hey guys
fore those of you still waiting for my editor, there is great news. i did continue working on the editor from time to time and made a huge commit to the code yesterday (and today).
i rebuild big parts of it, under the hood as also the gui, and the biggest step, the saving and loading mechanism, which was very dirty and not very powerfull before, is done and teoretically able to save scripts of unlimited complexety (atleast i hope so).
still there is stuff missing, but we're comming closer.
i would really like to hear your feedback, espeacially concerning the guy.
thanks in advance,
treba
p.s.: i can't post screenshots in the moment as i have a weired driver issues with qt atm. maybe sb else likes to do it?
p.s.: ultifd, can you do a windows build again? that would be awesome =)
and if sb wants to volunteer and could make stand alone builds for linux or macos, feel free to contact me so we can put it on the sourceforge site
UPDATE:i just added the possability to have nested attributes.
here is a little preview (with graphic issues
):
as of now, all lua features of the original glest should be usable, despite loops (espeacially the if loop). these will come next.
after that i will add profiles for the different forks and then, it's finally ready