Author Topic: Cube Warfare Version 1.1 is Released!  (Read 43901 times)

ultifd

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Re: Glest Total War
« Reply #100 on: 6 April 2011, 00:57:21 »
Screenshot? :)

njam2

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Re: Glest Total War
« Reply #101 on: 6 April 2011, 01:45:49 »
my worker

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[URL=http://img827.imageshack.us/i/image1yd.jpg/][IMG]http://img827.imageshack.us/img827/363/image1yd.th.jpg[/img][/URL]

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« Last Edit: 8 October 2016, 13:25:33 by filux »
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-Archmage-

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Re: Glest Total War
« Reply #102 on: 6 April 2011, 05:39:44 »
Minecraft! :P Great look man! ;) But why do the workers have no faces?
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njam2

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Re: Glest Total War
« Reply #103 on: 6 April 2011, 18:32:00 »
here are some screens of my new castle!

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« Last Edit: 8 October 2016, 13:26:04 by filux »
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-Archmage-

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Re: Glest Total War
« Reply #104 on: 6 April 2011, 18:54:28 »
Maybe you could call this 'Glestcraft'! Great looking castle man! Though it seems a bit symetrical, and where's the flag?
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njam2

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Re: Glest Total War
« Reply #105 on: 6 April 2011, 19:29:13 »
i couldn't fine the flag in the castle texture...
But glad you like it. :)
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Re: Glest Total War
« Reply #106 on: 6 April 2011, 19:55:26 »
The flag will appear in the texture and in blender as teamcolor/transparency. ;)
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njam2

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Re: Glest Total War
« Reply #107 on: 6 April 2011, 22:08:25 »
yeah i found it, i will work on it as soon as i can.   ;D
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Re: Glest Total War
« Reply #108 on: 6 April 2011, 22:56:10 »
Sounds good! So which buildings' next for cubulation?
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njam2

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Re: Glest Total War
« Reply #109 on: 8 April 2011, 17:09:49 »
I'm going to start on a trailer :D
to show you guys what i have done and some of the awesome stuff in game!
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Gabbe

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Re: Glest Total War
« Reply #110 on: 8 April 2011, 21:23:50 »
So what texturepack you are using? Oh its glest, oh well, resources: DIamond, gold, porkchob, iron, coal, stone, gravel, wood, plank and enemy....

Itssss a nicssssee hooousssssssszze you gotzzsssss there ssssssss *bang creeper*

Seriously looks good, add more cubey!

njam2

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Re: Glest Total War
« Reply #111 on: 8 April 2011, 22:23:52 »
add more cubey. haha
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njam2

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Re: Glest Total War
« Reply #112 on: 9 April 2011, 07:29:19 »
here is my first trailer!
sorry if its choppy, its my screen recorder

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http://www.moddb.com/mods/alex-bright/videos
« Last Edit: 8 October 2016, 13:26:57 by filux »
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Re: Glest Total War
« Reply #113 on: 9 April 2011, 17:38:03 »
That's a nice trailer man!
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njam2

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Re: Glest Total War
« Reply #114 on: 9 April 2011, 18:03:59 »
thanks  ;D
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ultifd

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Re: Glest Total War
« Reply #115 on: 9 April 2011, 19:18:05 »
Nice! Next time, press F8 to enable photomode though :) (Unless you wanted the minimap and etc to be there)

njam2

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Re: Glest Total War
« Reply #116 on: 6 June 2011, 05:35:53 »
hey I'm back. :)
(school)  :o :o

I'm going to remodel a few things like the "Castle" and the "Spearman"
then i will put it up for download. :)

sorry if i kept anyone waiting...
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glesteronone

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Re: Glest Total War
« Reply #117 on: 16 September 2011, 19:57:35 »
can someone please tell me how i can download this? i tried putting it in the glest directory but it doesn't work it just starts off normally in game. thank you, and if you can put it in step to step direction with folders to put it thansk so much!
« Last Edit: 16 September 2011, 20:16:48 by glesteronone »

Omega

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Re: Glest Total War
« Reply #118 on: 16 September 2011, 22:57:36 »
« Last Edit: 18 June 2016, 14:05:20 by filux »
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

glesteronone

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Re: Glest Total War
« Reply #119 on: 17 September 2011, 20:58:38 »
https://docs.megaglest.org/Installing_Mods

yes, i did put glestTW into the installation directory, but nothing happens when i start glest, everything is still normal
« Last Edit: 18 June 2016, 14:05:05 by filux »

Omega

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Re: Glest Total War
« Reply #120 on: 18 September 2011, 05:30:47 »
https://docs.megaglest.org/Installing_Mods

yes, i did put glestTW into the installation directory, but nothing happens when i start glest, everything is still normal
Make sure the folder structure is as described in the link I posted before (sadly, not enough modders use the standardized addon format that would make issues like this so much easier, and Glest Total War likely does not use it). As well, note that you won't notice anything when you just start Glest, it will appear as a new TECHTREE (you'd have to choose the new techtree before you'd be able to choose the new factions inside that techtree) in the custom game screen.
« Last Edit: 18 June 2016, 14:04:50 by filux »
Edit the MegaGlest wiki: http://docs.megaglest.org/

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njam2

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Re: Glest Total War
« Reply #121 on: 16 November 2011, 05:04:11 »
BOOOM!!! I'm back and have new ideas for this Fraction. (:
first I'm redoing all of it!!!!
I'm still keeping the block type models but replacing then with new ones and its only going to be one unit at a time but ill make money less i guess. (:

tell me your thoughts and ideas! 
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Hagekura

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Re: Glest Total War
« Reply #122 on: 16 November 2011, 12:34:41 »
I think  the title"Glest Total War" invokes me the Totalwar series games by Creative Assembly pretty much.
You'd better change the mod's name to "Lego Glest" or something. It's much better.
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njam2

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Re: Glest Total War
« Reply #123 on: 16 November 2011, 18:15:57 »
yup have already been thinking about that..
I'm thinking  "block war" or something.
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will

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Re: Glest Total War
« Reply #124 on: 16 November 2011, 18:30:49 »
Minecraft might inspire warcraft?