Author Topic: Re: MegaGlest 3.3.4  (Read 2363 times)

Super Tom

  • Draco Rider
  • *****
  • Posts: 311
    • View Profile
Re: MegaGlest 3.3.4
« on: 24 April 2010, 00:22:26 »
For this version, (windows version of glest3.3.4.3

Fog of war has to work, I am grateful titi and softcoder!

 I tested, I do not find: "socket error 11013" this error, Is this version has fixed this error? If so, I will be happy, no longer have to worry about the appearance of this error, thank you!

By the way: Hi, Softcoder, I compile the latest version of the code this error, please help me (SVN code inside(glest3.3.4.3
Version)), I tried Rebuild Solution button press re-build, but the error still occurs.
auto_test.cpp
Compiling resources...
Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
Copyright (C) Microsoft Corporation.  All rights reserved.
Linking...
   Creating library .\..\..\data\glest_game\glest_game.lib and object .\..\..\data\glest_game\glest_game.exp
menu_state_join_game.obj : error LNK2001: unresolved external symbol "public: __thiscall Glest::Game::MenuStateConnectedGame::MenuStateConnectedGame(class Glest::Game::Program *,class Glest::Game::MainMenu *,bool)" (??0MenuStateConnectedGame@Game@Glest@@QAE@PAVProgram@12@PAVMainMenu@12@_N@Z)
.\..\..\data\glest_game\glest_game.exe : fatal error LNK1120: 1 unresolved externals
Build log was saved at "file://c:\trunk\mk\windoze\Release\glest_game\BuildLog.htm"
glest_game - 2 error(s), 69 warning(s)
========== Rebuild All: 4 succeeded, 1 failed, 0 skipped ==========
« Last Edit: 24 April 2010, 17:30:51 by softcoder »

MJR

  • Guest
Re: MegaGlest 3.3.4
« Reply #1 on: 24 April 2010, 08:37:01 »
It compiles fine on Windows XP 64 Bit using Nullsoft Scriptable Install System version 2.46 NSIS for short.

Super Tom

  • Draco Rider
  • *****
  • Posts: 311
    • View Profile
Re: MegaGlest 3.3.4
« Reply #2 on: 24 April 2010, 11:54:06 »
I use the operating system is winxp 32bit, i met my compile errors, softcoder you please help me, where are you, I need your help, thank you!

I have compiled a new windows code (svn inside glest code) produces the following error message:
auto_test.cpp
Compiling resources...
Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
Copyright (C) Microsoft Corporation.  All rights reserved.
Linking...
LINK : fatal error LNK1181: cannot open input file 'libglest.lib'
Build log was saved at "file://c:\trunk\mk\windoze\Release\glest_game\BuildLog.htm"
glest_game - 1 error(s), 78 warning(s)
========== Rebuild All: 0 succeeded, 6 failed, 0 skipped ==========
« Last Edit: 24 April 2010, 12:37:16 by tom123 »

MJR

  • Guest
Re: MegaGlest 3.3.4
« Reply #3 on: 24 April 2010, 12:37:23 »
You said you are using Microsoft's compiler. You ever thought that the program you are working with might be your problem try the other software I mention.

Super Tom

  • Draco Rider
  • *****
  • Posts: 311
    • View Profile
Re: MegaGlest 3.3.4
« Reply #4 on: 24 April 2010, 12:40:32 »
I'm using vs2008.net,I do not know what happened, what is wrong then??? I do not understand, please softcoder tell me, help me, thank you!
« Last Edit: 24 April 2010, 13:20:01 by tom123 »

softcoder

  • MegaGlest Team
  • Battle Machine
  • ********
  • Posts: 2,239
    • View Profile
Re: MegaGlest 3.3.4
« Reply #5 on: 24 April 2010, 17:32:42 »
You probably checked out code from SVN while we were not finished something. Do another update.