Author Topic: Multiple Skins?  (Read 1278 times)

SciFi Junkie

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Multiple Skins?
« on: 7 May 2010, 23:05:18 »
Long time me no writey.

I don't know if this has been discussed before, but is there any way to change the XML to give units multiple skins? I.E. Set it up so the horseman can have six different skins and when a horseman is created the system randomly, or perhaps picks percentage-wise the skin that particular one wears.

I think this would be kind of neat and would help eliminate the bland sameness of all one's units. Imagine all your workers in random skins, looking more like a rag-tag group of peasants than before, your archers dressed in whatever gear they could outfit themselves with, each knight and his personal troops wearing his colors and symbol, etc, etc.

ElimiNator

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Re: Multiple Skins?
« Reply #1 on: 8 May 2010, 00:17:24 »
This is not possible in vanilla-glest or Mega-glest yet, I don't think it works in GAE ether.
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SciFi Junkie

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Re: Multiple Skins?
« Reply #2 on: 8 May 2010, 03:39:29 »
Alright. Looking at the code didn't seem promising to me, but I thought I'd ask. Guess I might do it the hard way and set up for different skinned/named units for different lords and groups within a faction. Not the same thing, but I'm itching to have a whole bunch of different colored guys running around, 'specially some different colored horses.

ElimiNator

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Re: Multiple Skins?
« Reply #3 on: 8 May 2010, 05:26:35 »
Maybe MG will ad it, but it won't be a high priority.
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