I remember one of the GAE egg-heads talking about some day being able to make a "playlist" of animations for a skill, but I don't remember if there was any talk of assigning different damage values to each. That would be cool, though. For example, 75% of the time the unit could do "attack.g3d" for 50-100 damage, and 25% it could do "uber_pwn.g3d" for 1337 damage.