I have a core file now. Which took very very long! Obviously its a timing problem too and it doesn't happen very often when you use a binary with debug info, but now i got it. Looks like it has something to do with soundplayback. Thats something what softcoder changed lately. I will talk to him about it.
Here is the stack of the crash:
#0 0x0818ff2e in Shared::Sound::SoundInfo::getSamplesPerSecond (this=0x8) at shared_lib/sources/../include/sound/sound.h:39
#1 0x081918ff in Shared::Sound::OpenAL::StreamSoundSource::fillBufferAndQueue (this=0xfdf95a8, buffer=32778) at shared_lib/sources/sound/openal/sound_player_openal.cpp:274
#2 0x08192b96 in Shared::Sound::OpenAL::StreamSoundSource::play (this=0xfdf95a8, sound=0x878eef0, fadeon=6000) at shared_lib/sources/sound/openal/sound_player_openal.cpp:179
#3 0x08193723 in Shared::Sound::OpenAL::SoundPlayerOpenAL::play (this=0x83a6000, strSound=0x878eef0, fadeOn=6000) at shared_lib/sources/sound/openal/sound_player_openal.cpp:412
#4 0x080fcb5a in Glest::Game::SoundRenderer::playAmbient (this=0x820fc50, strSound=0x878eef0) at glest_game/sound/sound_renderer.cpp:143
#5 0x081550b6 in Glest::Game::TimeFlow::update (this=0x878f020) at glest_game/world/time_flow.cpp:62
#6 0x0815da38 in Glest::Game::World::update (this=0x878ecb8) at glest_game/world/world.cpp:140
#7 0x0807431f in Glest::Game::Game::update (this=0x878ecb0) at glest_game/game/game.cpp:355
#8 0x080a637f in Glest::Game::Program::loop (this=0x82689e8) at glest_game/main/program.cpp:203
#9 0x080a1217 in Glest::Game::glestMain (argc=1, argv=0xbfe20514) at glest_game/main/main.cpp:362
#10 0x080a15bf in main (argc=1, argv=0xbfe20514) at glest_game/main/main.cpp:396
(xxgdb)
In general the current version is much slower than the one before! And gets choppy very fast!