Author Topic: MegaGlest 3.3.4  (Read 17169 times)

-Archmage-

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MegaGlest 3.3.4
« on: 16 April 2010, 12:52:35 »
MEGAGLEST 3.3.4
Feedback is welcomed!
( For more info about megaglest click here )

Windows Full installer:
download here

Windows x86 binaries:
download here

Linux Full installer:
download here

Linux x86 binaries:
download here

Full Data package (for both linux and windows, intended for new installs [not using the win32 installer], same from 3.3.3):
download here

*NOTE: For Linux 64 bit distro's. Mega-Glest 32 bit binaries work fine in 64 bit Linux. You will require a special package for your distro. In Ubutnu you get it like this:

Quote
sudo apt-get install ia32-libs

There is also a modified glest startup script which has been tested and working on a vanilla 64 bit Ubuntu install which is available below:

https://sourceforge.net/projects/megaglest/files/current_release/glest64.sh/download

Source Package:
download here
« Last Edit: 20 April 2010, 02:53:55 by softcoder »
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ultifd

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Re: MegaGlest 3.3.4
« Reply #1 on: 16 April 2010, 17:55:27 »
Stable...not really...but I suppose it is good enough.  ::)
They are talking about changing the way installers should be so yeah...
Also, there is going to be an linux installer, I think.  :thumbup:

-Archmage-

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Re: MegaGlest 3.3.4
« Reply #2 on: 16 April 2010, 19:40:38 »
It's stable as far as I know.
You can't have only an update installer, you have to have a full installer, for the people that don't already have MegaGlest.
As for the Linux Installer, Softcoder can update this first post whenever he wants.

Oh, BTW, I'll be uploading a compressed installer and a regular installer. ;)
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titi

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Re: MegaGlest 3.3.4
« Reply #3 on: 18 April 2010, 19:22:12 »
What do you mean with not stable Ultifd?

« Last Edit: 18 April 2010, 19:32:14 by titi »
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ultifd

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Re: MegaGlest 3.3.4
« Reply #4 on: 18 April 2010, 19:24:36 »
What do you mean with not stable Ultifid?
I thought there was a bug...but I guess it is pretty much stable...  ::)

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Re: MegaGlest 3.3.4
« Reply #5 on: 19 April 2010, 21:03:52 »
how do i use the binaries? (im new to using them...)

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Re: MegaGlest 3.3.4
« Reply #6 on: 19 April 2010, 21:23:00 »
If you already have say 3.3.3 just decompress the "Binary" archive overtop of your existing binaries. You should then see v3.3.4 when you start glest.

Zoythrus

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Re: MegaGlest 3.3.4
« Reply #7 on: 19 April 2010, 21:45:41 »
thank you, softcoder!

ultifd

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Re: MegaGlest 3.3.4
« Reply #8 on: 19 April 2010, 23:07:34 »
Too bad now there is a problem, even if you have fog of war set to "on", it is not "on" for scenarios and tutorials...  :(  :|

Super Tom

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Re: MegaGlest 3.3.4
« Reply #9 on: 20 April 2010, 01:12:53 »
I agree with your point of view, indeed have this problem!

Hi, titi and softcoder ! I have a request: If you can use shortcut keys to control the build out of the army, the game will be even more fun! I, for example, such as: I think that sort of approach can better

control the army created out of such: "ctrl +1" to control my Swordman

troops (regardless of the numbers created),  "ctrl +2" to control my The

Archer troops (regardless of the numbers created).

By the way: because I like the construction of more than 30 people were fighting the army, but to fight, I can not control the number of all the armed forces to fight because the army of the queue is limited, I think this queue limit the number of troops.
« Last Edit: 20 April 2010, 02:13:14 by tom123 »

ultifd

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Re: MegaGlest 3.3.4
« Reply #10 on: 20 April 2010, 02:24:09 »
But that would take away of ...uh.. Ctrl + #ing... especially since people use 1 and 2 the most...right?  :|
Maybe I misunderstood you. but...  ::)

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Re: MegaGlest 3.3.4
« Reply #11 on: 20 April 2010, 02:28:31 »
Or press number 1 and 2,3,4,5-control different types of troops, so that they become a group, a number corresponding to a different type of army, so to facilitate the management and control of the military. What I mean is using the number keys to arrange a group of army. You know what I mean? ? ? thank you!
« Last Edit: 20 April 2010, 02:32:08 by tom123 »

ultifd

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Re: MegaGlest 3.3.4
« Reply #12 on: 20 April 2010, 02:37:24 »
Or press number 1 and 2,3,4,5-control different types of troops, so that they become a group, a number corresponding to a different type of army, so to facilitate the management and control of the military. What I mean is using the number keys to arrange a group of army. You know what I mean? ? ? thank you!
-true, but they are already kinda used...  ::) And you can kinda do this already...right?  :|

Super Tom

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Re: MegaGlest 3.3.4
« Reply #13 on: 20 April 2010, 02:41:00 »
I only recommend titi and softcoder to realize this function, you should have played Warcraft 3, right? ? Games which have this number as a shortcut key to use combinations of different types of troops, it is easy! This is a nice feature!

titi

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Re: MegaGlest 3.3.4
« Reply #14 on: 20 April 2010, 09:06:07 »
As ultifd said, ctrl+number and the number keys are already used to group units!
Try it for yourself:

Select some units and press ctrl+1. Now this group is stored in slot 1.  WHen you later press 1-key ingame you get selected exactly these units.

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Super Tom

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Re: MegaGlest 3.3.4
« Reply #15 on: 20 April 2010, 09:49:29 »
I understand titi mean, I have tried. But perhaps you also did not understand a request, I have another requirement: the number of troops each choice why can not more than 12??? Example, I built a 30 Swordman . I can not use the mouse to select them all, zhoneng select one of 12, which is why, why not allow all the options??? This limitation can cancel???

titi

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Re: MegaGlest 3.3.4
« Reply #16 on: 20 April 2010, 11:57:51 »
Ok, but this is something different what we talk about now.
Selecting more then 12 units at once has been discussed several times before.
I know its a limit thats sometimes annoying annoying, but glest is not a game meant to move huge armies. This limit keeps a bit of the original glest style, fighting with a small number of strong units thats why I like this limit a bit.
And this limit also hides some technical problems of glest with handling huge armies. ( pathfinder has problems when moving big armies/ cputime to calculate all these units ).
This is why it is like it is  ;D

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ultifd

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Re: MegaGlest 3.3.4
« Reply #17 on: 20 April 2010, 22:40:15 »
Yeah, what titi said.  ::)
besides... just assign more numbers to your units...there are nine total, I think.  ::)

Super Tom

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Re: MegaGlest 3.3.4
« Reply #18 on: 21 April 2010, 02:08:22 »
I use ctrl +1 chose my Army, but how can I cancel it (this option)???

ultifd

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Re: MegaGlest 3.3.4
« Reply #19 on: 21 April 2010, 02:17:34 »
I use ctrl +1 chose my Army, but how can I cancel it (this option)???
Re-select...  ::) Is that what you mean? re select to one unit, and kill that unit  ::) I don't know...
BTW, new version of megaglest....3.3.4.1: it will be posted soon I think...: http://sourceforge.net/projects/megaglest/

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Re: MegaGlest 3.3.4
« Reply #20 on: 21 April 2010, 03:00:08 »
Yes, you are right! The new version is fixed fog of war, I opened the fog of war does not seem to effect how you view this issue??
By the way: the latest version of glest open and close the fog of war, in effect, no change, which is Why???

I think if the game can join the file (to save game progress) function, this will be better!

Facilitate the next time the game (read the progress of the last saved).
« Last Edit: 21 April 2010, 03:27:27 by tom123 »

MJR

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Re: MegaGlest 3.3.4
« Reply #21 on: 21 April 2010, 04:50:00 »
Does this small fix mean we will need a new windows installer or what?

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Re: MegaGlest 3.3.4
« Reply #22 on: 21 April 2010, 05:41:13 »
New binaries are ready for testing and we are calling it 3.3.4.1.

We fixed the fog of ware issue introduced when we added it as an option in multiplayer games, it unfortunately did not default to be turned on for scenarios and tutorials.

Once we hear feedback about 3.3.4.1 and are confident its in good shape we will publish full installers. These installers should not be required for current users since it is intended for new installations. Current users can just grab the smaller binary updates posted below:

Linux:

https://sourceforge.net/projects/megaglest/files/current_release/megaglest3.3.4.1_i386_linux_bin.tar.bz2/download


Windows:

https://sourceforge.net/projects/megaglest/files/current_release/megaglest3.3.4.1_i386_win32_bin.7z/download

Enjoy.

Super Tom

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Re: MegaGlest 3.3.4
« Reply #23 on: 21 April 2010, 06:41:55 »
This means that the fog of war is always the effect you do not, including this latest version???

I have been tested and found to open the fog of war did not find any results, and did not find the existence of fog, Oh, My God!

titi

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Re: MegaGlest 3.3.4
« Reply #24 on: 21 April 2010, 08:37:52 »
I don't understand what you want to say?  You still have problems?
Please try to say it again.

( by the way if you compile for yourself: 3.3.4.1 is a branch in the svn! )
« Last Edit: 21 April 2010, 08:40:39 by titi »
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