Poll

Should British have a saber man?

Yes saber man
7 (35%)
No saber man
8 (40%)
No melee unit!
5 (25%)

Total Members Voted: 8

Voting closed: 15 January 2017, 13:05:15

Author Topic: New British faction  (Read 36774 times)

ElimiNator

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Re: New British tech.
« Reply #125 on: 28 May 2010, 23:29:56 »
OK, what do you think of the new mortar?
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wyvern

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Re: New British tech.
« Reply #126 on: 29 May 2010, 00:29:38 »
Great much better :thumbup: :thumbup:

Fluffy203

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Re: New British tech.
« Reply #127 on: 29 May 2010, 01:54:43 »
are you using photo's for your textures?

ElimiNator

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Re: New British tech.
« Reply #128 on: 29 May 2010, 04:09:37 »
are you using photo's for your textures?
Sort of, why.
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Gabbe

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Re: New British tech.
« Reply #129 on: 29 May 2010, 07:47:20 »
©

Fluffy203

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Re: New British tech.
« Reply #130 on: 29 May 2010, 19:58:45 »
no reason , i can just tell , the cannon doesn't have weild points and such other things , its fine glest doesn't allow great detail anyway so your fine good job  :thumbup:

ElimiNator

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Re: New British tech.
« Reply #131 on: 29 May 2010, 20:14:47 »
no reason , i can just tell , the cannon doesn't have weild points and such other things , its fine glest doesn't allow great detail anyway so your fine good job  :thumbup:
The cannon or the mortar? ANd what do you mean by weild point?
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Fluffy203

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Re: New British tech.
« Reply #132 on: 29 May 2010, 21:24:22 »
everything you have , has no separation. you know like a crease or a line. its just one solid piece.

Gabbe

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Re: New British tech.
« Reply #133 on: 29 May 2010, 21:39:57 »
planks do separate from eachother...thats just realism...

-Archmage-

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Re: New British tech.
« Reply #134 on: 29 May 2010, 21:42:02 »
I think his models are generally pretty good.
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Gabbe

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Re: New British tech.
« Reply #135 on: 29 May 2010, 21:42:58 »
yep  :thumbup: almost like weeds models...ok im going to be honest, they have different styles.

ElimiNator

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Re: New British tech.
« Reply #136 on: 29 May 2010, 22:26:00 »
You mean the textures. And if there was creases you wuden't be able to realy see them in glest.
Also people made cannons by pouring molds.
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Gabbe

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Re: New British tech.
« Reply #137 on: 30 May 2010, 10:46:36 »
if you want a better mortar here is what i suggest, it is just minor but..

« Last Edit: 30 May 2010, 10:49:46 by Gabriel, Gabbe »

ElimiNator

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Re: New British tech.
« Reply #138 on: 30 May 2010, 23:57:46 »
I dont think you would be able to tell much of a difrece in glest, but what dose evry one think.
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wyvern

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Re: New British tech.
« Reply #139 on: 31 May 2010, 00:00:03 »
I think the one elim made sooner was better then the new one.

ElimiNator

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Re: New British tech.
« Reply #140 on: 31 May 2010, 00:03:41 »
Wich one. (Can you quote the pic.)
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wyvern

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Re: New British tech.
« Reply #141 on: 31 May 2010, 00:04:52 »
OK, what do you think of the new mortar?

This one is the one I think looks good.

ElimiNator

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Re: New British tech.
« Reply #142 on: 31 May 2010, 00:08:14 »
Yah, me to. LEts see what others say.
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Gabbe

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Re: New British tech.
« Reply #143 on: 31 May 2010, 06:15:06 »
of course it looks better, i just made something to look like iron on the sides and that was very bad hand drawn with a mouse on a computer, it would look better if you put such texture on the model...oh well, i can show you when the tech is out..

ElimiNator

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Re: New British tech.
« Reply #144 on: 1 June 2010, 00:48:43 »
Ok here is a screen shot:

 and the updated tech tree, every thing on it is done.
Code: [Select]
Fort
Camp
Farm_house
Powder_house
Lookout_tower
Mortar
Field_hospital
Balloon_base

Saber_man
Infantry_man
Cavalry
Captain
Colonist
Wagon_worker
Cannon
Grenadier
Puckle_gun
Balloon
I need to change the icons and the music and  the alpha will come out! And ideas for music or icon backs?
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Gabbe

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Re: New British tech.
« Reply #145 on: 1 June 2010, 14:22:51 »
the workers look awesome

The building to the right were the soldier in front is a bit too repetative for my style, the "fort" in the middle looks a little too small, the tower looks fake, you could sure have something going out were the black spots are, the almost non visible cart down on the pic is great, the soldier is awesome, though, not as awesome as the workers, the building in the high left corner looks like paper, some improovement could be done, the building with the cows looks good.

-Archmage-

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Re: New British tech.
« Reply #146 on: 1 June 2010, 15:26:02 »
-The cow seems to have his butt embedded in the door on that building in the upper right...... :-X
-The workers look like they are going to have back problems.
-Overall, you can use more polygons on the buildings.....
-It's going to look pretty ugly having arrows going places other than the holes.

Other than those mentioned problems, it's looks good. :)
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Gabbe

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Re: New British tech.
« Reply #147 on: 1 June 2010, 16:03:05 »
well yah, arch got it, building polygons.. i know it might be a living hell to texture but, hey, quality over quantity..

Gabbe

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Re: New British tech.
« Reply #148 on: 1 June 2010, 17:03:05 »
Music? Immediate music of course...

ElimiNator

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Re: New British tech.
« Reply #149 on: 1 June 2010, 21:23:08 »
OK, here is a new shot:



I still need ideas for music and icons.
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