That's a bit odd, try other networks if you get the chance could be your home network or your ISP or some other random thing.
Though some of the models are from commercial game, just about all of these models have been reanimated by me so far and almost every model has been re-textured. It is nicer when the models are new but it's a lot of work and the models I'm using now do the job, in the future I may develop my modelling skills and slowly replace commercial models. It's all fine since it is all free anyway. I've made a rule where I will use World of Warcraft and other big games like it as a last resort though the Doom demons are deliberate except I'm going to change all the mechanical parts into bone and bloody parts.
Anyways, I've completed all the demon/satyr upgrades now making it all ready for the demons, I've also tweaked a few things, the health regen of everything has be capped a lot as it was scaled too high (5 = normal, 10 strong, 15 = very strong, 20 = super), now (3 = normal, 5 = strong, 6/7 = very strong, 10 = super), workers can now actually kill fighter units if there's enough of them (three darklings would plow through over 15 workers, now around 10 workers can take down three darklings).
The AI is very unbalanced at the minute, they'll create werewolf units as quick as they can and attack, if you get a decent defence ready you can take them down easy enough, then once you get a good strong defence the AI is stuck doing the same crap, though they actually build spectral gates now too somehow but they don't build any pillars from them thus no fun magic unit AIs, they don't build babels so they don't produce ranged units so once their starting ranged units are killed they can be defeated flawlessly using around 10 epions to eat away their buildings from the sky. Still are are kinda fun at first to play against but really this project is more multiplayer only when it comes to having a decent game, I haven't made a scenario yet so that may change things having LUA scripting to play about with, if it works how I imagine it then at least singleplayer 'story mode' will be fun.