Author Topic: Future plans for LUA  (Read 4962 times)

zombiepirate

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Re: Future plans for LUA
« Reply #25 on: 6 June 2010, 20:00:00 »
Forgive me for waiting nearly a month to try this out myself, but I finally had a play with it.

No worries.

I would love to do the honors of closing the ticket :)

treba

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Re: Future plans for LUA
« Reply #26 on: 15 August 2010, 11:47:22 »
hey!

after almost having finished the general and the event part of the trigger editor, im about to start with the lua part.
therefore, i need the lua commands. could someone update the lua reference, so i can adopt them?

thanks!

Omega

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Re: Future plans for LUA
« Reply #27 on: 15 August 2010, 20:09:07 »
There's a full Glest/GAE lua reference here.
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

silnarm

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Re: Future plans for LUA
« Reply #28 on: 16 August 2010, 07:52:14 »
after almost having finished the general and the event part of the trigger editor, im about to start with the lua part.
therefore, i need the lua commands. could someone update the lua reference, so i can adopt them?

The sourceforge wiki has been updated with the new functions for 0.3,
https://sourceforge.net/apps/trac/glestae/wiki/LuaReference

Added were,
  • giveUpgrade()
  • damageUnit()
  • detroyUnit()
  • setCameraMotion()

Cheers.

There's a full Glest/GAE lua reference here.

Nice little guide you have there Omega :thumbup:
Glest Advanced Engine - Code Monkey

Timeline | Downloads

treba

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Re: Future plans for LUA
« Reply #29 on: 17 August 2010, 04:21:00 »
thanks :)

 

anything