ok ur certainly tester then.
there will be 2 versions of the faction:
- story mode
ive got the tech tree here:
now im gonna explain the units:
peasant: basic harvesting unit a bit faster in harvesting wood then the tech unit, but a bit less fast in mining. Can also build buildings (else AI is going to brake)
Shaman: sandstorm causing unit, blinding the sight for enemies.
lancer: light armored horseman. simple Leather armor and average attack, high speed.
horse archer: bow carrying alternative for the lancer.
knight: heavy leather armored, average-high speed, bit more then average attack.
battering ram: high armor(wood), high hitpoints, high attack, but very slow
catapult: high attack, average armor, average hitpoint, very slow, long range
ballista: same as catapult, but with piercing weapon
trebuchet: very long range, very high attack, but no movement
repeater crossbowman: very fast rate of fire, very slow movement, average damage,
fort: is a surronding for buildings 8x8 field, with a 6x6 hole and 4 holes in the walls, very high hitpoints and defence, same attack specs as if there are 4 archers in it.
engineer: can harvest only stone, but very quick.
armored peasant: equal in harvesting to peasant, but rest specs equal to spearman.
spearman: basic ground unit, average hitpoints, average defence, average attack, average speed, longer range, average costs.
archer: equal to the tech archer in specs, but with a (little) bit more range and attack speed
hope to explained everything,
both trees are going to be the same, only balanced differently...
suggestions are always welcome, andLET THE CONTEST START!