Is there any possibility to make the AI able of handling more than just 2 patterns of tech trees? (all the factions are like magic/tech).
I cant make it handle the following:
1. Castle (can produce worker and palaceguard)
2. Farm (can produce knight and horseman)
3. Barracks (can produce swordman, guard, archer, ranger)
4. Blacksmith (only upgrades)
5. Technology centre(same as technodrome, produces technicians, longbowmen and inquisitors)
6. Defence tower (Wooden defence tower)
7. Sentry tower (stone defence tower)
8. Wall piece (defensive structure, with small attack)
units:
1. Worker (can build buildings and harvest)
2. technician (can harvest quicker, and build defensive structures, and attack, and morph to catapult)
1. Swordman(basic melee warrior) (can upgrade to Guard)
2. Guard(2nd generation melee warrior) (can upgrade to palaceguard)
3. Palaceguard (3rd generation melee warrior) (can summon guards)
4. Inquisitor(4th generation melee warrior)
1. Archer ( 1st generation archer)
2. Ranger (2nd generation archer)
3. Longbowman (3rd generation archer)
4. Catapult(support fire)
1.Horseman (1st generation horseman)
2.knight (2nd generation horseman)
Upgrades:
1. blade weapons
2. piercing weapons
3. shield weapons
4. shield lv2 (these four enable 2nd and 3rd generation units)
5. training field(speeds up production)
6. stables (enables horsemen)
7. advanced architecture (enables defence buildings)
8. imperial censure (enables inquisitor)
thx