Author Topic: more checksum errors!  (Read 3655 times)

Zoythrus

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more checksum errors!
« on: 28 April 2010, 03:31:46 »
my friend Seanachaidh and i were trying to establish a game, but we kept going in unsynced! no matter what mod we used, nothing...

now the strangest thing is that it worked fine last night.

we are both using MG and Windows (im using XP, he's using 7)

and yes, we have identical files...

ultifd

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Re: more checksum errors!
« Reply #1 on: 28 April 2010, 03:37:34 »
I am pretty sure "we" (or...) need more information...  ::) Because games going out of sync can be because of many reasons... err...sorry I can't help you too much right now
also, wouldn't this be better in the megaglest board?  ::)

Zoythrus

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Re: more checksum errors!
« Reply #2 on: 28 April 2010, 03:40:12 »
it is a multiplayer issue, is it not?

what info do you need?

ultifd

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Re: more checksum errors!
« Reply #3 on: 28 April 2010, 03:47:04 »
True. but if this is a MG multiplayer issue, this should be in the MG board...iIMO...
Just like if this was a GAE multiplayer issue, than I am pretty sure that this would be better in the GAE board...
this board is for like general multiplayer issues IMO....or vanilla glest multiplayer issues...  ::)
what info do you need?
Anything more than "we" have right now  ::)
like anything going on while you two were trying? who was trying to host? could it be related to a router port firewall issue? something like this... ::) err...
is everything in your files exactly the same...
 :|

Zoythrus

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Re: more checksum errors!
« Reply #4 on: 28 April 2010, 03:48:59 »
im hosting, and i have forwarded my port (as i said, it worked fine yesterday)

and no, there was nothing unusual

titi

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Re: more checksum errors!
« Reply #5 on: 28 April 2010, 12:00:59 »
what exactly do you mean with:
Quote
... but we kept going in unsynced!

You mean you are playing and after a while you get an out of sync error message?
But if you get checksum errors after loading, everything is ok! You simply have different binaries and/or data in this case!

To be shure the data is checked, this should be set in glest.ini:
NetworkConsistencyChecks=true
If this is set on both ( server and client ) and the game starts successfully, you should not get out of sync ( with 3.3.4 megaglest )!
« Last Edit: 28 April 2010, 12:36:44 by titi »
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Zoythrus

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Re: more checksum errors!
« Reply #6 on: 28 April 2010, 14:01:39 »
i had figured that checksum errors were a bad thing...(so says every other game ive played...)

softcoder

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Re: more checksum errors!
« Reply #7 on: 28 April 2010, 15:45:39 »
If you get errors when initially launching glest, then it is one of two problems (and the error will tell you which one):

#1: Binaries have different build date/time anf version# (which is true if using two different exe or bin's)
#2: Data content is different meaning a simple change like a different character in an XML file or something like that.

If you get errors after the game has launched and after playing for a while, that is bad. This could be for a number of reasons that I will not get into right now, but whichever the problem is we would like to know the exact details.

 

anything