I completely polished up this dark indian faction, erasing everything from dark magic I didn't use. For this I had to change a lot of the image paths, moving the commands icons from dark elder image folder into alliyp folder so I could remove the dark elder. I did quite a bit of changing and was surprised to see no errors and the new, smaller version loaded fine so I'm learning. I added the temple and swordman from Persian, tested it, and didn't like the fit with the Indians so I removed that and decided to add ghost armor from magic, who is summoned by the sorceress. The Oblivion Portal is still the only non-Indian building and it will tie whatever I add in the future to this faction. I tried a one on one against mega computer romans but they were just unrelentless for some reason. I was able to wipe out about half their base midway through the game, but they shut me down and seemed to come back stronger. Without save, and running out of time I'm not sure if I would have been able to outlast them, my gold began to run low and they would constantly stop me from harvesting on other areas of the map. One thing in the game seems to hurt me, and that's my units running forward to their deaths everytime a battle occurs. There's just to many units to control at once and my guys keep running forward after they kill someone, spreading my army out and weakening me. If you use hold postion, they seem to become sitting ducks, archers from any faction just sneak up and start picking them off and if I'm in a battle somewhere else, I may not catch it for awhile. I don't understand why a dozen or so units will run forward and get wiped out by the advancing enemy, leaving the defense of my main army. Everytime a large scale battle occurs I seem to spend to much of my time trying to keep my army together because if I didn't they would all spread out.