Author Topic: Cube Warfare Version 1.1 is Released!  (Read 49837 times)

Psychedelic_hands

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Re: Glest Total War
« Reply #75 on: 15 November 2010, 12:44:57 »
Awesome, plays cool. Did you draw the new icons yourself?
 I think next you should work on phasing out all magitech units. Which means the caste, tower, barracks and worker.

Gabbe

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Re: Glest Total War
« Reply #76 on: 15 November 2010, 14:42:48 »
I think otherwise, making the gameplay maxed out exciting and then make some new models, lets call the magitech ones "Placeholders" if you get what i mean.

njam2

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Re: Glest Total War
« Reply #77 on: 15 November 2010, 14:57:10 »
i don't really know how to work on the gameplay?
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the warlord of the reich

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Re: Glest Total War
« Reply #78 on: 16 November 2010, 02:09:04 »
hoaah wooooahhh box heads and box warriors. more like "lego total war"

wooooooooooooooooh aaaaaaaaaaaaaaaaaaaaaaah

Gabbe

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Re: Glest Total War
« Reply #79 on: 16 November 2010, 12:45:23 »
Thats a lot of "wooooooohaaaa!" and "wooooooooohaaaaaaoooo"  :O

Lego total war woudl be interesting though  ;) :|

the warlord of the reich

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Re: Glest Total War
« Reply #80 on: 16 November 2010, 12:46:46 »
it slightly dident look like the real glest. i was realy realy stunned. i had to check the pictures alot before realizing that those were boxes and lego trooops

njam2

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Re: Glest Total War
« Reply #81 on: 16 November 2010, 17:11:30 »
a lego total war would be cool
To boldly go

Zoythrus

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Re: Glest Total War
« Reply #82 on: 17 November 2010, 18:58:29 »
a lego total war would be cool

do we have any volunteers?

i would love to see a lego total war (or even better, a glest mod).

LEGOS RULE!

Gabbe

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Re: Glest Total War
« Reply #83 on: 17 November 2010, 19:18:18 »
ofc.

wyvern

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Re: Glest Total War
« Reply #84 on: 18 November 2010, 03:34:14 »
I don't know I feel everyone has some sort of project under construction

-Archmage-

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Re: Glest Total War
« Reply #85 on: 21 November 2010, 17:20:32 »
Zoythrus, seriously, it's never going to happen, everyone is busy. :|
Egypt Remastered!

Proof: Owner of glest@mail.com

Zoythrus

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Re: Glest Total War
« Reply #86 on: 21 November 2010, 20:52:29 »
Zoythrus, seriously, it's never going to happen, everyone is busy. :|

i know that, but it's just an idea...

Pigy

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Re: Glest Total War
« Reply #87 on: 22 November 2010, 05:04:10 »
Looks well I dont know how to put it. :-\

ultifd

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Re: Glest Total War
« Reply #88 on: 12 March 2011, 23:06:52 »
Perhaps this mod should be like Project Green, it seems like it would fit that kind of scenario.
Anyways, I'm going to create a wiki page for this.

Psychedelic_hands

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Re: Glest Total War
« Reply #89 on: 14 March 2011, 10:12:00 »
This was really cool. I hope the creator comes back....

njam2

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Re: Glest Total War
« Reply #90 on: 3 April 2011, 04:10:30 »
you guys like GlestTW?
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Psychedelic_hands

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Re: Glest Total War
« Reply #91 on: 3 April 2011, 04:13:56 »
Of course man! keep at it! Glad you're back  :P

If you need help, I'd be able to pull out a few box models lol.

ultifd

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Re: Glest Total War
« Reply #92 on: 3 April 2011, 04:15:37 »
Yeah, but you should probably create a ModDB page with a correct name.  :thumbup:

njam2

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Re: Glest Total War
« Reply #93 on: 3 April 2011, 04:19:05 »
okay lets start thinking up a new version shall we. :)

what would make glestTW better?
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Psychedelic_hands

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Re: Glest Total War
« Reply #94 on: 3 April 2011, 04:21:29 »
1: Replace all Magitch models.
2: Ranged and air units!
3: Box tileset?

GAE and MG versions!

ultifd

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Re: Glest Total War
« Reply #95 on: 3 April 2011, 04:22:35 »
Have a box castle? Not sure, but IMO you should focus on the models before the features...

njam2

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Re: Glest Total War
« Reply #96 on: 3 April 2011, 04:30:47 »
okay i have never really mess with GAE and MG so i don't know what its like.

and if any one wants to help with models, then feel free to start. :)
To boldly go

Psychedelic_hands

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Re: Glest Total War
« Reply #97 on: 3 April 2011, 04:48:23 »
Well get a tech-tree going... Like:

Castle>Worker>Barracks>Spearman/armored Spearman.
                   >Archery Range>Archer
                   >Blacksmith>Upgrades
                   >Court>Swordsmen/armored Swordsmen.
« Last Edit: 3 April 2011, 06:38:10 by Psychedelic_hands »

njam2

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Re: Glest Total War
« Reply #98 on: 3 April 2011, 17:26:53 »
okay i got rid of the armored units and going to add a more lower level swordmen, and a archer.
After this i will work on a worker.  :)
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njam2

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Re: Glest Total War
« Reply #99 on: 6 April 2011, 00:38:15 »
okay i got a worker done, he's awesome!

but i don't know how I'm going to make buildings
To boldly go

 

anything