Author Topic: Cube Warfare Version 1.1 is Released!  (Read 49840 times)

MightyMic

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Re: Cube Warfare
« Reply #175 on: 6 April 2012, 02:05:37 »
I see that you made a new castle model. Does this mean that you're making other new models as well? ::)  Cause that'd be awesome!

Like the re-size :thumbup:

njam2

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Re: Cube Warfare
« Reply #176 on: 6 April 2012, 02:58:24 »
yeah i am going to remodel some others.
the size of the units will be a tie bit bigger.. maybe. :)
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njam2

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Re: Cube Warfare
« Reply #177 on: 6 April 2012, 05:25:05 »
Okay need some insight on this.
should i keep the units like it is with only one unit (1x1) or change all the models for the (2x1) units?
in other words do you guys prefer (2x1) or (1x1)?

if i keep the (1x1), i will change the farm model, the music, and add a few units like throwing spearmen, and 2 handed swords men.
if i go ahead and use (2x1) ill have to change the worker models and redo all the units again.

so I'm good ether way, whatever you choose.  ;D
thanks.
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Omega

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Re: Cube Warfare
« Reply #178 on: 6 April 2012, 08:11:43 »
Well I use 2.49, they changed the new blender so much I do not fell like re-learning it. What you said makes me want to stay with it even more!

You do realize that the reason for the change is because the usage of the double sided value was wrong, right?
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Mr War

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Re: Cube Warfare
« Reply #179 on: 6 April 2012, 08:24:06 »
njam, 1x1, 2x1 and 2x2 are all good, why not all three variations. 1x1 is basic, 2x1 is more expensive, 2x2 is the most powerful. Also, maybe a triangle of three units would work well.

If you look at the Terracotta soldiers in Warlords faction (Imperial II tech tree) there's another example of a 2x2 unit. The issue I found there was that because I was copying the mesh/bones, when I animated one model, all four moved. Maybe you can de-link the bones but I just lived with it.

re blender. 2.49 works fine, I use it and the team color works just fine.

njam2

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Re: Cube Warfare
« Reply #180 on: 6 April 2012, 22:12:22 »
I'm going to do 2x1 for swordsmen and armored swordsmen
1x1 for my two handed swords men (super unit)
1x1 for archers and workers.

here is a image of my two handed swordsmen will look like except he will have a different texture.



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« Last Edit: 7 April 2012, 07:40:46 by njam2 »
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njam2

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Re: Cube Warfare
« Reply #181 on: 9 April 2012, 04:05:56 »
things are starting to look good. :)


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Mr War

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Re: Cube Warfare
« Reply #182 on: 9 April 2012, 08:15:11 »
Looking great :-)

njam2

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Re: Cube Warfare
« Reply #183 on: 10 April 2012, 04:42:28 »
Almost done!

here are some pics i took!




i lost. haha
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njam2

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Re: Cube Warfare Version 1.1 is Released!
« Reply #184 on: 11 April 2012, 14:30:05 »
hope y'all enjoy playing it as much as i did!
tell me honestly what you think about it!
:)
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njam2

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Re: Cube Warfare Version 1.1 is Released!
« Reply #185 on: 11 April 2012, 19:47:49 »
i tried the understanding the Addon install but i can't figure it out..
for now just extract it in you Megaglest folder and it should be a new tech friction.

I know I'm dumb for not understanding but if someone could explain the Addon thing better, that would be a huge help!
And a big Thank You!
:)
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Mr War

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Re: Cube Warfare Version 1.1 is Released!
« Reply #186 on: 11 April 2012, 20:17:36 »
I played a couple of custom games. Can see lots still to be done, but what's there is great! Huge fun, very characterful. Dare I say it,.... cute. Sending your troops off is a bit like watching bunnies hopping towards a combine harvester.

You probably realize this but the worker model changes scale when cutting wood ;)

njam2

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Re: Cube Warfare Version 1.1 is Released!
« Reply #187 on: 11 April 2012, 20:50:00 »
Thanks for your input  Mr War.  :D
i did notice the worker, i was getting lazy so i get rid of wood for now, but i will fix it for the next release. :)

how do you like the building models?
and what are some of the things that would be awesome if i fixed it?

i love working on this on the weekends and I'm also doing it for my school. :) 
« Last Edit: 12 April 2012, 02:22:29 by njam2 »
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Mr War

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Re: Cube Warfare Version 1.1 is Released!
« Reply #188 on: 12 April 2012, 06:09:35 »
The buildings are great. If I had one observation, it's that the normals look dull. This is something I've suffered myself when modding, and let go in the past. And is a fair amount of effort to fix I think, at least it is the way I do it. For better lighting, more definition between front and sides etc, try making each face (eg side, front) have different nodes. So you end up with many more nodes but same number of pollys. That way when you auto-normalize each face will have a distinct direction, where as currently they are averaging across multiple faces.

The way I do this is to duplicate the mesh and delete different faces from each version, then auto normalize and move back so that by eye it looks like the original single object.

Hope this is helpful.


Also, are you planning any defense structures?

njam2

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Re: Cube Warfare Version 1.1 is Released!
« Reply #189 on: 12 April 2012, 23:31:38 »
( it's that the normals look dull) forgive me but i don't know what normals are, Or nodes so i didn't really under stand that..
but when i get some time i will look into it. :)

yes i do plan on making defense structures. :)
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njam2

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Re: Cube Warfare Version 1.1 is Released!
« Reply #190 on: 13 April 2012, 05:41:33 »
i have a busy weekend ahead of me!
i plan on re doing the castle and barracks
get rid of the archery range (maybe).
adding a warehouse for the workers to gather gold and wood to if they run out or to get some faster.
adding a defensive tower
adding a new unit!
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Re: Cube Warfare Version 1.1 is Released!
« Reply #191 on: 13 April 2012, 14:18:05 »
I haven't played this yet(kinda busy with school and working on a big project for y'all), but I have an idea. :D

Make a cube version of my Spearman model;D ;D ;D ;D ;D
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njam2

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Re: Cube Warfare Version 1.1 is Released!
« Reply #192 on: 13 April 2012, 16:51:26 »
I would love to make a cube-Spearman!  :D

 
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MightyMic

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Re: Cube Warfare Version 1.1 is Released!
« Reply #193 on: 14 April 2012, 02:31:09 »
I just finished playing a game and it was pretty awesome how many units I could produce in such a short amount of time :D

A Spearman would be great! I think he should have a range of 2 or 3 and should stab the enemy when attacking rather than whacking the enemy like the swordman/guard (just to change it up a bit).

Clever of you to split the archery range from the barracks and it works too, though I think the archery range shouldn't have the castle-like part on the side and instead of being wide, should be long (with pretty much only targets and a fence... and tables possibly) then when producing a unit you could show an archer training! (kinda like the gladiators in Romans)

It's getting pretty cool! (I like how fast you can build up an army ;D)

njam2

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Re: Cube Warfare Version 1.1 is Released!
« Reply #194 on: 14 April 2012, 08:08:31 »
Thanks MightyMic
building an army fast was the idea from the start, the cube like models were the best i could do and before i knew how to import. But people liked the cube models so i kept with it. haha

Thanks for the input on the Archery range, i was thinking about getting rid of it but changing the model works.  :D

i have many changes and new ideas that i plan to get working on as soon as i can.   ;D

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MightyMic

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Re: Cube Warfare Version 1.1 is Released!
« Reply #195 on: 14 April 2012, 19:38:07 »
You should play this with PT's Mincraft Tileset  :D :D :D

njam2

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Re: Cube Warfare Version 1.1 is Released!
« Reply #196 on: 14 April 2012, 20:47:44 »
just got done playing a game with it.
i thought it was a lot of fun and i will play with it some more!
 ;D
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njam2

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Re: Cube Warfare Version 1.1 is Released!
« Reply #197 on: 16 June 2012, 19:01:45 »
i don't think i will be able to finish this project.
i just don't have a lot time to work on it..

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njam2

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Re: Cube Warfare Version 1.1 is Released!
« Reply #198 on: 5 September 2012, 17:59:04 »
lately i have had some time on my own, getting bored so i started playing MG again and fell back in love with it!
MegaGlest is such an awesome free linux game and I'm getting back into it!

the g3d exporter for blender 2.6 has made it so easy for me to export and import models without taking a lot of my time.
I'm going to start working on my fraction again, i have had a few ideas that should make it better. ha

anyways heres some of the things I'm going to (add and change)
I'm not going to use 2 units in 1 anymore. (i know that was the point from the start of this but i don't think its going well. DON"T WORRY! its called Cube Warfare, there still going to be big armys and stuff!) ha

new Archery range model.

maybe even a new unit!

and something i have not yet seen in this game! (its a secret) 
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njam2

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Re: Cube Warfare Version 1.1 is Released!
« Reply #199 on: 7 September 2012, 15:42:30 »
having some issues..
The team color isn't working on my new models I'm making, I put the texture on the shaded green color so it will use the team color but its not working..
could this be my g3d exporter?
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