Author Topic: Cube Warfare Version 1.1 is Released!  (Read 31555 times)

Gabbe

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Re: Glest Total War
« Reply #25 on: 5 May 2010, 19:19:54 »
mhm, upload...

You should try using uncompressed TGA textured, i had that problem at first too...

njam2

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Re: Glest Total War
« Reply #26 on: 5 May 2010, 19:41:53 »
k ill keep that in mine.

wow i just played free-for-all with 3 other CPUs and it was a blast!
Cube Warfare!

Gabbe

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Re: Glest Total War
« Reply #27 on: 5 May 2010, 19:42:55 »
Upload Upload! can`t wait! do you know how to upload?

Use source forge it owns...

njam2

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Re: Glest Total War
« Reply #28 on: 5 May 2010, 20:14:36 »
okay i will.

recommend: you should turn fog off, it makes it better.
Cube Warfare!

njam2

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Re: Glest Total War
« Reply #29 on: 5 May 2010, 20:24:25 »
i don't really know how.
can someone teach me?

my friend is coming over and he knows how but it wont be for a few hours.
Cube Warfare!

Gabbe

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Re: Glest Total War
« Reply #30 on: 5 May 2010, 20:25:54 »
I belive you can do that with the configurator?

njam2

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Re: Glest Total War
« Reply #31 on: 5 May 2010, 21:17:29 »
Cube Warfare!

ultifd

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Re: Glest Total War
« Reply #32 on: 5 May 2010, 22:51:22 »
Well, I downloaded it. Now I will test with MG.

What is weird, is that you compressed it 2 times so...  ::) oh well

njam2

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Re: Glest Total War
« Reply #33 on: 5 May 2010, 22:58:23 »
o i did?
my first time.
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ultifd

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Re: Glest Total War
« Reply #34 on: 5 May 2010, 23:11:33 »
Yeah, it is ok...  :|
anyways looks cool, but one thing is why is the knight and the spearmen have the same move speed? that does not really make sense...also the map you included does not have any stone....so that is not very good right?  ::)
Still cool. good start. original  ::)
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ElimiNator

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Re: Glest Total War
« Reply #35 on: 5 May 2010, 23:26:58 »
It looks strange because they are so far away when they attack, the spears and swords don't even touch their opponent.
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njam2

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Re: Glest Total War
« Reply #36 on: 5 May 2010, 23:39:54 »
like i said before this is my first one.
i know the map doesn't have stone but it was the only good one i had.
yeah i for got about the speed... and i don't know how, if i even can fix how far apart they are when they fight.

but i think its so much fun when you have big armies fighting others, you don't really care how far they are apart well i don't.
well I'm glad for the one that do like it.

and this won't be the final one, all fix it up some if you like, when i the time.   ;D
Cube Warfare!

njam2

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Re: Glest Total War
« Reply #37 on: 6 May 2010, 20:40:57 »
I am working on a new version, Version 1.1   ;D

updates: adding two new units. they don't look like there 4 feet apart when they attack. the armored ones will walk slower then the light armored ones. getting a better map to play on.

hope these updates help when i get finish with them.
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Gabbe

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Re: Glest Total War
« Reply #38 on: 6 May 2010, 20:43:35 »
Don`t remove the cuby ones :)

njam2

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Re: Glest Total War
« Reply #39 on: 6 May 2010, 21:37:11 »
no of course not. my next two units will be like that to. 
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Gabbe

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Re: Glest Total War
« Reply #40 on: 10 May 2010, 16:58:25 »
BTW, squad AI has yet to be prooven intelligent, even in the big commercial games.

Zoythrus

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Re: Glest Total War
« Reply #41 on: 13 May 2010, 19:23:49 »
what about the squads in "C&C3"? those AIs were rather good.

Normally, this is where a signature would go.....

Fluffy203

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Re: Glest Total War
« Reply #42 on: 14 May 2010, 22:36:46 »
Squads in DOW II(Dawn Of War) and in COH(Company of Heroes). The best rts squad games to date  :thumbup:

josepzin

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Re: Glest Total War
« Reply #43 on: 15 May 2010, 08:27:29 »
The mod to the blog: http://glestblog.blogspot.com/2010/05/new-mod-glest-total-war.html

My english is limited :P ... If you want to write a better text presentation, i will replace it.
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ultifd

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Re: Glest Total War
« Reply #44 on: 15 May 2010, 20:20:13 »
Nice post!  :) (on the blog)
I don't think if the grammar is wrong, that it is bad...only a little...doesn't really matter too much, the main purpose if that people needs to understand it...so it's good.  :thumbup:
-------------------------------------------------
Release an update...  :bomb:  :thumbup:  ::)  :O
1.1...  :|

Wyvern

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Re: Glest Total War
« Reply #45 on: 15 May 2010, 22:32:51 »
Battle for middle earth has some nice squad features, I'll download this and see what it's like, the square figures look good :thumbup: :thumbup:
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ultifd

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Re: Glest Total War
« Reply #46 on: 19 May 2010, 03:53:09 »
Gah,  ::) ...
Hmm, so which is your "main" site? Sourceforge or ModDB?  ::)
I see you released version 1.1...like 9 days ago...but I did not see that since I thought your main site was sourceforge...oh well...  ::) (but confusing)
looks cool...downloading.  :thumbup:
http://www.moddb.com/mods/alex-bright
https://sourceforge.net/projects/glesttw/files/
Next time, tell us...  ::)

Gabbe

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Re: Glest Total War
« Reply #47 on: 9 June 2010, 16:53:31 »
wyvern since when did BFME have any good squads, sometimes, only the 5 closest units attacked... when there were plenty of space for others. Anyhows njam, anytime a upgradeo to this????

Wyvern

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Re: Glest Total War
« Reply #48 on: 9 June 2010, 16:58:40 »
It does have good squad features
MERGE GAE AND MG ONCE AND FOR ALL

Gabbe

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Re: Glest Total War
« Reply #49 on: 9 June 2010, 17:00:52 »
features, maybe, the AI with it, NO FUC*ing way!

 

anything