Hi Matze,
- First I want to thank you for your interest in the Glest project. It seems you've done a really good job in the linux port that has attracted many people to this board.
- As you may already know I'm now relocating in the UK, that's why I don't have much time to make decisions or take direct actions, but let me tell you about the thoughts of the Glest Team:
- Our original idea was to totally stop working on Glest and concentrate our efforts on "Glest: Duelfield", but some unexpected events made us change our mind. I now don't have the amount of time to make "Glest: Duelfield" a playable game, and what it will probably happen is that we come back to Glest. I really don't now how much time I will have to work on the programming side but it seems that the artists on the team will still work on adding new content to the Game.
- What I will surely do is to work on a new and easier to port Glest version, and to fix the ATI card crash. Just in the case I'd decide to spend some more time working on Glest the first priority would be multiplayer support. Even a LAN multiplayer more would be a huge step.
- We also have to decide what development model we will choose for Glest. One option would be to totally open Glest development to everybody, but even if this kind of open source development has proven to be very effective for some types of software projects it may not be the best option for a game project, and maybe to restrict the development of one official version of Glest to a selected group of developers is the best choice. This is yet undecided.
We are now in a transition time, but we expect to make some clear decisions by the end of next month. If you have any comments about this, let us know.
Regards. Martin-o.