Author Topic: Space for WW1 maps!  (Read 1246 times)

Gabbe

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Space for WW1 maps!
« on: 25 May 2010, 16:53:28 »
Okay, as many know me and Wyvern are creating a WWI based FAction, and we are planning on Huuuge maps with the new GAE [16ppl] version, and therefore, what kind of huuge maps do you want? all the maps must be compatible with seafaring,lots of air space, open areas aswell as forests, okay, now you got a good idea of what the maps going to be like. Don`t worry about loading, Since the huger maps, the less quality the models will need to be. Don`t worry about what quality you will see, the zoomign outwards will be good aswell! [If I can get some help from a coder-friend of mine]

Lotsa space is keyword, We`re basically expanding the game so it can be more massive, and the two WWs were very huuge. If wanted smaller maps can be created for small team battles too.

wyvern

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Re: Space for WW1 maps!
« Reply #1 on: 25 May 2010, 16:57:25 »
I'll try to make a map this could be fun ;D

Gabbe

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Re: Space for WW1 maps!
« Reply #2 on: 25 May 2010, 16:58:44 »
I know, thats why i made the topic! :D

Gabbe

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Re: Space for WW1 maps!
« Reply #3 on: 25 May 2010, 17:27:21 »
I think 8192 will suffice :)

Mhm, don`t need to make the map yet, silnarm and the GAE guys must release it first, but you could make it without the player spots...

Omega

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Re: Space for WW1 maps!
« Reply #4 on: 28 May 2010, 15:56:28 »
I'd say something based on europe. Make it like a battlefield near a shore with plenty of trenches (it is WW1 after all) and have nearby forests with spaced apart trees for running, etc. Biggest problem would be balance. Some people could have a shore base, some could have a forest base, etc. But that's not necessarily a bad thing as my experience with Civilization 4 has taught me!  :)
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wyvern

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Re: Space for WW1 maps!
« Reply #5 on: 28 May 2010, 16:00:00 »
If glest figured out the transport ability it could be great you could be divided by an ocean on some maps.

Gabbe

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Re: Space for WW1 maps!
« Reply #6 on: 28 May 2010, 16:00:39 »
europe it`ll be! european tileset then, with shores, with forests of course, like in belgium...

the maps won`t be like the general glest mpas with maps were each player starts in a almost entirely copied area of the other people, it will be variation, and each team will have advatages and disavantages.

 

anything