's up to you. ;D

(Eliminator)Here is the answer to your question. the spearman on knee is named that because he is kneeling while the crocodile is named after a british flamethrower tank. the flying dustbin is named after the british Churchill AVRE tank which had the nickname flying dustbin. :) :)

tiger

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Re: Tech mk2
« Reply #42 on: 21 April 2010, 05:47:32 »
I'll try to make the archer on horse....
With good anims to .... :) I said that for the people that think I'm a terrorable animator. :O

wyvern

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Re: Tech mk2
« Reply #43 on: 21 April 2010, 15:57:38 »
thanks tiger :) :), I need the help as I'm rather tied up right now
« Last Edit: 22 April 2010, 14:11:39 by wyvern »

wyvern

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Re: Tech mk2
« Reply #44 on: 23 April 2010, 16:07:04 »
I might combine this tech with an improved magic into a mod, and follow that up by adding the gervoriath I'm hoping to eventually have a set of mods to rival megaglest in size. :) :O

wyvern

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Re: Tech mk2
« Reply #45 on: 24 April 2010, 17:47:11 »
I have the da vinci tank half done on my own but if possible would someone be willing to animate it once it's done

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Re: Tech mk2
« Reply #46 on: 25 April 2010, 02:06:15 »
Oh, I guess I could....... 8)
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