The gervoriath are a race that is rather similar to elves and humans but they are less resilient, however their agility and and physical strength more then make up for this defect, initially they had no air force or cavalry but this all changed after the dwarf wars and they soon learned the art of making gliders and they designed a new x shaped bow that had marvelous range for anti air defense. Their siege equipment also improved with the addition of light mobile trebuchets, cavalry towed ballistas that could be deployed swiftly and nearly anywhere, and poison gas. Lastly their cavalry was increased to outmanouver and trample the slower dwarves with the addition of silver spear lancers to the small arm of scouts. Their navy was large and the best in the world with experiments going on to launch gliders from shipborne catapults. They were masters of defense and so much of their technology was aimed at upgrading their fotresses.
The gervoriath are a race from a book I am writing so the dwarves are different from those in glest.
Gervoriath tech:
Buildings: council hall-basic building, stores resources and builds citizens(worker unit) possibly builds a hero if I find out how to do this
farm-produces food
training camp-basic unit building, creates swordmen, dual swordmen, spearmen, slayers, impalers, archers, and field archers and possibly upgrades(haven't decided on upgrades yet)
stables-create scout, silver spear lancer, cavalry ballista and researches cavalry upgrades
smeltery-creates unit upgrades
university-researches upgrades creates a mason and an engineer
advanced barracks-creates and upgrades these units x-bowman, guardian, blademaster, poison gas thrower
glider launch pad-creates and upgrades troop glider and attack glider
siege shop-creates light trebuchet and battering ram(maybe).
Defensive structures: palisade wall, stone wall, iron clad wall, gate, iron clad gate, stone tower, ballista tower, keep.
Units:
citizen-worker unit collects resources and builds palisade wall, council hall, farm, stables, smeltery, training camp, university, and advanced barracks.
Varoris-hero unit which might be placed into the faction.
mason-defensive worker, builds stone wall, iron clad wall, gate, iron clad gate, stone tower, ballista tower and keep.
engineer-builds glider launch pad and siege shop and repairs siege equipment.
swordman-basic combat unit, slightly superior to tech's swordman.
dual swordman-improved swordman with faster attack and movement and better hp and attack strength.
blademaster-best swordman, even better then dual swordman with even more improvements on speed and damage.
archer-basic ranged unit about equal to tech archer but armed with a dagger for close combat.
field archer-good ranged unit with a pavisse and massive armor, little improvement on attack though and no dagger.
x-bowman-slow attacking high range and damage bowman with good speed a sword and good hp.
spearman-anti cavalry unit with ok hp and armor, good movement and great, though slow, attack.
slayer-faster heavier damage dealing spearman with a secondary javelin attack to take on large units from far away.
impaler-slow, well armored and high hp spearman with 4 range to deal with cavalry from farther away.
guardian-halberd armed unit with huge damage, good armor but medium hp and slow movement, capable of fast attack in close quarters.
poison gas thrower-medium range high splash damage unit, glest does not offer poison so I might just give him energy attack.
scout-very fast and high sight but low armor attack and hp cavalry unit.
silver spear lancer-cavalry with a charge skill, a spear stab and sword slash attacks all around very good with speed like normal horsemen.
cavalry ballista-siege weapon towed by horses, can be entrenched to increase defense.
light trebuchet-horse towed trebuchet with fast packing and unpacking, unable to attack when packed.
battering ram-slow lumbering anti building unit(possibly)
troop glider-glider that flies in the air and gains ep while flying, when landed the ep stops regenerating but allows the glider to deploy paratroops armed with bows and swords. The glider cannot morph back to air once crashed.
attack glider-glider with crossbow for ground and air combat, possibly a rock for bombardment.
upgrades-undecided
This is the current unit list, please post comments and remember that this is meant to face tech mk2 and not standard magitech factions.