Poll

Which model do you think is best?

legions stone(LH)
0 (0%)
sp 52(LH)
0 (0%)
middle class house(LH)
0 (0%)
wooden watch tower(LH)
0 (0%)
pigman(JDH)
2 (50%)
thorn tree(JDH)
0 (0%)
chess set(Hc)
0 (0%)
ballista(Hc)
0 (0%)
arabic town(Hc)
0 (0%)
battering ram(Hc)
0 (0%)
warrior set(Hc)
0 (0%)
yurt(Hc)
0 (0%)
field fortification(Hc)
0 (0%)
water source(Hc)
0 (0%)
handcart(Hc)
0 (0%)
catapult(Hc)
0 (0%)
trebuchet(Hc)
1 (25%)
mansion(Hc)
0 (0%)
animated battering ram(Hc)
0 (0%)
tie fighter(W)
0 (0%)
technical(W)
0 (0%)
coastal gun(W)
0 (0%)
juggernaut(W)
0 (0%)
anti aircraft tank(W)
0 (0%)
SSM tank(W)
0 (0%)
modern tank(W)
1 (25%)
Artillery tank(W)
0 (0%)
apc/ifv(W)
0 (0%)

Total Members Voted: 2

Voting closed: 15 July 2016, 07:56:06

Author Topic: Little Helpers, Hypercubes, and Wyverns model dump.  (Read 5697 times)

wyvern

  • Guest
Little Helpers, Hypercubes, and Wyverns model dump.
« on: 7 June 2010, 00:12:06 »
This is the topic for mine Hypercubes and Little Helpers models, please, no one reply till all of us have posted our models.
I added the poll above, each model in this topic is included with the initials of its creator (W) is wyvern, (JDH) is John D.H., (Hc) is Hypercube, and (LH) is Little Helper
This is the first model I have made just cuz I feel like it but I don't have a faction that could use it, its a technical, a light truck with a twenty millimeter automatic cannon on a pedestal mounted on the rear flat, it also has a gun shield, it is untextured and unanimated, hope you like it.   :)
heres a pic
Code: [Select]
http://img163.imageshack.us/i/technical.jpg/here's the download
Code: [Select]
http://www.filefront.com/16592183/technical1.blendHere is a five model collection consisting of a tank, a self propelled anti aircraft gun, a self propelled artillery piece, a self propelled surface to surface missile, and an infantry combat vehicle. None are animated or textured, enjoy.  :)
Code: [Select]
http://www.filefront.com/16600497/AAtank1.7z
http://www.filefront.com/16600565/moderntank1.7z
http://www.filefront.com/16600569/Artillerytank1.7z
http://www.filefront.com/16600571/ssmtank1.7z
http://www.filefront.com/16601817/apc%20or%20ifv.7z
here is the juggernaut, its not much and it isn't animated or textured
Code: [Select]
http://www.filefront.com/16608937/undefinedHere is another model, its a basic imperial tie fighter.  ;D
here's the pic
Code: [Select]
http://img375.imageshack.us/i/tiefighterbasicpic.jpg/heres the download
Code: [Select]
http://www.filefront.com/16639525/tiefighterbasic1.blendHeres a crummy model I made, its a coastal gun that doesn't have any current use :(
Code: [Select]
http://www.filefront.com/16721661/coastal%20gun1.blendI don't need credit for the model if used as long as you don't say you made it.
Model requests are also accepted on this topic
« Last Edit: 7 April 2016, 11:37:37 by filux »

Little Helper

  • Guest
Re: Little Helpers, Hypercubes, and Wyverns model dump
« Reply #1 on: 7 June 2010, 00:21:03 »
Little Helper's models

TERMS:
YOU CAN ONLY USE IT FOR YOUR OWN GLEST FRACTION OR ONLY FOR GLEST RESOURCES.
DO NOT TAKE CREDIT. IF YOU ARE GOING TO GIVE CREDIT, CREDIT ME BECAUSE I MADE THEM.
Special buildings can be found here:
Code: [Select]
[url=https://forum.megaglest.org/index.php?topic=5559.0]https://forum.megaglest.org/index.php?topic=5559.0[/url]
Models Flushed:

Legions Stone:
(click to show/hide)

Middle Class House:
(click to show/hide)

Wooden Watch Tower:
(click to show/hide)

SP52 (Spy Plane 52):
(click to show/hide)

« Last Edit: 7 April 2016, 11:37:08 by filux »

Gabbe

  • Guest
Re: Little Helpers, Hypercubes, and Wyverns model dump
« Reply #2 on: 7 June 2010, 13:10:18 »
Code: [Select]
[img]http://img195.imageshack.us/img195/4540/hyperpage.png[/img]
YOU CAN ONLY USE THESE FOR GLEST AND SPRING RTS FACTIONS. I MUST HAVE ALL CREDIT IF YOU DO NOT CHANGE THE .BLEND FILES. IF YOU CHANGE ANYTHING I MUST HAVE CREDIT FOR ORIGINAL MODEL.

Quality models here: https://forum.megaglest.org/index.php?topic=5564.0


here is the pack, it contains the listed units + some more.


Non textured models

The Ballista!
The ballista, was a weapon developed from earlier
Greek weapons. It relied upon different mechanics,
using two levers with torsion springs instead of a
prod, the springs consisting of several loops of twisted
skeins. Early versions ejected heavy darts or spherical
stone projectiles  of various sizes for siege warfare.
It developed into a smaller sniper weapon, the
Scorpio, and possibly the polybolos.

Faces: 92
Vertices: 110
Code: [Select]
[url=http://img231.imageshack.us/slideshow/webplayer.php?id=ballistafrontview.jpg] slideshow[/url]
Chess set!

Chess is a board game played between two players.
It is played on a chessboard, which is a square-checkered
board with 64 squares arranged in an eight-by-eight grid.
At the start, each player controls sixteen pieces: one
king, one queen, two rooks, two knights, two bishops,
and eight pawns. The object of the game is to
checkmate the opponent's king, whereby the
king is under immediate attack (in "check")
and there is no way to remove or defend
it from attack on the next move.

Code: [Select]
[url=http://img535.imageshack.us/slideshow/webplayer.php?id=chessiglest1.jpg]slideshow[/url]
Arabic Town!
The arabic town consist of streets,
marketplaces and a tower to keep the town safe.
Vertices: 729
Faces:684
Code: [Select]
[url=http://img205.imageshack.us/slideshow/webplayer.php?id=arabtown1.jpg] slideshow[/url]
Battering Ram!
A battering ram is a siege engine originating in ancient times
to break open fortification
walls or doors.
In its simplest form, a battering ram is just a large,
heavy log carried by several people and propelled with
force against an obstacle; the ram would be sufficient to damage
the target if the log were massive enough and/or it were moved quickly enough,
and if it had enough momentum.
In a more sophisticated design, a battering ram was slung from a wheeled support
frame by ropes or chains so that it could be much more massive
and also more easily swung against its target. Sometimes the
ram's attacking point would be reinforced with a metal head and
vulnerable parts of the ram might be bound with metal bands.
Many battering rams had protective roofs and side-screens covered in materials, usually
fresh wet hides, presumably from the animals eaten by the besiegers,
to prevent the ram being set on fire, as well as to protect the operators
of the ram from enemies firing arrows down on them by allowing them to seek
shelter within the battering ram structure.

faces: 221
Vertices: 263
Code: [Select]
[url=http://img121.imageshack.us/slideshow/webplayer.php?id=batteringramfront.jpg] slideshow[/url]
Warrior set!


The complete warrior! good oportunities for modifying,
a spear, a shield and a basic sword
should provide you with weapons for the human model.

Faces: 108
Vertices 119
Code: [Select]
[url=http://img580.imageshack.us/slideshow/webplayer.php?id=warriorset1.jpg]slideshow[/url][/font]

Textured models

The Yurt!

A yurt is a portable,
felt-covered, wood lattice-framed dwelling structure
traditionally used by nomads in the steppes  of Central Asia.
A yurt is more home-like in shape and build, with thicker walls than that of a tent.
They are popular amongst nomads.

Faces: 227
Vertices: 237
Code: [Select]
[url=http://img692.imageshack.us/slideshow/webplayer.php?id=yurt1.jpg] slideshow[/url][/size][/font]
Field Fortification

Many military installations are known
as forts, although they are not always fortified. Larger
forts may class as fortresses, smaller ones formerly
often bore the name of fortalices. The word fortification
can also refer to the practice of improving an area's defence
with defensive works. City walls are fortifications but
not necessarily called fortresses.


faces: 1391
Vertices: 1478

Code: [Select]
[url=http://img192.imageshack.us/slideshow/webplayer.php?id=fortress1.jpg] slideshow[/url]
Water source!

Water source provides water for thirsty workers and soldiers in your city or camp.

faces: 22
Vertices 24
Code: [Select]
[url=http://img163.imageshack.us/slideshow/webplayer.php?id=watersource1.jpg] slideshow[/url]
[/font]

The Handcart!


A handcart is pulled or pushed by one
or more people. It is different from a dray or wagon,
which is a heavy transport vehicle with four  wheels
and normally at least two horses, which in turn is
different from a carriage, which is used exclusively
for transporting humans. The restriction of "carts"
to two wheels has become less strictly observed
since they were commonly horse-drawn, particularly
for those pushed by people.


Faces: 56
Vertices: 64


Code: [Select]
[url=http://img408.imageshack.us/slideshow/webplayer.php?id=cart1m.jpg] slideshow[/url]
Animated models

The Catapult!

A catapult is a device used to throw or hurl a projectile
a great distance without the aid of explosive devices,
particularly various types of ancient and medieval siege engines.
Although the catapult has been used since ancient times,
it has proven to be one of the most effective mechanisms during warfare.
The word 'Catapult' comes from the two
Greek words "kata" downward and "pultos" a small circular battle shield.
Katapultos was then taken to mean "shield piercer".

Faces:126
Vertices:152


Code: [Select]
[url=http://img576.imageshack.us/slideshow/webplayer.php?id=catapult1.jpg] slideshow[/url]
Trebuchet!

The Trebuchet is a siege engine that was employed in
the Middle Ages either to smash masonry walls or to lob
projectiles  over them and into the castle under siege.
It is sometimes called a "counterweight trebuchet" or
"counterpoise trebuchet" in order to distinguish it from an
earlier weapon that has come to be called the "traction trebuchet",
the original version with pulling men instead of a counterweight.
Manpowered trebuchets appeared in the Greek world and China in
about the 4th century BC.



Faces: 77
Vertices: 101

Code: [Select]
[url=http://img690.imageshack.us/slideshow/webplayer.php?id=trebuchet1.jpg] slideshow[/url]
The Mansion!

A mansion is a very large dwelling house. In the Roman Empire,
a mansio was an official stopping place on a Roman road, or via,
where cities sprang up, and where the villas of provincial officials
came to be placed. The Scots word "manse" originally defined a
property large enough for the Minister of the parish to maintain
himself, but a mansion is no longer self-sustaining in this way.
'Manor' comes from the same root hence it can be seen how
the word 'Mansion' came to have its meaning.


Faces: 51
Vertices: 51
Code: [Select]
[url=http://img714.imageshack.us/slideshow/webplayer.php?id=mansion1.jpg] slideshow[/url]
Animated Battering Ram!
A battering ram is a siege engine originating in ancient times
to break open fortification
walls or doors.
In its simplest form, a battering ram is just a large,
heavy log carried by several people and propelled with
force against an obstacle; the ram would be sufficient to damage
the target if the log were massive enough and/or it were moved quickly enough,
and if it had enough momentum.
In a more sophisticated design, a battering ram was slung from a wheeled support
frame by ropes or chains so that it could be much more massive
and also more easily swung against its target. Sometimes the
ram's attacking point would be reinforced with a metal head and
vulnerable parts of the ram might be bound with metal bands.
Many battering rams had protective roofs and side-screens covered in materials, usually
fresh wet hides, presumably from the animals eaten by the besiegers,
to prevent the ram being set on fire, as well as to protect the operators
of the ram from enemies firing arrows down on them by allowing them to seek
shelter within the battering ram structure.

faces: 221
Vertices: 263
Code: [Select]
[url=http://img121.imageshack.us/slideshow/webplayer.php?id=batteringramfront.jpg] slideshow[/url]


Requests are listed here:

Non Textured:
Textured:
animated:


Images!

Code: [Select]
[URL=http://img27.imageshack.us/i/ballistaperspective1.jpg/][IMG]http://img27.imageshack.us/img27/2086/ballistaperspective1.th.jpg[/IMG[/URL] [URL=http://img101.imageshack.us/i/arabtown1.jpg/][IMG]http://img101.imageshack.us/img101/1976/arabtown1.th.jpg[/img][/URL] [URL=http://img228.imageshack.us/i/batteringramperspective.jpg/][IMG]http://img228.imageshack.us/img228/6047/batteringramperspective.th.jpg[/img][/URL] [URL=http://img695.imageshack.us/i/catapult4.jpg/][IMG]http://img695.imageshack.us/img695/3728/catapult4.th.jpg[/img][/URL] [URL=http://img412.imageshack.us/i/fortress2.jpg/][IMG]http://img412.imageshack.us/img412/9606/fortress2.th.jpg[/img][/URL] [URL=http://img94.imageshack.us/i/mansion2.jpg/][IMG]http://img94.imageshack.us/img94/6060/mansion2.th.jpg[/img][/URL] [URL=http://img413.imageshack.us/i/trebuchet4.jpg/][IMG]http://img413.imageshack.us/img413/6553/trebuchet4.th.jpg[/img][/URL] [URL=http://img689.imageshack.us/i/watersource4.jpg/][IMG]http://img689.imageshack.us/img689/5619/watersource4.th.jpg[/img][/URL] [URL=http://img717.imageshack.us/i/yurt.jpg/][IMG]http://img717.imageshack.us/img717/6318/yurt.th.jpg[/img][/URL] [URL=http://img580.imageshack.us/i/cart4.jpg/][IMG]http://img580.imageshack.us/img580/7814/cart4.th.jpg[/img][/URL]


Seperate links for each model download:
Code: [Select]
[url=http://www.mediafire.com/download.php?mmmwmdwqzmm] Warrior set                  [img]http://www.mediafire.com/images/v4images/buttons/myfiles/download.gif[/img][/url]Arab town                   
Code: [Select]
[url=http://www.mediafire.com/download.php?jjjjjgltc5i]Field fortification           [img]http://www.mediafire.com/images/v4images/buttons/myfiles/download.gif[/img][/url]Catapult                     
Code: [Select]
[url=http://www.mediafire.com/download.php?ujngmghmujz]Mansion                      [img]http://www.mediafire.com/images/v4images/buttons/myfiles/download.gif[/img][/url]Trebuchet                   
Water source               
Code: [Select]
[url=http://www.mediafire.com/download.php?gqyzzgexz0y]Ballista                        [img]http://www.mediafire.com/images/v4images/buttons/myfiles/download.gif[/img][/url]Battering Ram animated 
Battering Ram               
Yurt                           


Models by the community!


Remember that all models must be given credit to the proper creator, i list who made the model here. The ones posting the models have either licensed it here, or the license is in the download. If it is not any of these, you must give credit. The author can also declare that He/She/It does not require any credit. You must locate the post were it was posted in this topic. Enjoy!

A pigman by John D.H

He never found use of it, therefore he gave it to our community!

Code: [Select]
[URL=http://img18.imageshack.us/i/pigman.jpg/][IMG]http://img18.imageshack.us/img18/6193/pigman.th.jpg[/img][/URL]

[url=http://www.filefront.com/16690331/pigman.blend]
[img]http://www.mediafire.com/images/v4images/buttons/myfiles/download.gif[/img]
[/url]

And then again, John D.H had another model for your use!

Code: [Select]
[URL=http://img824.imageshack.us/i/thorntreenewer.png/][IMG]http://img824.imageshack.us/img824/1946/thorntreenewer.th.png[/img][/URL][URL=http://img815.imageshack.us/i/thorntreeolder.png/][IMG]http://img815.imageshack.us/img815/9370/thorntreeolder.th.png[/img][/URL]

[url=http://www.filefront.com/16702169/thorn_tree.7z][img]http://www.mediafire.com/images/v4images/buttons/myfiles/download.gif[/img][/url]

whoa! most complicated post ever![/font]
« Last Edit: 7 April 2016, 11:36:47 by filux »

ElimiNator

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Re: Little Helpers, Hypercubes, and Wyverns model dump
« Reply #3 on: 7 June 2010, 16:22:34 »
Looks cool, and can you take that big hyper page thing out of your sig? It a bit big... And you changed your pic again...
Get the Vbros': Packs 1, 2, 3, 4, and 5!

Gabbe

  • Guest
Re: Little Helpers, Hypercubes, and Wyverns model dump
« Reply #4 on: 7 June 2010, 20:45:18 »
i will resize thanks!

Im going to give pictures to all the models on this page now, that`ll Probably be better.

wyvern

  • Guest
Re: Little Helpers, Hypercubes, and Wyverns model dump
« Reply #5 on: 7 June 2010, 21:15:38 »
Just so people know, I'm willing to take model requests for unanimated and un textured models though I can almost texture.

Gabbe

  • Guest
Re: Little Helpers, Hypercubes, and Wyverns model dump
« Reply #6 on: 7 June 2010, 21:21:09 »
Lets just tell people to request and then choose who can take the requests aferwards :P

wyvern

  • Guest
Re: Little Helpers, Hypercubes, and Wyverns model dump
« Reply #7 on: 7 June 2010, 21:23:59 »
Right I'll change the topic name.

Gabbe

  • Guest

wyvern

  • Guest
Did you read the new topic name it works doesn't it :-\

Gabbe

  • Guest
now i think you mess things up, this is also the place to download models.

John.d.h

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Re: Little Helpers, Hypercubes, and Wyverns model dump.
« Reply #11 on: 8 June 2010, 21:52:59 »
Code: [Select]
[URL=http://img18.imageshack.us/i/pigman.jpg/][IMG]http://img18.imageshack.us/img18/6193/pigman.th.jpg[/img][/URL]
A pig man I made.  I'm not going to end up using him for anything, so I figured I'd upload and share before deleting it off my hard drive.  Enjoy.

(CC-By-SA)

Code: [Select]
[url=http://www.filefront.com/16690331/pigman.blend]http://www.filefront.com/16690331/pigman.blend[/url]
« Last Edit: 7 April 2016, 11:39:28 by filux »

ultifd

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Re: Little Helpers, Hypercubes, and Wyverns model dump.
« Reply #12 on: 8 June 2010, 22:36:37 »
Hmm, something related to what I found recently...cool.  :thumbup:
Delete it, why...?  ::)

Gabbe

  • Guest
Re: Little Helpers, Hypercubes, and Wyverns model dump.
« Reply #13 on: 9 June 2010, 13:07:44 »
very obvious to delete it because it sucks space on the Hard drive.

I updated my post with it, "Community models!" is the page called. thanks!

ultifd

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Re: Little Helpers, Hypercubes, and Wyverns model dump.
« Reply #14 on: 9 June 2010, 22:31:43 »
Yeah, but I thought it wouldn't take much space...especially since now hard drives are not really expensive...  ::)
But yeah, I know that.  ::)
Oh, John, what was the pig man originally made for?  :|

John.d.h

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Re: Little Helpers, Hypercubes, and Wyverns model dump.
« Reply #15 on: 10 June 2010, 00:41:57 »
Yeah, but I thought it wouldn't take much space...especially since now hard drives are not really expensive...  ::)
But yeah, I know that.  ::)
Oh, John, what was the pig man originally made for?  :|
Nah, it's not that it was taking up a whole lot of space or anything, but I just didn't really want it anymore, and it would be one more thing to sort through, so I like to keep my folders tidy.  It was one of my three attempts at my Therian unit for Solunar.  I originally intended it to be more bear-like, but the face started looking a lot like a pig, so I just went with it and that was the result.  Then I tried a more human-like approach, and it up as the axeman I posted on the "Orcs for Megaglest" topic.  My third attempt came out awesome, so it was well-worth the two failures. ;D

On a related note, here's the Thorn Tree I'll no longer be using:
Code: [Select]
[url=http://www.filefront.com/16702169/thorn_tree.7z]http://www.filefront.com/16702169/thorn_tree.7z[/url]
Code: [Select]
[URL=http://img824.imageshack.us/i/thorntreenewer.png/][IMG]http://img824.imageshack.us/img824/1946/thorntreenewer.th.png[/img][/URL][URL=http://img815.imageshack.us/i/thorntreeolder.png/][IMG]http://img815.imageshack.us/img815/9370/thorntreeolder.th.png[/img][/URL]
It was intended as a stationary defense unit, and it's even (very poorly) animated and (very poorly) textured.  It's not really up to my current standards anymore, and I don't particularly want to be associated with it, so feel free to not credit me if you use it. :O  There are actually two different versions, with different branches, as you can see in the preview images.

Note: I normally require attribution, under the terms of CC-By-SA, but this time only, you don't have to credit me.  Do whatever you want with the thorn tree.
« Last Edit: 7 April 2016, 11:41:03 by filux »

Little Helper

  • Guest
Re: Little Helpers, Hypercubes, and Wyverns model dump.
« Reply #16 on: 10 June 2010, 00:53:06 »
nice tree!

Gabbe

  • Guest
Re: Little Helpers, Hypercubes, and Wyverns model dump.
« Reply #17 on: 10 June 2010, 15:56:46 »
yes and i updated [again] the community models page.

ultifd

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Re: Little Helpers, Hypercubes, and Wyverns model dump.
« Reply #18 on: 10 June 2010, 22:43:13 »
Hmm, looks cool, later, we, I mean you three, or and others, should create a site...  ::)
I heard Little Helper has good skills in web design, and for now we could create a page in the wiki, because that is at least better for our "eyes" and other... "stuff"...then on this forum...  ::) later.
------------
Quote
Nah, it's not that it was taking up a whole lot of space or anything, but I just didn't really want it anymore, and it would be one more thing to sort through, so I like to keep my folders tidy.  It was one of my three attempts at my Therian unit for Solunar.  I originally intended it to be more bear-like, but the face started looking a lot like a pig, so I just went with it and that was the result.  Then I tried a more human-like approach, and it up as the axeman I posted on the "Orcs for Megaglest" topic.  My third attempt came out awesome, so it was well-worth the two failures  ;D
Oh, I see. Yes, looks great. :thumbup:
Quote
but this time only, you don't have to credit me
I don't really think it is too bad...but I understand... Looks cool at least.  :thumbup:

Gabbe

  • Guest
Re: Little Helpers, Hypercubes, and Wyverns model dump.
« Reply #19 on: 11 June 2010, 09:52:28 »
me and little helper is in the process of creating a website now.

ElimiNator

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Re: Little Helpers, Hypercubes, and Wyverns model dump.
« Reply #20 on: 11 June 2010, 16:18:49 »
Great!

Edit: so you changed your pro again...
Get the Vbros': Packs 1, 2, 3, 4, and 5!

Gabbe

  • Guest
Re: Little Helpers, Hypercubes, and Wyverns model dump.
« Reply #21 on: 11 June 2010, 16:20:47 »
pic yes...i had too...

wyvern

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Re: Little Helpers, Hypercubes, and Wyverns model dump.
« Reply #22 on: 12 June 2010, 01:03:28 »
I added a new model.

ElimiNator

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Re: Little Helpers, Hypercubes, and Wyverns model dump.
« Reply #23 on: 12 June 2010, 06:58:54 »
Get the Vbros': Packs 1, 2, 3, 4, and 5!

Gabbe

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Re: Little Helpers, Hypercubes, and Wyverns model dump.
« Reply #24 on: 12 June 2010, 07:02:31 »
...a invisible force made me...