Author Topic: [fixed] Water prob (This is in vanilla-glest/GAE too)  (Read 2342 times)

ElimiNator

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The red arrow is where the camera points from by default, see that no mater how big the unit it only shows 1 square of splashing. At the top left.

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ElimiNator

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Re: Water prob (This is in vanilla-glest/GAE too)
« Reply #1 on: 3 May 2010, 05:41:15 »
Did any one see this?
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titi

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Re: Water prob (This is in vanilla-glest/GAE too)
« Reply #2 on: 3 May 2010, 13:11:53 »
yes :).

its just an image that is
played back (Mega-Glest\data\core\misc_textures\water_splash.tga ) resize is already needed to do this, so its maybe simple to fix.
Will try not to forget to look into it  ;D
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ElimiNator

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Re: Water prob (This is in vanilla-glest/GAE too)
« Reply #3 on: 3 May 2010, 16:48:47 »
OK, thank.  :)
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titi

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Re: Water prob (This is in vanilla-glest/GAE too)
« Reply #4 on: 4 May 2010, 00:27:57 »
ok checked in a change, please try it.
Its always not really good positioned, but bigger now for bigger units.
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ElimiNator

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Re: Water prob (This is in vanilla-glest/GAE too)
« Reply #5 on: 5 May 2010, 17:16:11 »
Now it looks like this:

The splashes need to come from the middle, not the top left corner.
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titi

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Re: Water prob (This is in vanilla-glest/GAE too)
« Reply #6 on: 6 May 2010, 09:31:36 »
Will look into it , but I fear the center calculation will effect some more things, so its maybe a bit tricky.
( by the way, in which vbros pack I can test this ship ?)
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ElimiNator

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Re: Water prob (This is in vanilla-glest/GAE too)
« Reply #7 on: 6 May 2010, 16:58:31 »
The new vbro's pack 1 I released has the scenario, It is called "battle_of_the_sea".
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titi

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Re: Water prob (This is in vanilla-glest/GAE too)
« Reply #8 on: 6 May 2010, 20:55:47 »
:) no I fixed it, its always in the center now. (Not yet in svn, will checkin later today )
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ElimiNator

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Re: Water prob (This is in vanilla-glest/GAE too)
« Reply #9 on: 6 May 2010, 21:29:39 »
OK, good.  :D
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titi

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Re: Water prob (This is in vanilla-glest/GAE too)
« Reply #10 on: 7 May 2010, 09:26:36 »
sorry forgot it yesterday, but now its checked in
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ElimiNator

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Re: Water prob (This is in vanilla-glest/GAE too)
« Reply #11 on: 7 May 2010, 18:26:03 »
Yes it works now:  :)
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ZaggyDad

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Re: Water prob (This is in vanilla-glest/GAE too)
« Reply #12 on: 13 May 2010, 23:59:02 »
Wouldn't it look better to have it be the same size as it normally is, but have the water splashes generate from random positions within the size range of the unit? It would certainly look less stretched, at least.