The whole of Necribus, the Tilesets and what there is of the Hyperion are now fully bump mapped with specular maps ready along with occlusion and displacement maps (using CrazyBump!) The current git supports normal maps but they come out odd but then next version I think has that corrected along with specular support, the displacement and occlusion and there for any future opportunities (suffixes used are _normal, _specular, _occ and _dis).
Issues so far are bump maps don't work with translucent textures (they become opaque) and unit colours are off but I'll wait for the next git or whatever before I go posting any bugs about this.
The models rendered in blender with their maps applied look stunning so I can't wait for the next release. Unfortunately the file size has gone up a bit (not too much as the models weigh more than the textures).
Still laggy with 256 and 512 maps unfortunatly, with one player in the game it lags just about playable, with more than one it lags up worse and worse until even the music begins to jump, I would make this project lighter if I could but I wan tit to be a huge game, 128 maps with 8 players and two factions works perfectly though so that's good and the new shroud of darkness is excellent.
I think I will release with addon directory compatibility too, people who want it can just download a new copy of GAE, an installer would be quite big too.
Lol been typing this and had 2 replies whilst typing! Yep the two factions are meant to feel almost opposite and very different (the new mouse cursors and loading screens with tips make them feel even more different too) and there's 3 more factions planned too!