Poll

Do you wish there to be more coders to help with the graphics?

Yes, that will be good!
1 (25%)
NO! that would be awfull!
0 (0%)
why the hell do we need it?
0 (0%)
I want some lightning over here! whaa! i can`t see anything! there is no light!
0 (0%)
I WANT A GLSL NOW!
3 (75%)

Total Members Voted: 1

Author Topic: GLSL? anyeone heard of that?  (Read 1247 times)

Gabbe

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GLSL? anyeone heard of that?
« on: 10 May 2010, 12:27:17 »
I`ve looked at many textures and noone seems to take advantage of glsl in blender!

You can bake textures so, wouldn`t that be awesome  :O

I don`t really think many are aware of this...

https://www.youtube.com/watch?v=3AzdS_-H2iE

Real-Time, all the time!
« Last Edit: 11 May 2010, 13:58:33 by Gabriel, Gabbe »

wciow

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Re: GLSL? anyeone heard of that?
« Reply #1 on: 10 May 2010, 17:00:51 »
Glest is currently a million miles away from GLSL. We don't even have the most basic shader support or a graphics coder willing to help.  Personally I'm praying for basic specular and/or normal map support let alone pluggable scripts  :O

Anyway whilst googleing around I found this rather old but cool video http://vimeo.com/1146131

Also this guy has some helpful general Blender tutorials  :thumbup:
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

Gabbe

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Re: GLSL? anyeone heard of that?
« Reply #2 on: 10 May 2010, 17:10:53 »
no way this is happening then...  :(

Is it not possible to bake the texture and save the image then insert it into glest and then you have the glsl?

Omega

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Re: GLSL? anyeone heard of that?
« Reply #3 on: 11 May 2010, 02:53:39 »
GLSL? Low level shaders? Heh, I remember using that a long time back in some OGRE demos... :D

Personally, I don't think Glest needs it. What I think Glest needs for models is:
-Lighting (would be uber awesome to be able to do this)
-Improved transparency (I don't think the bug where the transparency shows right to the ground, through the model has been fixed yet...)
-Multi-part models, which some can rotate to attack and some parts wont (aka: rotating cannons. MANY games use this. An example is how a tank will have two parts, the main body which stays fixed when rotating to attack (but not to move) and the cannon part which rotates as normal to attack).
-More methods of particle effects, particularily for splashes, such as a fire-like effect, etc; Personally, I'd like to see sprite compatibility (I know some guy once modified the engine to show a 2D image above the units that rotated to face the camera, kinda sprite like... Still, sprites would be awesome).

Of course, as Wciow said, the biggest problem is lack of a graphics coder... Maybe we have been neglecting time spent on programing boards to recruit programmers?

You know what, I'm going to go to a board right now, make an account, and try and get a few people interested. Wish me luck!
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My personal projects: http://github.com/KatrinaHoffert

Gabbe

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Re: GLSL? anyeone heard of that?
« Reply #4 on: 11 May 2010, 10:50:44 »
Good luck omega, try for a Graphics Coder aswell then :D


titi

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Re: GLSL? anyeone heard of that?
« Reply #5 on: 11 May 2010, 12:01:55 »
well most of the things omega mentioned will hopefully come for MG very soon if multiplayer/masterserver is done.
at least more light support and more particle effects and I will have a look at the transparency problem too!

Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

hailstone

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Re: GLSL? anyeone heard of that?
« Reply #6 on: 11 May 2010, 13:10:18 »
I'm studying Modelling and Animations techniques this semester and next semester I'm studying Real-Time Rendering techniques so hopefully I'll be able to use that knowledge sometime this year.
Glest Advanced Engine - Admin/Programmer
https://sourceforge.net/projects/glestae/

Gabbe

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Re: GLSL? anyeone heard of that?
« Reply #7 on: 11 May 2010, 13:39:53 »
Titi, i got a server with a good connection, but it doesn`t yet have a lobby. Like a glest lobby were you can find glest games.

And i can`t wait for the new effects, btw i made this post at (http://forum.codecall.net/c-c/28309-graphics-game-under-development.html) a programming forum:

(click to show/hide)

Gabbe

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Re: GLSL? anyeone heard of that?
« Reply #8 on: 11 May 2010, 14:02:41 »
bump (poll)

 

anything