Author Topic: Exceptional game. Here are my thoughts.  (Read 12216 times)

GTivvyBathurst

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Exceptional game. Here are my thoughts.
« on: 30 March 2005, 10:19:32 »
First and foremost, tech need a little something to prolong gaming - I wont get into that. you can argue that out with me HERE: http://www.glest.org/board/viewtopic.php?p=2869#2869

HOTKEYS. Hotkeys are a must to any RTS. They are used to maximize multitasking abilities. Would also be great if they were made changeable for different people (southpaws, for example).

MORE RACES. There are some races you guys would be able to add. I got a few dodgy ones but perhaps you guys could make something out of them. Like the alliance (human/elf/dwarf) for example?

LAN PLAY. However, I know you guys are working on this. pretty stupid of me huh?
« Last Edit: 1 January 1970, 00:00:00 by GTivvyBathurst »

enveloop

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« Reply #1 on: 30 March 2005, 12:20:37 »
Quote
First and foremost, tech need a little something to prolong gaming


ok, we´re on it :lol:


Quote
Like the alliance (human/elf/dwarf) for example


...been there, seen that...    ;)   I don´t know if we´ll go for another faction when we finish the "expansion", but we´ll try to make it original and credible (I mean, credible in the same way that we approached magic in the background).


Quote
LAN PLAY



Yes, we know, and no, we (martin-o in fact) are not working on it. But last time I talked to martin-o, he had changed from the usual "never" to a "...perhaps". We are aware of what a difference it would make, but still, we have to be realistic in terms of what we can do and when we can do it.
« Last Edit: 1 January 1970, 00:00:00 by enveloop »

MatzeB

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« Reply #2 on: 30 March 2005, 13:33:18 »
Quote from: "enveloop"
CTRL+ numbers to group units, m to free camera mode, p to pause, esc to... well, not many, but tucho is able to win three ultra oponents with either faction and two days ago he told me he doesn´t use groups   :O


Beating 3 ultra oponents with either faction?!? I assume he didn't make the AIs allies otherwise he must have a special trick or cheat... I really had a VERY hard time beating only 1 of them (and even the knowledge of the AI behaviour from the sourcecode didn't help me much here...)
« Last Edit: 1 January 1970, 00:00:00 by MatzeB »

enveloop

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« Reply #3 on: 30 March 2005, 14:27:18 »
Ok, I´ll double check, but I think he said so. He´s been playing almost every day for over a year... you know, he´s a real pro. 8) We should credit him as beta tester too XD
« Last Edit: 1 January 1970, 00:00:00 by enveloop »

enveloop

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« Reply #4 on: 30 March 2005, 20:06:51 »
Tucho confirmed my previous statement. But he said that he doesn´t win every time, just like half or so :(
« Last Edit: 30 March 2005, 20:23:34 by enveloop »

Gunthahaha

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« Reply #5 on: 30 March 2005, 20:12:31 »
Quote from: "Trasha"
not a fun way to play, but u will not lose.


Games are made to play, and not to always win ;)
« Last Edit: 1 January 1970, 00:00:00 by Gunthahaha »

enveloop

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« Reply #6 on: 30 March 2005, 20:22:28 »
mmm... this  trasha seems to know the technique, but the best players are the ones who not only win, but have fun playing too. In a one on one, my 50 cents go for Tucho.  Trasha, you can´t beat our boy  :lol:
« Last Edit: 1 January 1970, 00:00:00 by enveloop »

GTivvyBathurst

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« Reply #7 on: 30 March 2005, 22:21:11 »
Quote from: "enveloop"
Quote


Quote
HOTKEYS.


CTRL+ numbers to group units, m to free camera mode, p to pause, esc to... well, not many, but tucho is able to win three ultra oponents with either faction and two days ago he told me he doesn´t use groups   :O

Ugh. OK this is severely misunderstood. By this I meant building and unit hotkeys. Production mainly.
« Last Edit: 1 January 1970, 00:00:00 by GTivvyBathurst »

GTivvyBathurst

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« Reply #8 on: 30 March 2005, 22:24:09 »
Quote from: "Trasha"
MatzeB, i have also beat all 3 comps on ultra and they were allied.

if your an expert in one rts game, you are preety much an expert in all. (some exceptions)

lol. this is the noobiest thing I've ever read. I am a ex professional warcraft 3 player, and played starcraft very efficiently as well. However, I am unable to grasp some RTS games like Dawn of War. Oh, and just for the record? AOE is a newbie game and I've done what you did. its called spamming longbowmen.
« Last Edit: 1 January 1970, 00:00:00 by GTivvyBathurst »

enveloop

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« Reply #9 on: 30 March 2005, 23:08:06 »
Peace, peace 8)


By the way, Martin-o is a very good warcraft (all of them) player, and I think I once heard him say that starcraft has been the best RTS ever. What do you think?


Oh, and sorry for the misunderstanding about hotkeys. That area, as many others, still needs a lot of work. I don´t know if we´ll implement a more complex hotkeys sytem, but it would be nice to hear what you think on them: which ones are the most important and so.
« Last Edit: 1 January 1970, 00:00:00 by enveloop »

GTivvyBathurst

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« Reply #10 on: 31 March 2005, 04:39:18 »
lol? Trasha your a funny guy. In fact, I'd pay to see your shows!!!
Just for the record, the difference between warcraft 3 and AOE is that the different races (or, for everyone elses sake, factions) give people the ability of UNIT CHOICE. Choosing the right units requires a little something called "skill"!!! not "omfgoozles mass catapults I'm so gg'ed  :'( !!!" There are also heroes in the game to bolster your army. Choosing the right hero is vital stuff as well.

Once again, Glest is a remarkable game and I would love to see an advanced hotkey system. It'd help things alot and more factions would promote people using strategy instead of sheer ability.

Oh, and I think the GlestTeam guy will win.

Edit: oops - his name is tucho lol. sorry!!!
And I'd like to see martino play warcraft 3. and Starcraft is still very good despite the fact its been around for ever since I started playing RTS's.
« Last Edit: 1 January 1970, 00:00:00 by GTivvyBathurst »

dominus

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rushing
« Reply #11 on: 31 March 2005, 05:24:17 »
Quote
rushing and other expert strategies

such as asking allies for money and leaving your keyboard?

quite frankly although  wc3 isnt a perfect game I find it funny you would say rushing is a strategy. I have found in almost any game that rushing is quite tactless. a good way to counter is to build lots of units but dont move. they rush, you defend, but you have the advantage of being able to create units close by. you overwhelm them and move on to there base, and make a rally point halfway for any other new units to go should you need to retreat. for the rest of the game you have the opponent on the back foot. I used to be best in my server at red alert 2 so I know what I am talking about.[/quote]
« Last Edit: 1 January 1970, 00:00:00 by dominus »

Gunthahaha

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« Reply #12 on: 31 March 2005, 11:38:53 »
I think the only RTS where you can never rush are "Real Time Tactical" games like Codename: Panzers Because you can't recreate units after a rush 8)
« Last Edit: 31 March 2005, 12:46:43 by Gunthahaha »

Gunthahaha

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« Reply #13 on: 31 March 2005, 13:11:25 »
It is true, rushing can be a tactic, but it is not really fun, and I prefer play more than 2 minutes :s
« Last Edit: 1 January 1970, 00:00:00 by Gunthahaha »

GTivvyBathurst

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« Reply #14 on: 1 April 2005, 00:24:11 »
Quote from: "Trasha"
.

oh yeah, GTivvyBathurst. warcraft 3 heros are lame. whats soo fun bout seeing your army get tore up by one stupid hero? there is no skill in that. the skill in aoe did not come from the units but from the speed that the players needed to obtain and the percice time they needed to build there buildings in.



Yes, warcraft 3 heroes at times can be lame. I've had my army been torn up by moon glade (#2 australia, victoria wcg winner 2003, 2004 last time I checked anyway) do this to me on several occasions. It is NOT FUN. The skill in aoe is NOT TECH. the skill in aoe is nonexistant practically. some micromanagement is pretty much it. There is no element of real strategy in aoe at all. And in case you haven't noticed, glest is more like warcraft 3 than AOE. The differece is that warcraft 3 has more elements to the game than AOE and is therefore much better.I agree with you that battles need to last longer in glest though. They are very short and I find it dissapointing how most major battles dont last any longer than 1 minute. Its a bit like the climax of the game being approximately 5-8 minutes.

lol finally a heated argument.
« Last Edit: 1 January 1970, 00:00:00 by GTivvyBathurst »

dominus

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...
« Reply #15 on: 1 April 2005, 06:49:52 »
trasha, when you call rushing a strategy, please understand what strategy is. it is about doing more damage to your enemy than the enemy does to you. building lots of units is not hard and does not require any real grey matter. it is not a strategy.

when glest goes multiplayer i'll prove it to you.
« Last Edit: 1 January 1970, 00:00:00 by dominus »

GTivvyBathurst

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« Reply #16 on: 1 April 2005, 10:06:28 »
Quote from: "Trasha"
Quote

dude, the skill in aoe is all about bronze time. how fast you can jump into bronze age. if you do it from 11:00 min to 12:00 min your able to stay alive. the skill in that is not in stretegy but in speed. i never argued that it was the stretegy.

the stretegy comes into play once your in bronze age. then your civ (the 5 good ones that can win the game) the civ's abilities come into play and you concentrate on unit management, not the stretegy that your thinking of. your thinking about useing units that counter other units. that rock paper scissors stetegy might sound good to you, but it rather have stretegy be how you attack and where you break thou his army.


lol. aoe is all paper scissors rock.
rock = siege. paper = horse units, scissors = infantry.
siege own infantry, horse own siege and most infantry own horse.
Age of Mythology was disapointing that is true.
where you said how you attack and where you break throguh his army
sorry mate - that is an element of every RTS. period.
« Last Edit: 1 January 1970, 00:00:00 by GTivvyBathurst »

GTivvyBathurst

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« Reply #17 on: 2 April 2005, 01:18:51 »
Quote from: "Trasha"
trasha, when you call rushing a strategy, please understand what strategy is. it is about doing more damage to your enemy than the enemy does to you.
thats exacly what a rush is. making more units in a faster time and attacking before the enemy does.

anyone who does not think a rush is a stretegy is eather a noob or someone living in some wacko dream world.



tell me, what stretegy is in warcraft 3? little to none. playing around with a hero is not stretegy. building an army of little elves who dont stand a chance vs some random hero is not stretegy.[/quote]

lol. firstly, rushing is nothing without skill.
secondly - I'm yet to see you saying any strategy on AOE. except the paper scissors rock strategy which is just like, well,  playing paper scissors rock. AOE has no game climax at all. AOK at least has the unique units.
thirdly - the strategy in warcraft 3 is all in unit selection. a hero is effectively 1 unit, and cannot do much damage until its level 6. And even when a hero HITS level 6 its hero usage that counts. Its the hero abilities and the different races/factions in warcraft which make it more than a one-dimensional RTS game. one and a half dimensions is the most I'm willing to give to AOE.
« Last Edit: 1 January 1970, 00:00:00 by GTivvyBathurst »

dominus

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antirush strategies.
« Reply #18 on: 2 April 2005, 01:40:11 »
mabye rushing has its merits, but without strategy involved they are next to useless.

another favorite of mine is the base move:

basically what youdo  is you make an expansion near the start of the game in a place the enemy doesnt expect. then when your enemy is rushing your "base" where you started, you gather resources and mass an army of your own. while your enemy is on a nice little wild goose chase looking for you, you take out his armyless base and then it is a simple matter of finding his tattered army. it is kindof a base rush, if you will.
« Last Edit: 1 January 1970, 00:00:00 by dominus »

dominus

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..
« Reply #19 on: 2 April 2005, 01:42:27 »
and to tell you the truth, i would rather play rock paper scissors than aoe :wicked:
« Last Edit: 1 January 1970, 00:00:00 by dominus »

enveloop

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« Reply #20 on: 2 April 2005, 04:47:40 »
You can play Glest too  ;)
« Last Edit: 1 January 1970, 00:00:00 by enveloop »

dominus

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« Reply #21 on: 2 April 2005, 08:51:35 »
that goes without saying, my friend :D
« Last Edit: 1 January 1970, 00:00:00 by dominus »

GTivvyBathurst

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« Reply #22 on: 3 April 2005, 11:22:41 »
lol ok dom I think we made our point.
I dont think hes noticed that Glest is more warcraft 3 than AOE anyway...
This guy is worse than FluroBoots...
« Last Edit: 1 January 1970, 00:00:00 by GTivvyBathurst »

GTivvyBathurst

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« Reply #23 on: 4 April 2005, 02:26:07 »
Quote from: "Trasha"
and the point is? I dont care which game glest is more like. why would that matter to me? does that change the fact that aoe outsold warcraft 3, (not 2) or the fact that more people have played aoe then wc3?

just becuase im arguing with 2 people who cry when rushed, that does not mean we need to make the game hard to rush in so you "low skilled" players wont whine. :P


Lol. prove that aoe1 outsold warcraft 3.
you can only tear up the com players using your aoe strat because you changed all the unit statistics to match AOE. If I did the same to the computer playersto make them match warcraft 3 I'd tear them up as well.
I dont cry when rushed. rushing is too easy to thwart. your the 1 whos crying here.
« Last Edit: 1 January 1970, 00:00:00 by GTivvyBathurst »

GTivvyBathurst

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« Reply #24 on: 4 April 2005, 02:31:55 »
That and you still haven't found a way out of that 1 and a half dimension argument yet.  :o  Maybe your not as smart as I originally thought?
« Last Edit: 1 January 1970, 00:00:00 by GTivvyBathurst »

 

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