I have a 1024x1024 texture and another one 512x512.
The problem is: a cape.
Part of it is on the main 1024² texture. The rest of it is in another object and linked to the 512² texture.
In this particular case, it's not practical to have everything on on the 1024² tex and neither is the other way around.
I guess I could resize the 512² texture to 1024² but ... it's really not 512² yet... it's still 256² (yeah, bad choice to start with, I was thinking of other stuff that go on that file too).
What I'm concerned about is:
- Loss of qualitly due to the pixelating effect of scaling a 2D picture up.
- Assuming I can minorize that to be "unnoticeable", I'm afraid the junction of the 512² part of the cape with the 1024² one will make it look like two different materials instead of the same piece of continuous cloth...

So my questions:
1. Am I worrying too much about this? Will this really affect the final results?
2. If I'm not overworrying... what can I do to work around this?
Thanks in advance.
