Author Topic: Upgrades should not affect all units at once  (Read 1107 times)

wyvern

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Upgrades should not affect all units at once
« on: 4 May 2010, 16:36:19 »
I'm thinking that when an upgrade is made, it should give access to new units, technologies if specified, but if affecting statistics, it should only give units access to get the upgrade. for example, you research shields and gain access to the upgrade, then you click on a swordman and you are able to upgrade his shield and raise his armor, however it has not affected any other swordmen till they are upgrades, and you also have to pay for the unit upgrade itself. It would be realistic because it takes varying time for different units to get new equipment

Zoythrus

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Re: Upgrades should not affect all units at once
« Reply #1 on: 4 May 2010, 17:27:13 »
EASY! you give the units the ability to morph into the more advanced unit and make the original research allow the morphing to happen. Yes, it's messy, but it works.

Gabbe

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Re: Upgrades should not affect all units at once
« Reply #2 on: 4 May 2010, 17:52:51 »
It should be like after the upgrade the unit must get their weapons at the upgrade building.

wyvern

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Re: Upgrades should not affect all units at once
« Reply #3 on: 5 May 2010, 15:02:55 »
Quote
It should be like after the upgrade the unit must get their weapons at the upgrade building.
This would be even better

ElimiNator

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Re: Upgrades should not affect all units at once
« Reply #4 on: 5 May 2010, 17:18:48 »
Yes, but that would be hard. The other way is easier than blinking.
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wyvern

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Re: Upgrades should not affect all units at once
« Reply #5 on: 5 May 2010, 17:45:21 »
I know