Poll

skydome(toggleble) yes or no?

always,
Never! (pls say why not)

Author Topic: skydome, yes or no?  (Read 6459 times)

Fluffy203

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Re: skydome, yes or no?
« Reply #25 on: 26 May 2010, 23:40:11 »
Quote
If you want to pay 600 dollars and heat up your mother board and computer then I think it is you who is a fool not only will your video card have a short life but the whole computer will have a shorter life. You are throwing good money away. What is it mommy and daddy money or you just have more money than common seance.
actually its 1,099 dollars sapphire baby and its my money and unlike i guess you i have a inter-cooling system , stays about 73 at max reaches 80 degress Fahrenheit , before you say i have no life , i do , its just i like having a bad@$$ computer.

BTW DIRT 2 Is SICK  :P

Gabbe

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Re: skydome, yes or no?
« Reply #26 on: 27 May 2010, 05:39:57 »
this is etting so off-topic but watercoling is what you need MJR, BTW ATI won this round, if nVidia don`t make beter cards than ATI next time, theyr out, im serious and rational actually, ATI cards cost less up here and FPS is better, i love nVidia physX tho...and CUDA, and stuff, and technologies...i really felt for having a physX card with my ATI now...yeas it ispossible with the correct drivers.

Anyways, i think glest also should keep up with the games nowadays, we won`t let it get outdated will we?

emscape

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Re: skydome, yes or no?
« Reply #27 on: 27 May 2010, 06:45:11 »
no thats why we should add more modern techniques to the game!

like a skydome ( to get it back on topic)

oh and a good ati card is only 300 bucks.... (read hd5870)

MJR

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Re: skydome, yes or no?
« Reply #28 on: 27 May 2010, 09:23:08 »
Seill like the nvidia 480 ati is mostly for laptops

emscape

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Re: skydome, yes or no?
« Reply #29 on: 27 May 2010, 10:57:54 »
lol thats indeed like 2k , and u will need an i7 proc to run it, another 400bucks so ull pay at least 3-4k for a laptop like that!

MJR

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Re: skydome, yes or no?
« Reply #30 on: 27 May 2010, 16:00:39 »
Tiger Direct has it for 530 and I said that mostly laptop has ATI I own a desktop so check it out before you make a rash statement.

emscape

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Re: skydome, yes or no?
« Reply #31 on: 27 May 2010, 19:52:41 »
hehe i have both, but my desktop has an old graphics engine, it cant even run crysis higher than high in full HD  :confused: but now its getting offtopic, I think the skydome would not be heavy for the pc, and make look glest a lot more realistic. Maybe not rendering the fog of war should also be a compromise for that?

MJR

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Re: skydome, yes or no?
« Reply #32 on: 27 May 2010, 21:27:18 »
If you want realistic you would have to get rid of the magic faction. Have you ever seen a walking piece of stone or a dameon. So if you want realistic game play get rid of magic altogether.

Gabbe

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Re: skydome, yes or no?
« Reply #33 on: 27 May 2010, 21:43:47 »
MJR i wonder if you get hostile because of the ATI vs nVidia...don`t be up their arse any more...For that case, nVidia has extreme powerfull cards, but the prces are insane and they are often only used with cluster technology. ATI delivers better graphics for home computers. [desktops and laptops]

PNY cards? you got one of those?

I create a topic in the ff-tpic section for this...



sure implement...


emscape

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Re: skydome, yes or no?
« Reply #34 on: 27 May 2010, 22:27:08 »
sounds good, oh and nvidia cards are hot! (litterally they become 89 degrees! CELCIUS (in triple sli) but with realistic I mean that the world of glest should be a realistic world, like the one of LOTR, that doesnt collide with itself. The world has a sky in the title screen, but not ingame for example how to explain that then?

titi

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Re: skydome, yes or no?
« Reply #35 on: 28 May 2010, 07:16:45 »
this is getting completly offtopic, I close it now
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Omega

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Re: skydome, yes or no?
« Reply #36 on: 28 May 2010, 19:42:36 »
As a last word (on topic), sky boxes need EXTREMELY little memory because the box is basically a very large simple cube (think, 8 vertices). Size makes no difference at all (notice a cube g3d is the same file size wether 1 unit wide or 100).

The images are equivilent of 5 (assuming there is no bottom) textures usually roughly the same as a building texture (512^2 is big enough). Virtually any computer that can play glest will have no trouble with sky boxes.

PS: Was it necessary to close the topic? Why not promptly declare the offtopic as over and delete any further offtopic?
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