Author Topic: scenario editor  (Read 27599 times)

Gabbe

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Re: scenario editor
« Reply #25 on: 19 September 2010, 20:31:57 »
SO Omega, will you use it? :P I certainly will!

Trappin

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Re: scenario editor
« Reply #26 on: 19 September 2010, 21:27:14 »
If its as simple as using radio selection buttons and some testing - then I'll be using this tool for designing story driven multi-map mini campaigns.

John.d.h

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Re: scenario editor
« Reply #27 on: 19 September 2010, 22:49:16 »
If not for the mountain of other things I've committed myself to, I'd jump all over it.  I still might anyway.

ultifd

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Re: scenario editor
« Reply #28 on: 19 September 2010, 22:59:31 »
SO Omega, will you use it? :P I certainly will!
Hmm, I thought he was really good at LUA...still, I guess he could use it. Military has tons of scenarios already though... :-/

Looks nice.

Omega

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Re: scenario editor
« Reply #29 on: 20 September 2010, 01:31:04 »
SO Omega, will you use it? :P I certainly will!
Hell, no. It just looks nice and will hopefully get more people into making scenarios.

I am more comfortable in good ol' source code and a cutting-edge mind ;).

Nothing will ever beat the amazing powers of the SOURCE. No tool, wizard, WYSIWYG program, etc will ever beat the powers of raw source coding. That's like trying to make a webpage with Microsoft Publisher compared to my raw XHTML powers (I have now made the transition to HTML 5! Check out the beautiful curved edges on the Wiki, on most of the templates and my signature, as well as the main page. To anyone on Firefox or a webkit browser (such as chrome or safari), you'll be able to see the difference, while degrading to boring corners on non-supportive browsers).

Hmm, I thought he was really good at LUA...
I am. ;)
Though, do note that them Lua folks don't like you writing Lua in capitals.:
"Lua" (pronounced LOO-ah) means "Moon" in Portuguese. As such, it is neither an acronym nor an abbreviation, but a noun. More specifically, "Lua" is a name, the name of the Earth's moon and the name of the language. Like most names, it should be written in lower case with an initial capital, that is, "Lua". Please do not write it as "LUA", which is both ugly and confusing, because then it becomes an acronym with different meanings for different people. So, please, write "Lua" right!
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ultifd

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Re: scenario editor
« Reply #30 on: 20 September 2010, 04:58:16 »
That's funny, I was pretty sure a typed "Lua" not...
but, I see.

treba

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Re: scenario editor
« Reply #31 on: 6 October 2010, 12:24:55 »
ok, next svn version is finally out. as already shown in the last post, you can now use icons for attribute selection. also, event, triggers and scripts can now be moved to other positions.

but overall, i actually dont have so much time and the inet connections in this part of india just suck. so dont wonder, that the process is going slower than espected :(

Trappin

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Re: scenario editor
« Reply #32 on: 7 October 2010, 06:23:28 »
Looking forward to using this tool - don't burn out on us!

ultifd

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Re: scenario editor
« Reply #33 on: 2 March 2011, 01:48:56 »
So what stage is this in now? SVN? Where?

Omega

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Re: scenario editor
« Reply #34 on: 2 March 2011, 01:52:12 »
4 months = dead

No real sense posting here.
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ultifd

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Re: scenario editor
« Reply #35 on: 2 March 2011, 01:53:39 »
Not really, he did mention SVN. Projects are only usually/really dead if the developer announces that it is.
Anyways, I found the link. I'll try compiling it and uploading it for windows people.

treba

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Re: scenario editor
« Reply #36 on: 2 March 2011, 14:45:50 »
hey everyone!

sorry that this project is currently "on hold" because i actually only have my netbook available here, with an gma500 chipset. that makes playing glest impossible with the current driver situation.
also, i work on other os projects at the sime time, that are somewhat "time critical" since they are needed by the ngo i'm currently working in (in india).

so as mentioned in this post you can find the svn here

but it's actually not really the trunk...i remember to not have uploaded the last version. have to upload it to svn after looking it again.

but as long as there are people still interested in this, it will be worked on....betimes =)
greetz,
treba

ultifd

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Re: scenario editor
« Reply #37 on: 2 March 2011, 17:48:21 »
I see. Well, update it when you can.
So, I sucessfully compilied it, but I'm having some trouble with the dlls... :/ I'll try again later.

Psychedelic_hands

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Re: scenario editor
« Reply #38 on: 5 March 2011, 07:21:29 »
Oh wow, I'm glad this isn't forgotten. Hopefully maybe this can be developed beside the map editor and the g3d viewer one day soon.

ultifd

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Re: scenario editor[Development Rev 19 Windows Version uploaded]
« Reply #39 on: 6 March 2011, 07:21:11 »
Here it is! Basically you can't really do too much now...but this gives you an idea at least. Please commit what you Treba, though...
Code: [Select]
http://www.mediafire.com/?6havwpcysihihel

Psychedelic_hands

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Re: scenario editor
« Reply #40 on: 8 March 2011, 10:58:04 »
Not very stable or useful yet... But it has lots of potenial!
One thing I notice is you can only make scenarios with the megapack, I hope this will change soon'ish? right?  ::)

ultifd

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Re: scenario editor
« Reply #41 on: 8 March 2011, 23:35:12 »
Well basically only the GUI is there...after all only 19 commits  ::)
One thing I notice is you can only make scenarios with the megapack, I hope this will change soon'ish? right?  ::)
What do you mean? That's not true...

treba

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Re: scenario editor
« Reply #42 on: 10 March 2011, 19:10:43 »
hey ho

first of all, thanks for still paying attention to this  :D
just finished up the last changes i started with: you can now load and edit scripts...on a basic level. that means there are still bugs with more complicated, multiple or interlaced attributes.

the next and missing steps are:
  • interlaced attributes, to an unlimited level
  • grouping of attributes (like for example if you have to select the unit-type, you should not only be able to pick it, but instead use functions like lastCreatedUnitName() )
  • compatability profiles for vanilla, gae and mg - should be easy

if you want to try it, remember that you should start the program from the game folder (or link the following folders into the one you are starting it from: maps, tilesets and techs).
also, you shouldn't forget the se-data folder  ;)
i tried to not hardcode as much as possible. that's also why every tech tree you have in your techs folder should work perfectly.
greetz

Zoythrus

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Re: scenario editor
« Reply #43 on: 10 March 2011, 19:15:34 »
idea, there should be a way of making a scenario that allows the player to choose the faction they want to play as. trying to complete the same scenario with different factions would make things interesting

treba

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Re: scenario editor
« Reply #44 on: 10 March 2011, 19:24:47 »
hmm i think that's nothing to be discussed here....that's a decission that the developer of gae/mg have to make.....it would be easy to be included into the editor though (the player are not even hardcoded, so a simple new entry in the settings.xml would be enought)

just create a new thread for that

ultifd

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Re: Scenario Editor Rev 20 by Treba
« Reply #45 on: 10 March 2011, 22:51:53 »
Thanks for the update!
Code: [Select]
[url=http://www.gamefront.com/files/20114560/Glest+Scenario+Editor+Rev+20+by+Treba.7z[/url]I've compiled revision 20 for windows people.[/url]
Quote
compatability profiles for vanilla, gae and mg - should be easy
Well, in some months or so (hopefully) MG and GAE will be merged...but I guess you could still do that.

treba

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Re: scenario editor
« Reply #46 on: 11 March 2011, 08:34:03 »
yeah i think it should be there....espeacially for different version....like "mg >= 3.4.0" so you don't have to worry for changes too much and can stay compatible.

still, you should include the "se-data" folder into your upload. you can not really use the editor without any settings, events, attributes etc.
but thx again for compiling it....should i just give you rights to upload your packets to sourceforge? do you have an account?

ultifd

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Re: scenario editor
« Reply #47 on: 11 March 2011, 08:41:44 »
Oh, sorry...forgot about that.  :-[ So that's why... :| Too tired these days...
Anyways, if you're OK with that, sure. http://sourceforge.net/users/ultifd
http://www.gamefront.com/files/20115590/Glest+Scenario+Editor+Rev+20+by+Treba.7z
With scripts and etc now...

havy2011

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Re: scenario editor
« Reply #48 on: 18 May 2011, 18:17:33 »
 shame theres no file to download  ::), as this would make life so so much easyer .. for a novic like me ;D


 

anything