Author Topic: GREAT GAME! Some ideas...  (Read 2575 times)

Yeeha

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GREAT GAME! Some ideas...
« on: 28 March 2005, 01:11:31 »
I tried it and i was amazed.But there are some ideas i would like to share:
it would be great if game had campaigne and more factions and u should name tech to knights and magic to wizards or something because otherwise thinking new factions is very hard if one uses all tech and other all the magic :) . And i have read that u are planning multiplayer aswell that is just GREAT!
« Last Edit: 1 January 1970, 00:00:00 by Yeeha »

dominus

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« Reply #1 on: 28 March 2005, 10:39:21 »
problem with this is not everyone has a total understanding of c or c+. which can make it a little difficult concerning modifications. I think that something useful would be sharing vision with allies, as in the first game i played i found myself attacking my allies and being knocked down by (who now i know is my enemies) forces. just an idea.
« Last Edit: 1 January 1970, 00:00:00 by dominus »

Gunthahaha

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« Reply #2 on: 28 March 2005, 15:34:36 »
The only thing to do to rename the factions is to rename the repertories "magic" and "tech" in the C:\....Glest_1.0.9\tech\magitech repertory :O
« Last Edit: 1 January 1970, 00:00:00 by Gunthahaha »

enveloop

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« Reply #3 on: 28 March 2005, 16:56:34 »
Quote
thinking new factions is very hard if one uses all tech and other all the magic


If you take a look at the background, it´s said that everyone in Glest´s world has the potential to develop magic abilities, and the mages themselves were great scholars too. It was by means of a historical process that some people "lost their touch" with magic to a point where they thought it was fake or evil,  and it seems clear that some of the leaders of those people made use of the situation in their own favor to get rid of the mages, which ended up in a big split and a war. But we have just begun to explore the core of the matter so far. Everyone has a strong disbelief in magic as long as you stay in the cities, but as soon as you move to the countryside things start to change, and the farther you move, the more you realize how people still feels magic, though not everyone would admit this (even less if they get recruited, the first soldier who lit a fire with his finger is still hanging somewhere). So this is not a black and white world where every single techie will fight every magie to death. There could be several different "pure" magic and technological factions belonging to different places, with different units. And the war, again, is mainly but not only about tech vs magic; some greedy landlords took advantage to start a war with the neighbour and some evil mages fought against their fellows too.

Even more (sorry for the long paragraph!): if we raise our sight above the mountains, what other societies could be awaiting to the other side? maybe ancient tribes with fierce warriors, primitive technology and some magic abilities, people which still respect their (very few) magicians?


As you see, there´s a lot of room for this world to grow. Now you may ask, ok, then why I only see in the game two opposite factions with only a handful of different units? ...  
  ;)  if we could, if we could...
« Last Edit: 1 January 1970, 00:00:00 by enveloop »

enveloop

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« Reply #4 on: 30 March 2005, 01:28:08 »
Right, it´s called experimental... but now that I think about it that´s the name it had when it was really experimental (like two years ago), so I guess we just forgot to change it :P (I´ll askMartin-o about it). About the editor, I don´t think there´s a need for that, because you needn´t know programming to make new tech trees. All you need is the notepad and some patience to study the xml files which define how the factions and the units work. I mean, you´ll have to type lots if you want to create a new faction for scratch, but it´s definitely not programming.

About the new expansion, yes, we´ll put it temporarily (until we release the new version of the game), in the downloads section as soon as we finish it, but probably right under the main download link, not in the "additional downloads" (that´s where we upload the things people send us, like the "modded" torch unit), and everything at the same time instead of unit by unit. By doing so we can ensure that there´s a consistency throughout all the work (for instance, after I finish making all the sounds and voices for the new units I still spend a lot of time balancing the levels altogether).
« Last Edit: 19 June 2016, 06:22:27 by filux »