Glad you enjoyed the map. Do you know who to contact to get the maps I make on more than just this forum? Maybe the glest site itself.
The Dominators use Indians, Romans_Beta, and others that I can't think of, Persia and Magic buildings are in it. It's just the Persian swordman, the few Indians, and the turtle formation are able to be produced before researching the proper upgrades so this is why the upgrades don't work properly.
I'm staying with Romans_Beta because I believe Eliminator said something about the new release not being as strong as the beta and I like the unbalance in my enemies.
If you use Battlegrounds, put Egypt and Persia on the opposite team(megas) They make for an insane opponent and seems even if you use 3 other teammates against them while only giving them one more making it a 4 on 3 match, but seemingly even. I played as my high order with a dark indian, romans beta, and indians against persia, egypt and tech and it seemed an even match, though time restricitos prevented me from finishing the game.
I'm releasing a pack of 4 maps because they are good for using with human opponents and computer(but with some problems, not unseen on other maps I've played)
Dead Zone is the one sort of like my first release, Warland. Continental Crush is the original 128 map I made, cc256 is the 256 version and cc2562 is the same but with the unwalkable objects throughout the water. I did notice better play on the 2562 than the 256 but toward the end, it still becomes difficult on the computer AI.http://www.filefront.com/16550523/mjace-mappack1.zip/