Author Topic: Cube Warfare Version 1.1 is Released!  (Read 49836 times)

wyvern

  • Guest
Re: Glest Total War
« Reply #50 on: 9 June 2010, 17:12:19 »
Which one did you play, when I played the AI was bloody great and so were the squads.

Gabbe

  • Guest
Re: Glest Total War
« Reply #51 on: 10 June 2010, 13:07:23 »
i`ve played all of them, and i think they got same engine. I ment the AI within the squads, notice how they just stand there when plenty of place to attack...

/OT pm me instead

njam2

  • Ghost Armor
  • ***
  • Posts: 109
    • View Profile
Re: Glest Total War
« Reply #52 on: 10 November 2010, 07:06:59 »
i really didn't have anytime for a upgrade lately, but i have much more time on my hands so ill get working on it. :)
thinking about redoing it. (but it will still have that blocky kind of look tho)
To boldly go

Gabbe

  • Guest
Re: Glest Total War
« Reply #53 on: 10 November 2010, 21:31:00 »
 :thumbup: i like it :D

njam2

  • Ghost Armor
  • ***
  • Posts: 109
    • View Profile
Re: Glest Total War
« Reply #54 on: 11 November 2010, 04:45:08 »
thank you.  ;D
To boldly go

Psychedelic_hands

  • Guest
Re: Glest Total War
« Reply #55 on: 11 November 2010, 08:35:25 »
Hey  :D
i really didn't have anytime for a upgrade lately, but i have much more time on my hands so ill get working on it. :)
thinking about redoing it. (but it will still have that blocky kind of look tho)
Cool, I was meaning to download this but didn't get around to it. I definitely will when you release the new version!

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,239
    • View Profile
    • http://www.titusgames.de
Re: Glest Total War
« Reply #56 on: 11 November 2010, 12:01:02 »
Please put a screenshot and the existing downloads on your first post. This will make it easier for people to find these things
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

njam2

  • Ghost Armor
  • ***
  • Posts: 109
    • View Profile
Re: Glest Total War
« Reply #57 on: 11 November 2010, 15:03:36 »
yeah, this new version is going to be cool. Theres going to be 4 unit types, 
(swordsmen, armored swordsmen, spearmen, and armored spearmen.)

and titi, um i have already started this post like a long time ago, should make a new one with the downloads when I'm done?
 
To boldly go

Zoythrus

  • Guest
Re: Glest Total War
« Reply #58 on: 11 November 2010, 15:13:43 »
this mod would definitely benefit from real squad combat. so, when do we get said true squad combat?

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,239
    • View Profile
    • http://www.titusgames.de
Re: Glest Total War
« Reply #59 on: 11 November 2010, 16:14:03 »
No better stay with this post, its shows the whole story. Just modify (heavily) the first post ( like all the other mods do too )
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

njam2

  • Ghost Armor
  • ***
  • Posts: 109
    • View Profile
Re: Glest Total War
« Reply #60 on: 11 November 2010, 21:11:49 »
okay titi, will do as soon as i get done with this version. 
To boldly go

Gabbe

  • Guest
Re: Glest Total War
« Reply #61 on: 11 November 2010, 22:43:58 »
I made you a template to use for your first post, it is not complete, but there werent so much information to use either ;)


i am making a glest mod that makes it easy to make an army and fight with out building a bunch of stuff. Your supposed to pump out units as fast as possible and then take out your AI or human opponent. Currently the mod has 4 units;           

                                                                    "Swordsman"
                                                                    "Armoured Swordsman"
                                                                    "Spearman"
                                                                    "Armoured Spearman"

I hope to be using squad control features in upcoming versions, but for now, i`ll have two soldiers in one 3d model, that would mean that with 10 units produced, your army will look like 20 units.

Snapshots and previews:
                                   
Code: [Select]
                                   [img]http://someadress.com[/img]
                                   [img]http://someadress.com[/img]
                                   [img]http://someadress.com[/img]
                                   [img]http://someadress.com[/img]

Later, there may be added "Two Handed Swordsmen", "Some unit", "Some unit".

Suggestions:                          Bugfixes:                               post-release;

V 0.1:                                      V 0.1(a):                               RC (a)
V 0.2:                                      V 0.2(a):                               RC (b)
V 0.3:                                      V 0.3(a):                               RC (c)
V 0.4:                                      V 0.4(a):
V 0.5:                                      V 0.5(a):
V 0.6:                                      V 0.6(a):                                   
V 0.7:                                      V 0.7(a):
V 0.8:                                      V 0.8(a):
V 0.9:                                      V 0.9(a):
Version release 1.0

Realeses:

V 0.1: https://sourceforge.net/projects/glesttw/files/

« Last Edit: 11 November 2010, 23:27:19 by Gabbe »

njam2

  • Ghost Armor
  • ***
  • Posts: 109
    • View Profile
Re: Glest Total War
« Reply #62 on: 11 November 2010, 23:15:18 »
wow, thank you so much. 

this really fits. :D
To boldly go

njam2

  • Ghost Armor
  • ***
  • Posts: 109
    • View Profile
Re: Glest Total War
« Reply #63 on: 12 November 2010, 04:10:17 »
i have made the spearmen and the swordsmen, but I'm having trouble making the armored units, so i might not add them.
sorry guys. But this means the mod will be done sooner. :)
To boldly go

Psychedelic_hands

  • Guest
Re: Glest Total War
« Reply #64 on: 12 November 2010, 05:28:41 »
Hey, I ended up downloading this out of boredom. It's pretty fun!

I have some ideas though....

-Get rid of all buildings except for Castle and Barracks.
-Remodel the Worker, Castle and Barracks into a more blocky style.
-maybe a blocky titleset?
-Give the Castle an attack instead of the two towers.

I had some more... I'll edit laters.

Zoythrus

  • Guest
Re: Glest Total War
« Reply #65 on: 12 November 2010, 07:05:45 »
Hey, I ended up downloading this out of boredom. It's pretty fun!

I have some ideas though....

-Get rid of all buildings except for Castle and Barracks.
-Remodel the Worker, Castle and Barracks into a more blocky style.
-maybe a blocky titleset?
-Give the Castle an attack instead of the two towers.

I had some more... I'll edit laters.

so, Glest + Minecraft?

i can see it being done

njam2

  • Ghost Armor
  • ***
  • Posts: 109
    • View Profile
Re: Glest Total War
« Reply #66 on: 12 November 2010, 15:59:49 »
so all you need is, wood and gold, to make the units?
sounds good, i was thinking about making axemen too. <<--- like for combat, not working.

and about the armored units, i have found a way to fix them so it wont be a problem.  :D   
To boldly go

njam2

  • Ghost Armor
  • ***
  • Posts: 109
    • View Profile
Re: Glest Total War
« Reply #67 on: 13 November 2010, 06:35:00 »
heres a link to Photobucket, i have like 3 images of the new unit look for the "Swordman" and the "spearmen"

http://s1199.photobucket.com/albums/aa480/Alexgbright/?action=view&current=image3.png#

click on the image to make it bigger.  :)
To boldly go

Psychedelic_hands

  • Guest
Re: Glest Total War
« Reply #68 on: 13 November 2010, 09:31:58 »
Hey another idea, why not make the two units one tile? It would make the scale more real as well.

P.S new unit looks good!

P.P.S Can you give the Spearmen a stone head? So as you don't it mix up with the swordmen.
« Last Edit: 13 November 2010, 09:52:46 by Psychedelic_hands »

njam2

  • Ghost Armor
  • ***
  • Posts: 109
    • View Profile
Re: Glest Total War
« Reply #69 on: 13 November 2010, 10:40:55 »
I'm done with the mod, but we have to wait for someone to check it out before anyone can download it, its on modDB, when its done i will post the link on my first post.

thanks. i did my best.  :)

will think it through, um by the way the knight and the knight-spearman, look the same but one has a long spear and the shield looks a little different. if this is a big deal i will change it as soon as i can.

i made the scale like it is because it looks more real during combat.   
To boldly go

Psychedelic_hands

  • Guest
Re: Glest Total War
« Reply #70 on: 13 November 2010, 10:46:59 »
I'm done with the mod.

So you're not going to work on it anymore?! D:  This has heaps of potential.  Still I can't wait to see the new version.

njam2

  • Ghost Armor
  • ***
  • Posts: 109
    • View Profile
Re: Glest Total War
« Reply #71 on: 13 November 2010, 11:28:03 »
no no, when i said done with the mod i meant the new version sorry, I'm still going to work on it when i gets some more time on my hands. but anyways i really hope you guys enjoy it, i know i do. :)   
To boldly go

Psychedelic_hands

  • Guest
Re: Glest Total War
« Reply #72 on: 14 November 2010, 03:59:47 »
Oh okay, good.  ;D

So what do you plan to do in the future?

njam2

  • Ghost Armor
  • ***
  • Posts: 109
    • View Profile
Re: Glest Total War
« Reply #73 on: 14 November 2010, 08:44:37 »
you can download it now, its on the first post i made.

and for more updates for time to come, new units, new model for the worker, thats all i can think of right now.
if you have any more ideals, i would love to hear them.
To boldly go

Gabbe

  • Guest
Re: Glest Total War
« Reply #74 on: 14 November 2010, 10:15:18 »
Downloading; It almost looks like this mod could have like 4 models in one, its so many soldiers :D will review when played.

 

anything