Author Topic: Cube Warfare Version 1.1 is Released!  (Read 49906 times)

njam2

  • Ghost Armor
  • ***
  • Posts: 109
    • View Profile
Re: Glest Total War
« Reply #125 on: 16 November 2011, 19:03:31 »
here is an image of my swords man in progress.
Code: [Select]
[URL=http://imageshack.us/photo/my-images/850/swordb.png/][IMG]http://img850.imageshack.us/img850/2699/swordb.png[/img][/URL]
Uploaded with
Code: [Select]
[URL=http://imageshack.us]ImageShack.us[/URL]
« Last Edit: 9 April 2016, 12:49:37 by filux »
To boldly go

ElimiNator

  • Airship
  • ********
  • Posts: 3,391
  • The MegaGlest Moder.
    • View Profile
Re: Glest Total War
« Reply #126 on: 16 November 2011, 22:12:03 »
Looks like you got quite a few verts...
Get the Vbros': Packs 1, 2, 3, 4, and 5!

njam2

  • Ghost Armor
  • ***
  • Posts: 109
    • View Profile
Re: Glest Total War
« Reply #127 on: 17 November 2011, 19:58:17 »
yeah it works better to move the bones like that..
is there a better way??
To boldly go

ElimiNator

  • Airship
  • ********
  • Posts: 3,391
  • The MegaGlest Moder.
    • View Profile
Re: Glest Total War
« Reply #128 on: 17 November 2011, 22:09:25 »
Well from the pic it looks like you could tick the count down quite a bit. If you PM me the .blend Ill video myself fixing it so you can see how.
Get the Vbros': Packs 1, 2, 3, 4, and 5!

njam2

  • Ghost Armor
  • ***
  • Posts: 109
    • View Profile
Re: Glest Total War
« Reply #129 on: 18 November 2011, 03:11:29 »
na i think it will be okay. (:
To boldly go

njam2

  • Ghost Armor
  • ***
  • Posts: 109
    • View Profile
Re: Glest Total War
« Reply #130 on: 18 November 2011, 03:14:05 »
so far i have these units done. :)
swords men
worker
knight.
I'm working on castles now, still trying to think of what they should look like tho..
To boldly go

Psychedelic_hands

  • Guest
Re: Glest Total War
« Reply #131 on: 18 November 2011, 06:38:27 »
here is an image of my swords man in progress.
Code: [Select]
[URL=http://imageshack.us/photo/my-images/850/swordb.png/][IMG]http://img850.imageshack.us/img850/2699/swordb.png[/img][/URL]
Uploaded with
Code: [Select]
[URL=http://imageshack.us]ImageShack.us[/URL]

There looks like a lot of unused faces.
But try adding more vertices to the joints in the limbs so they can animate better.

P.S Nice to see you back man :)
« Last Edit: 9 April 2016, 12:50:09 by filux »

njam2

  • Ghost Armor
  • ***
  • Posts: 109
    • View Profile
Re: Glest Total War
« Reply #132 on: 18 November 2011, 18:42:45 »
i have to ask this.. do ya'll mine me using the normal glest textures?
i mean i like them but if you guys don't agree then we need to do something about that..
(:
To boldly go

njam2

  • Ghost Armor
  • ***
  • Posts: 109
    • View Profile
Re: Glest Total War
« Reply #133 on: 18 November 2011, 18:48:34 »
Code: [Select]
[URL=http://imageshack.us/photo/my-images/214/swordmen.png/][IMG]http://img214.imageshack.us/img214/6209/swordmen.png[/img][/URL]

Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL]

[URL=http://imageshack.us/photo/my-images/525/worker.png/][IMG]http://img525.imageshack.us/img525/9066/worker.png[/img][/URL]

Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL]

[URL=http://imageshack.us/photo/my-images/822/knighttt.png/][IMG]http://img822.imageshack.us/img822/3984/knighttt.png[/img][/URL]

Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL]

now I'm not new to blender I'm just not that good at using it. ha
« Last Edit: 9 April 2016, 12:50:33 by filux »
To boldly go

njam2

  • Ghost Armor
  • ***
  • Posts: 109
    • View Profile
Re: Glest Total War
« Reply #134 on: 21 November 2011, 03:35:11 »
I'm having issues with this new blender version i don't know hot to get the textures to work in glest.. can anyone help me out??
To boldly go

ElimiNator

  • Airship
  • ********
  • Posts: 3,391
  • The MegaGlest Moder.
    • View Profile
Re: Glest Total War
« Reply #135 on: 21 November 2011, 03:44:45 »
Use 2.49  :O
Get the Vbros': Packs 1, 2, 3, 4, and 5!

njam2

  • Ghost Armor
  • ***
  • Posts: 109
    • View Profile
Re: Glest Total War
« Reply #136 on: 21 November 2011, 05:12:08 »
i already made the models in the new one so i think that will screw it up..
To boldly go

Coldfusionstorm

  • Golem
  • ******
  • Posts: 868
    • View Profile
Re: Glest Total War
« Reply #137 on: 21 November 2011, 10:37:43 »
i already made the models in the new one so i think that will screw it up..

Pm me with your skype and MSN and i can try help you, i had a problem with textures myselv. A little busy with examinations the next 2 weeks so if i don't respond back quickly thats why.
WiP Game developer.
I do danish translations.
"i break stuff"

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: Glest Total War
« Reply #138 on: 21 November 2011, 14:10:39 »
Use 2.49  :O
I think it's about time we stop recommending 2.49, since we have a working exporter now, and for a new user, 2.5x would be easier to use (just to older users it seems more difficult, since the location of everything is changed).

The textures are done almost the same way.
Select the object, go to the properties window (formerly known as the buttons window), and choose the textures "tab". By default, there should be a blank texture already (if not, click the "+ new" button). Now use the "type" option box to change it to "image or movie". Now in the image section, click open and choose your texture. This will link it for export, so the texture will export properly (on a side note, make sure you have the absolute latest version of the exporter, the older versions had some bugs with UV mapping).

If you want to also be able to see the texture in Blender's 3D window (in texture "viewpoint shading"), select the model in edit mode and in the "UV/Image editor" window, open an image.
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

njam2

  • Ghost Armor
  • ***
  • Posts: 109
    • View Profile
Re: Glest Total War
« Reply #139 on: 21 November 2011, 18:37:20 »
i cant get the UV to work, like i can get the editor to work and in texture mode i see that i can fix it around but how do i set the model to UV?
in the 2.49 there was a button in the Materials where i could switch it.



nvm i found it!!!!

Edit by Omega: merged double post.
« Last Edit: 21 November 2011, 21:42:30 by Omega »
To boldly go

njam2

  • Ghost Armor
  • ***
  • Posts: 109
    • View Profile
Re: Glest Total War
« Reply #140 on: 27 November 2011, 01:47:11 »
is this good for a farm???
Code: [Select]
[URL=http://imageshack.us/photo/my-images/828/farmk.png/][IMG]http://img828.imageshack.us/img828/1992/farmk.png[/img][/URL]

Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL]
« Last Edit: 9 April 2016, 12:51:10 by filux »
To boldly go

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: Glest Total War
« Reply #141 on: 27 November 2011, 02:29:03 »
To be honest, it looks kinda... empty.
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

Hagekura

  • Archmage
  • ******
  • Posts: 524
    • View Profile
    • Hageus_Iaponicus(@Hageus_Hagekura)さん | Twitter
Re: Glest Total War
« Reply #142 on: 27 November 2011, 02:37:39 »
It looks like a dog house.
Bushido to iu wa shinu koto to mitsuketari.

Japanese Faction Mod

njam2

  • Ghost Armor
  • ***
  • Posts: 109
    • View Profile
Re: Glest Total War
« Reply #143 on: 27 November 2011, 04:12:32 »
that's what i was thinking.
thanks for the input. (:
To boldly go

njam2

  • Ghost Armor
  • ***
  • Posts: 109
    • View Profile
Re: Glest Total War
« Reply #144 on: 27 November 2011, 10:57:48 »
how about this??
Code: [Select]
[URL=http://imageshack.us/photo/my-images/809/farm3.png/][IMG]http://img809.imageshack.us/img809/3678/farm3.png[/img][/URL]

Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL]
« Last Edit: 9 April 2016, 12:51:40 by filux »
To boldly go

njam2

  • Ghost Armor
  • ***
  • Posts: 109
    • View Profile
Re: Glest Total War
« Reply #145 on: 28 November 2011, 09:57:41 »
I think I'm going to change the name to Cube Warfare.
I am making a lot of progress!

I want to make spear men but how do I attack at the end of the spear?
I'm also might be adding a two handed swords man! I think that's epic. Haha
To boldly go

MuwuM

  • Ornithopter
  • *****
  • Posts: 426
  • No Game without Move(ment)
    • View Profile
    • MuwuM - Lexicons
Re: Glest Total War
« Reply #146 on: 28 November 2011, 10:06:44 »
"Cube Warfare" fits much better with the faction  :thumbup:

Spear colud be: ♦====  (Stick with rotated cube at the end)

Two handed swordsman sound epic ;)

njam2

  • Ghost Armor
  • ***
  • Posts: 109
    • View Profile
Re: Glest Total War
« Reply #147 on: 29 November 2011, 21:30:25 »
here is a game play video of Cube Warfare!!. (:
i added an archery range for archers and other range units in up coming versions of the fraction.
Code: [Select]
http://youtu.be/OdchXvA370I
« Last Edit: 9 April 2016, 12:52:06 by filux »
To boldly go

Hagekura

  • Archmage
  • ******
  • Posts: 524
    • View Profile
    • Hageus_Iaponicus(@Hageus_Hagekura)さん | Twitter
Re: Glest Total War
« Reply #148 on: 29 November 2011, 22:13:04 »
Now the farm looks better with animals within it.
Yeah the cube warfare sounds better than the previous title. :thumbup:
Bushido to iu wa shinu koto to mitsuketari.

Japanese Faction Mod

MuwuM

  • Ornithopter
  • *****
  • Posts: 426
  • No Game without Move(ment)
    • View Profile
    • MuwuM - Lexicons
Re: Glest Total War
« Reply #149 on: 29 November 2011, 22:44:22 »
the video is blocked in germany due to music-licence restrictions.

(click to show/hide)
« Last Edit: 9 April 2016, 12:52:42 by filux »