Author Topic: Cube Warfare Version 1.1 is Released!  (Read 49839 times)

njam2

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Re: Cube Warfare
« Reply #150 on: 30 November 2011, 03:33:57 »
okay how do i delete this topic? i want to start a new one with out it taking over this one... i want this one GONE!!! haha
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Omega

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Re: Cube Warfare
« Reply #151 on: 30 November 2011, 03:47:55 »
okay how do i delete this topic? i want to start a new one with out it taking over this one... i want this one GONE!!! haha
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John.d.h

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Re: Cube Warfare
« Reply #152 on: 30 November 2011, 04:19:25 »
Deleting topics is something we like to avoid. If you really want to start over, you can lock this thread and start a new one. Not sure why you want to, though.

Omega

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Re: Cube Warfare
« Reply #153 on: 30 November 2011, 04:35:59 »
There's nothing to be achieved by deleting topics, and "restarting" onto a new thread is a bad idea, as it splits up the discussion. Just edit your first post when necessary. When there is not a more recent post, you are able to remove your own posts, but entire threads which contain others posts are not your "property". Sure, the first few posts in reply to yours may be outdated, but that's the way forums work (technically, it's possible to re-arrange posts to show the most recent first, personally, by ticking the "Show most recent posts at the top" box in Profile > Modify Profile > Look and Layout, though I can't personally recommend that, as generally the most important post in a thread is the first one).

Is there any particular reason to need a new thread when you can change the title any time (edit the first post and modify the title of that), can add polls (link at the top, presuming you created the thread), and can modify the first post to reflect the mod's current progress (should be self evident)?
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njam2

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Re: Cube Warfare
« Reply #154 on: 30 November 2011, 05:37:42 »
okay.
well to download Cube Warfare its in the first post. (:
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njam2

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Re: Cube Warfare
« Reply #155 on: 2 December 2011, 01:58:02 »
did anyone like it?
what do you guys think about it?
the download in on the first post if you didn't know..
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Re: Cube Warfare
« Reply #156 on: 3 December 2011, 09:34:02 »
Alright I haven't tried it yet, but it needs to be in it's own tech-tree and put into the add-ons/mydata folder format!

It's pretty annoying having to fix things up before playing them.

njam2

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Re: Cube Warfare
« Reply #157 on: 3 December 2011, 19:32:30 »
I'm sorry, i don't know how to do that...
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Omega

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Re: Cube Warfare
« Reply #158 on: 4 December 2011, 02:47:54 »
With all due respect, is Googling really so hard?

And the page you're looking for: https://docs.megaglest.org/Addons
« Last Edit: 18 June 2016, 14:01:56 by filux »
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njam2

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Re: Cube Warfare
« Reply #159 on: 4 December 2011, 20:44:19 »
And what is google?? haha. jk
i did look it up, i just had no free time on my hands lately.
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njam2

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Re: Cube Warfare
« Reply #160 on: 30 March 2012, 13:46:04 »
hey I have been having some new ideas.
1. making the models smaller so they wont take up some room.
2. making my attacking units look like my old version just a little bit more people.

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« Last Edit: 11 April 2016, 15:27:36 by filux »
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wciow

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Re: Cube Warfare
« Reply #161 on: 31 March 2012, 10:02:51 »
Would be nice to see some screen shots with huge armies on a map  :P
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Ishmaru

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Re: Cube Warfare
« Reply #162 on: 31 March 2012, 19:23:11 »
Just wondering how well a 3x3 square of infantry with swords will work :look:

I a 2x1 row worked better in my opinion.
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njam2

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Re: Cube Warfare
« Reply #163 on: 2 April 2012, 18:01:27 »
yeah I'm still figuring it out.
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wciow

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Re: Cube Warfare
« Reply #164 on: 2 April 2012, 19:06:13 »
A 2x1 row would look better and also be easier on the pathfinder!

You could use the min/max hp tags in MG so that the number of warriors gets less as the unit is damaged
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njam2

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Re: Cube Warfare
« Reply #165 on: 2 April 2012, 21:11:21 »
yeah that was a bad idea, i will go back to 2x1.
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njam2

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Re: Cube Warfare
« Reply #166 on: 4 April 2012, 14:46:33 »
i can't get blender 2.5 working with the exporter.. like i did the addons but i can't enable it.
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Omega

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Re: Cube Warfare
« Reply #167 on: 4 April 2012, 21:54:24 »
Firstly, 2.5 is pretty old now, use 2.6.2. Secondly, ensure you have the right version of the export script.
« Last Edit: 18 June 2016, 13:56:26 by filux »
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njam2

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Re: Cube Warfare
« Reply #168 on: 5 April 2012, 16:10:55 »
oh okay.
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njam2

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Re: Cube Warfare
« Reply #169 on: 5 April 2012, 17:04:56 »
i have never had this problem before, my team texture isn't working in game.
I'm not doing anything different, the only thing i change was the version of blender. (blender 4.9 to blender 2.6.2) i am using the right exporter.
thanks for the help. :)

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« Last Edit: 11 April 2016, 15:27:13 by filux »
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ElimiNator

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Re: Cube Warfare
« Reply #170 on: 5 April 2012, 17:41:11 »


If Double Sided is checked in on the mesh, it will be team, unchecked transparent.
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Re: Cube Warfare
« Reply #171 on: 5 April 2012, 17:59:08 »
If Double Sided is checked in on the mesh, it will be team, unchecked transparent.
Incorrect.  That's for the 2.49 version, not the >2.5.

Quote
Single sided or double sided can be toggled object data tab in the properties window, by ticking or unticking the double sided box. This defaults to double sided, which means the faces from both sides of the model, compared to just the side the face's normal points.
The usage of teamcolour or transparency is toggled in the materials tab of the properties window. Under the options header, if "face textures alpha" is ticked, alpha in the texture will become transparency. If unticked, as is the default, alpha will be replaced with teamcolor.
https://docs.megaglest.org/G3D_support

Double/single-sidedness is now independent of team color, as it should be, and as it already was with the 3DS exporter.
« Last Edit: 18 June 2016, 13:56:13 by filux »

njam2

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Re: Cube Warfare
« Reply #172 on: 5 April 2012, 19:16:46 »
Okay it works now. Thanks for the help. (:
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Re: Cube Warfare
« Reply #173 on: 5 April 2012, 19:18:15 »
Well I use 2.49, they changed the new blender so much I do not fell like re-learning it. What you said makes me want to stay with it even more!

Okay it works now. Thanks for the help. (:
Do you use 2.5 or higher?
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njam2

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Re: Cube Warfare
« Reply #174 on: 5 April 2012, 19:52:41 »
i made it this size so you can see more during battle.
what do you guys think?
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« Last Edit: 11 April 2016, 15:26:51 by filux »
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