Author Topic: mjace downloads  (Read 6312 times)

mjace72

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Re: mjace downloads
« Reply #25 on: 30 May 2010, 05:54:47 »
This is my newest map.  It allows for massive battles and has worked great in all test games.  The middle was left unfilled to allow for better movement and battle.  I was going to go ahead and add to it but it plays so well as is that I saw no need to.  2vs2vs2vs2 mega map.  These map files are under 1 mb so I see no need to zip them.

http://www.filefront.com/16592713/squared_circle.mgm


ultifd

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Re: mjace downloads
« Reply #26 on: 30 May 2010, 07:30:22 »
The new map looks cool, will test later.  :)
Wow, I almost didn't even see that you uploaded your other "Mods"...  ::)
Since you triple-posted and made a new page...oh well.
Thanks, downloading, and will probably test later I guess.

mjace72

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Re: mjace downloads
« Reply #27 on: 31 May 2010, 14:17:28 »
cool, enjoy them.  I'll be doing some more maps in the future.  I have a good map now and made a 4vs4 mgm as well as a 2vs2 regular version of the map.  I'm just playing it out and tweaking it for awhile before I release it. 
I had the time the other night, which is why I posted the rest of the mods.  I don't see the point in uploading High Order.  It's just a trimmed down version of Evil Inc.

mjace72

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Gabbe

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Re: mjace downloads
« Reply #29 on: 1 June 2010, 13:44:10 »
mhm sometimes with evil inc the harvet and building anim is the die animation being looped...

ultifd

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Re: mjace downloads
« Reply #30 on: 3 June 2010, 01:34:23 »
The Death Tub,
http://www.filefront.com/16614655/deathtub2vs2.gbm/
http://www.filefront.com/16614659/deathtub4vs4.mgm/
Well, this map (s)
has a problem...
the CPU(s) gets stuck here...and it's annoying...  ::)

mjace72

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Re: mjace downloads
« Reply #31 on: 3 June 2010, 02:35:01 »
Not sure on the animation but did change or remove some sound paths in Evil Inc.

I had the same problem on the map.  I chalk it up to lack of sufficient computer intelligence :confused:

ultifd

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Re: mjace downloads
« Reply #32 on: 4 June 2010, 02:01:43 »
True, but it is not going to get any better... it isn't too bad now...but in the future you it will be better...
But right now you really can't just say that...
maybe change the length of the trees?  :|

mjace72

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Re: mjace downloads
« Reply #33 on: 5 June 2010, 13:57:14 »
The problem isn't there on the 4vs4 map and I'd been doing 2 vs 2 on that map but did notice the problem.  I also ran a 1 on 1 game and put the computer in the 4 slot, northern base at the bottom right and because of that positioning they had no reason to move to that point in the map so it ran with no problem.  It's another flawed map on my part but I'm getting tired of going over and over things to accommodate the AI.  I've put the mapmaking on hold and have now moved into messing with the textures.  I don't know if simply changing the colors up qualifies as retexturing but that's about all I've done so far.  The reds aren't that dull and the colors are better in game so the image isn't very reflective of the true look. 


ultifd

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Re: mjace downloads
« Reply #34 on: 6 July 2010, 00:48:37 »
Well I'll tell you what, the Allyip looks cool.  :O
I see, well...I tried the map again, and did not have the problem, it is still one though.

Wyvern

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Re: mjace downloads
« Reply #35 on: 7 July 2010, 01:27:10 »
Well I'll tell you what, the Allyip looks cool.  :O
I see, well...I tried the map again, and did not have the problem, it is still one though.
I second that the aliyps really good :) :) :thumbup: :thumbup:
MERGE GAE AND MG ONCE AND FOR ALL

ultifd

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Re: mjace downloads
« Reply #36 on: 2 August 2010, 21:06:58 »
Well I'll tell you what, the Allyip looks cool.  :O
I see, well...I tried the map again, and did not have the problem, it is still one though.
I second that the aliyps really good :thumbup:
Yeah, I kinda even like it more then the current color...although the current color is all black with the color representing the player's team...red, blue, green, yellow, etc.

Hmm.... Still really cool. And now they are called "Shades"  :P