Author Topic: Malevolent Rising - Remake  (Read 112905 times)

ultifd

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Re: Malevolent Rising v1.0 -Download Now!
« Reply #225 on: 9 July 2010, 06:59:27 »

Sweet! Finished...took a bit under two hours. Oh well... Anyways, had some other problems, but they were fixed...too. Well, "fixed"...
Now I got another one.
Mrise won't load. It tries to load, but then I hear that "fail" sound, the windows one...err...it just doesn't load.  :( ...I guess I have to download the core files now...maybe try that?  :| Damm...well later. EDIT: I did, same thing... WTF...
I don't see any debug...error log was not updated...weird and bad. Models look cool though.  :thumbup:

ChupaReaper

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Re: Malevolent Rising v1.0 -Download Now!
« Reply #226 on: 9 July 2010, 09:56:24 »

Sweet! Finished...took a bit under two hours. Oh well... Anyways, had some other problems, but they were fixed...too. Well, "fixed"...
Now I got another one.
Mrise won't load. It tries to load, but then I hear that "fail" sound, the windows one...err...it just doesn't load.  :( ...I guess I have to download the core files now...maybe try that?  :| Damm...well later. EDIT: I did, same thing... WTF...
I don't see any debug...error log was not updated...weird and bad. Models look cool though.  :thumbup:

That's the full pack from zShare, it has the faction and the core files put together. You should be able to run mrise.exe and it'll play, if it comes up with some error instead try opening the configuration tool and adjusting any settings that might be important.
If windows says it's not responding when you try to run it just keep waiting as it can take a while to load but it will eventually, doesn't take too long on my system but on my brothers it takes a while.

ultifd

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Re: Malevolent Rising v1.0 -Download Now!
« Reply #227 on: 9 July 2010, 18:28:21 »
Nope it just doesn't work for some reason...no apparent reason to me. GAE works though, itself...the latest version.
Well, I guess I just have to wait for the next release then? All that for nothing...besides some cool models.  :O
Seriously it give you nothing, no error. Just "fail" sound...windows sound...
EDIT: ...
https://www.youtube.com/watch?v=rmdjMh-iCSg

John.d.h

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Re: Malevolent Rising v1.0 -Download Now!
« Reply #228 on: 9 July 2010, 19:08:25 »
Maybe it was a broken download?

ultifd

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Re: Malevolent Rising v1.0 -Download Now!
« Reply #229 on: 9 July 2010, 19:13:08 »
Maybe it was a broken download?
I thought about that too, but uh... I downloaded the core files, rewrote them over the other ones, and tried again...so that shouldn't be it, if it works for others...  :|

ChupaReaper

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Re: Malevolent Rising v1.0 -Download Now!
« Reply #230 on: 9 July 2010, 23:04:00 »
Try downloading the latest gae.exe and saving it into malevolent rising and then running that, if still no luck then delete the gae configuration file so it creates a new default one

ultifd

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Re: Malevolent Rising v1.0 -Download Now!
« Reply #231 on: 9 July 2010, 23:20:09 »
Try downloading the latest gae.exe and saving it into malevolent rising and then running that, if still no luck then delete the gae configuration file so it creates a new default one
Did that.
Then I tried deleting the config file but it didn't create a new default one...same thing.
Latest GAE version works itself though... Hmm...

ChupaReaper

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Re: Malevolent Rising v1.0 -Download Now!
« Reply #232 on: 10 July 2010, 10:19:21 »
The download must have went wrong, though it should at least get to the menu or something.
When you downloaded the latest GAE did you keep the config that came with it also update data\core\zlib.dict, I'm not sure what it is but if that's corrupt it could be that. Otherwise all I can suggest is the worst, download it all again lol but from FileFront not zShare, so you want the Core files and the Necribus files.
Also try setting up a working copy of GAE with the original Glest files, then delete the techs, tilesets and maps then replace with the MRise ones.
Also if you want the MRise menu, replace all the folders in data\core not zlib.dict though.
Try doing all that bit by bit to find out where the problem is.

Omega

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Re: Malevolent Rising v1.0 -Download Now!
« Reply #233 on: 11 July 2010, 00:59:08 »
I did mine fine, double checked, even tried just as a faction, went through the XMLs, logs, and error outputs. The error I got was that it couldn't make the mipmaps. Now, I am usually pretty familiar with gaming terms, and I've heard that before somewhere (documentation or a software API, I should think), but what the heck are mipmaps and what are their roles in glest? The XMLs are fine, the download was verified. Something seems to be throwing me an error though. So... What now?

Mipmaps???
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ultifd

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Re: Malevolent Rising v1.0 -Download Now!
« Reply #234 on: 11 July 2010, 02:13:34 »
Mipmaps are related to textures, I think.  :|
For me, nah...I guess I'll just have to wait. And download twice the size...? oh well, great models.

ChupaReaper

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Re: Malevolent Rising v1.0 -Download Now!
« Reply #235 on: 11 July 2010, 18:02:58 »
Mipmapping is to do with textures where low res versions of textures are rendered, I think. So when you zoom out, rather than killing your system textures are rendered smaller. The filtering used (trilinear, bilinear, etc) could cause a problem on weak systems, I'm not too sure.

Omega

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Re: Malevolent Rising v1.0 -Download Now!
« Reply #236 on: 12 July 2010, 02:33:39 »
....

I'll mess around with settings, see if that works. I see no reason why there should be too much problems though. I've played a number of games on their highest settings with no problems, and I'm just on the default he had in his core files...

 :(
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Gabbe

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Re: Malevolent Rising v1.0 -Download Now!
« Reply #237 on: 12 July 2010, 09:51:26 »
Not with Necribus? remember, I think you`ll need atleast 4GB of RAM, 2GB machines didn`t do it. but my 6GB did..

ChupaReaper

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Re: Malevolent Rising v1.0 -Download Now!
« Reply #238 on: 12 July 2010, 11:47:50 »
Well I have 4gb ram and 1gb gfx which runs it fine, I've ran it on a lower system with 2gb ram and a 512mb gfx and it runs fine on that too, so I'd say minimum specs are 2gb ram and 512mb gfx. My strong system has intel i7 and the lower system has intel dual core (can't remember the speeds but the lower system is average I'd say for systems these days).

Gabbe

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Re: Malevolent Rising v1.0 -Download Now!
« Reply #239 on: 12 July 2010, 11:57:45 »
nvm, now it stops when "intializing renderer"

ChupaReaper

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Re: Malevolent Rising v1.0 -Download Now!
« Reply #240 on: 12 July 2010, 12:43:08 »
Are you using the 256x256 or larger maps? They can sometimes be buggy, use the 128x128 or smaller maps.

Omega

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Re: Malevolent Rising v1.0 -Download Now!
« Reply #241 on: 12 July 2010, 20:08:38 »
I tried all the maps (there wasn't much at all  :() and I have a very powerful computer, yet got that mipmap error... Ugh...
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ChupaReaper

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Re: Malevolent Rising v1.0 -Download Now!
« Reply #242 on: 12 July 2010, 22:49:00 »
Hmm, I've extracted the 7zip which I uploaded to test the files and they all work fine on all the maps (not many at the minute as I'm working more on factions and I've got a problem creating large maps which I should get round to fixing).
All I can think of is to check through this:
  • If you downloaded the two separate files from FileFront make sure you have both (Core files and the Necribus faction).
  • If you have a working copy of GAE using the original MagiTech, copy its Config into MRise and try using that.
  • At worst, you can play using just the faction, maps and tilesets by copying them across into a working copy of GAE and running them from there. (Try doing this bit by bit to find the source of the problem.
  • Try using an original Glest map, it'll be a bit small for it but will hopefully work.
  • Eventually I'm going to go through the Necribus faction and reduce its filesize then reupload it.

ChupaReaper

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Malevolent Rising Update: v1.1
« Reply #243 on: 13 July 2010, 23:39:46 »
So, it's about time I showed you some of this new faction, The Hyperion:
(click to show/hide)

The Hyperion is formed of Angels and Jotuun (half giants), they share the power of Frost (wind, ice, cold, etc) and Zola (light, astral, holy, etc). This will follow a theme very different to the Necribus, instead we will have a lot of white marble buildings and ice sculptures, the Angels will have light and heavy ranged units similar to the Satyr and the Jotuun will have light and heavy melee units similar to the Werewolves only they will change significantly through upgrades, increasing attack power like the Necribus but also Defence rather than where the Necribus focuses on speed.
The spires for these units (for magic creature units) will work slightly different too, instead of having a spectral gate and a hell portal this faction will have two towers which can have pillars attatched just like the Necribus spires but will obviously produce different units. Expect strange angelic light creatures and large icy things.
The Angel subfaction will work more on speed where as the Jotuun subfaction will focus more on defence.

Much more to come... I'm also working on reducing the Necribus size and as you can see from the screenshots, I've finished the Frost tileset.

wyvern

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Re: Malevolent Rising v1.1
« Reply #244 on: 13 July 2010, 23:47:02 »
Look coll can't wait for this one :) :)

ultifd

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Re: Malevolent Rising v1.1
« Reply #245 on: 13 July 2010, 23:52:49 »
Hmm, I probably think that I will like the Hyperion better then Necribus, looks cooler... :thumbup:
Nice tileset and work! Can't wait for the next update, and version.  :O
I am still kinda sad that the first version did not work for me, with no reason...
Anyways, great work.  :thumbup:

ChupaReaper

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Re: Malevolent Rising v1.1
« Reply #246 on: 13 July 2010, 23:58:24 »
Of course it looks cooler, it is lol, freezing in fact! :P
I'm working on 'optimising' the Necribus faction so there should be a v1.x version up for download at some point with the new frost tileset but no Hyperion faction, not until they're complete.

wyvern

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Re: Malevolent Rising v1.1
« Reply #247 on: 14 July 2010, 00:04:32 »
Thats good necribus doesn't look as nice theme wise as this.

ChupaReaper

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Re: Malevolent Rising v1.1
« Reply #248 on: 14 July 2010, 00:29:25 »
I prefer the Necribus theme, I like the werewovles and the whole dark and murky look but it is nice and refreshing to be working on something new, this faction I'm working on now isn't really to my taste but if other people like it then that's good, all personal preference really. The next faction after this will be the Gians (Dryad and Shapeshifters) which will have a very tropical look having lots to do with nature with tree buildings, etc for the dryads mixed with a sort of Aztec theme for the shapeshifters, very green and colourful. Then the Vestisrus (Egyptian desert theme mixed with blue water temples) and The Damned (dark like the Necribus but more abstract looking almost alien like, will feature spirit beings, time creatures and cosmic tech almost filling the role of a tech faction yet keep things magic like the rest of the factions).

wyvern

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Re: Malevolent Rising v1.1
« Reply #249 on: 14 July 2010, 00:37:07 »
Sounds cool and interesting its nearly undeniable that your mod is one of a kind. :)

 

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