hey ho
first of all, thanks for still paying attention to this
just finished up the last changes i started with: you can now load and edit scripts...on a basic level. that means there are still bugs with more complicated, multiple or interlaced attributes.
the next and missing steps are:
- interlaced attributes, to an unlimited level
- grouping of attributes (like for example if you have to select the unit-type, you should not only be able to pick it, but instead use functions like lastCreatedUnitName() )
- compatability profiles for vanilla, gae and mg - should be easy
if you want to try it, remember that you should start the program from the game folder (or link the following folders into the one you are starting it from: maps, tilesets and techs).
also, you shouldn't forget the se-data folder
i tried to not hardcode as much as possible. that's also why every tech tree you have in your techs folder should work perfectly.
greetz