0.2.13 (latest as of now) was released April 18th.
Anyways... It crashed always... at what point?
What I'm thinking about...
I downloaded your brother tiger's Nature Wars mod and (besides a whole bunch of non-mod related junk bundled in the package

) there was a map included in there: land_of_plenty.gbm (NOT land_of_plenty2.mgm ).
On GAE (and on vanilla Glest too), when I was selecting the map I wanted to play, it crashed (yes, I did have current GAE crash, please read on

) when that particular map was on the selection box (it must be read to display it's infos). This happened only with land_of_plenty
.gbmNoticed I
boldified the
.gbm extension just now?... Well, that's just it: WRONG EXTENSION. Looked at it on MG and
it's an 8 players map which is not supported by the standard .gbm format! The correct extension for that map is
.mgm. Indeed, given that extension both vanilla Glest and GAE will simply ignore it.
So, yes, GAE did crash but it wasn't GAE's fault, it was the modder's (either tiger or whoever gave the .gbm extension to a MegaGlest specific map). This reminds me of the sig of a moderator in the old mandrakeusers.org forum:
Linux doesn't crash, I crash Linux.
There is a difference and
it does matter. For an end-user that just plays the game and addds some correctly packaged mods in the correct folders... GAE does NOT crash!
Now if you're modding Glest (any of the three engines) yourself, you might make an honest mistake such as that of the mentioned map and actually crash it.
Here's a simple tescase.
In your
MegaGlest installation go to
techs/megapack/factions/tech/units/swordman/ and run the following two commands on a terminal (you're using Linux, right?):
cp -v swordman_standing.g3d swordman_standing.g3d.bak
cp texture_swordman.tga swordman_standing.g3d
Then run MegaGlest and choose to play the Tech faction: you'll
crash MegaGlest.

After you've successfully crashed MegaGlest... get your swordman standing anim back:
mv -v swordman_standing.g3d.bak swordman_standing.g3d
So... when you were running GAE... what did you have in your installation? Was it all GAE compatible and proper?
Hey, I remember wciow's Dwarves actually crashed GAE (not vanilla) because some unit was missing the EP value or something. Apparently it's not mandatory in vanilla but it is in GAE, so I added <EP value = "0" /> and that was that. Simple.
