Author Topic: scenario editor  (Read 27598 times)

havy2011

  • Guest
Re: scenario editor
« Reply #50 on: 19 May 2011, 23:47:47 »
THank's! your a saint.

titi_son

  • Draco Rider
  • *****
  • Posts: 283
  • titi_son
    • View Profile
Re: scenario editor
« Reply #51 on: 29 June 2011, 12:43:27 »
I was bored so I made a sh-script which create a simple scenario , because i don't understand how to use this scenario_editor ( or can't you use it right now )   :D
It is an sh-script SO IT ONLY WORKS ON LINUX!

DOWNLOAD

My first Tilseset: SPRING :) (included in Megaglest )

Secret Hint: To play online join the IRC #megaglest-lobby on freenode which is the lobby chat ingame. So you can chat with or wait for people in the lobby without running megaglest all the time.

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: scenario editor
« Reply #52 on: 29 June 2011, 20:40:21 »
I was bored so I made a sh-script which create a simple scenario , because i don't understand how to use this scenario_editor ( or can't you use it right now )   :D
It is an sh-script SO IT ONLY WORKS ON LINUX!

DOWNLOAD

Except that's pretty much inferior to the Glest Guide's Scenario Creator that I made long ago. It does all the same things, but works on literally every operating system, has a GUI, and can also allow you to give custom resources.
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

ultifd

  • Airship
  • ********
  • Posts: 4,443
  • The Glest Video Guy :) The one and only. :P
    • View Profile
    • My Youtube Channel
Re: scenario editor
« Reply #53 on: 29 June 2011, 21:55:00 »
Meh, we could say that the online Scenario Creator is inferior to his script. I mean, offline use FTW.

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: scenario editor
« Reply #54 on: 30 June 2011, 06:18:05 »
Meh, we could say that the online Scenario Creator is inferior to his script. I mean, offline use FTW.
Linux only though... If I made a windows only script, people would complain :P.
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

ultifd

  • Airship
  • ********
  • Posts: 4,443
  • The Glest Video Guy :) The one and only. :P
    • View Profile
    • My Youtube Channel
Re: scenario editor
« Reply #55 on: 30 June 2011, 07:05:54 »
Well yeah, so that's why he made the script. :P

titi_son

  • Draco Rider
  • *****
  • Posts: 283
  • titi_son
    • View Profile
Re: scenario editor
« Reply #56 on: 30 June 2011, 11:50:35 »
I was bored so I made a sh-script which create a simple scenario , because i don't understand how to use this scenario_editor ( or can't you use it right now )   :D
It is an sh-script SO IT ONLY WORKS ON LINUX!

DOWNLOAD

Except that's pretty much inferior to the Glest Guide's Scenario Creator that I made long ago. It does all the same things, but works on literally every operating system, has a GUI, and can also allow you to give custom resources.

i know  :P i made it like this but at your glest guide a firefox update thing is allways above the buttons
My first Tilseset: SPRING :) (included in Megaglest )

Secret Hint: To play online join the IRC #megaglest-lobby on freenode which is the lobby chat ingame. So you can chat with or wait for people in the lobby without running megaglest all the time.

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: scenario editor
« Reply #57 on: 30 June 2011, 15:51:41 »
i know  :P i made it like this but at your glest guide a firefox update thing is allways above the buttons
Heh, yeah, I updated that one page to remove the disfunct firefox ad and fix the broken stylesheet link.
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

treba

  • Guest
Re: scenario editor
« Reply #58 on: 5 October 2011, 15:32:30 »
hey guys

fore those of you still waiting for my editor, there is great news. i did continue working on the editor from time to time and made a huge commit to the code yesterday (and today).
i rebuild big parts of it, under the hood as also the gui, and the biggest step, the saving and loading mechanism, which was very dirty and not very powerfull before, is done and teoretically able to save scripts of unlimited complexety (atleast i hope so).
still there is stuff missing, but we're comming closer.

i would really like to hear your feedback, espeacially concerning the guy.

thanks in advance,
treba

p.s.: i can't post screenshots in the moment as i have a weired driver issues with qt atm. maybe sb else likes to do it?
p.s.: ultifd, can you do a windows build again? that would be awesome =)
and if sb wants to volunteer and could make stand alone builds for linux or macos, feel free to contact me so we can put it on the sourceforge site

UPDATE:

i just added the possability to have nested attributes.

here is a little preview (with graphic issues  :( ):


as of now, all lua features of the original glest should be usable, despite loops (espeacially the if loop). these will come next.
after that i will add profiles for the different forks and then, it's finally ready  :)
« Last Edit: 12 October 2011, 14:30:27 by treba »

Coldfusionstorm

  • Golem
  • ******
  • Posts: 868
    • View Profile
Re: scenario editor
« Reply #59 on: 22 November 2011, 12:57:44 »
im keeping my eye on this
WiP Game developer.
I do danish translations.
"i break stuff"

MuwuM

  • Ornithopter
  • *****
  • Posts: 426
  • No Game without Move(ment)
    • View Profile
    • MuwuM - Lexicons
Re: scenario editor
« Reply #60 on: 22 November 2011, 21:44:07 »
I'm afraid I'm / We're producing faster new Lua stuff than, you can build it in your editor ;)



Now my question: Do you support both new engines ( GAE and MG ) or only Vanilla Glest?

treba

  • Guest
Re: scenario editor
« Reply #61 on: 24 November 2011, 15:27:07 »
by now, the editor (in my build here, not svn) does support profiles. so it supports whatever you want :)
so far i have a vanilla and a mg profile, but i will add gae support (atleast the basics)

most of the stuff is not hardcoded, so you can add all the stuff you need yourself, without needing to rebuild the editor (mostly, you don't even need to restart it)
so when the editor is in beta status, i might ask everyone who is interested in it to help include all the lua stuff. it's really easy and everybody should be able to do it =)


Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: scenario editor
« Reply #62 on: 25 November 2011, 04:01:17 »
This might help you then: https://docs.megaglest.org/Engines#Lua_scripting

It lists every Lua command available in all three engines, and which engines support which commands. You'll have to go to the individual engine pages for descriptions, though.
https://docs.megaglest.org/Lua/List
https://docs.megaglest.org/GAE/Lua
https://docs.megaglest.org/MG/Lua
« Last Edit: 18 June 2016, 14:50:38 by filux »
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

treba

  • Guest
Re: scenario editor
« Reply #63 on: 27 December 2011, 14:18:53 »
just moved to git and put the current code there. it's unstable atm, though.

treba

  • Guest
Re: scenario editor
« Reply #64 on: 18 January 2012, 17:13:41 »
hey,

just wanted to share these images with you, showing how the editor is coming closer to its example, the wc3 trigger editor:

the original


the glest version


hope to come up with a beta, soon. but i said that a couple of times

wciow

  • Behemoth
  • *******
  • Posts: 968
    • View Profile
Re: scenario editor
« Reply #65 on: 18 January 2012, 21:58:12 »
Nice work Treba  :thumbup: I will definitely make some scenarios with this when its done!
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

Trappin

  • Ornithopter
  • *****
  • Posts: 447
    • View Profile
    • MegaGlest Map Compendium
Re: scenario editor
« Reply #66 on: 20 January 2012, 14:25:38 »
This will be pure fun. Campaign mode. Overland calvary, fording rivers, bridge crossings, rearguard action, earthen bulwarks, fixed cannon and mobile artillery..

https://secure.wikimedia.org/wikipedia/en/wiki/Battle_of_Yellow_Tavern

(click to show/hide)
« Last Edit: 20 January 2012, 14:37:45 by Trappin »

Psychedelic_hands

  • Guest
Re: scenario editor
« Reply #67 on: 23 January 2012, 05:02:17 »
Wow, nice to see this project still kicking man!
Can't wait for the Beta, I've had some issues trying to make a scenario recently. Maybe this could help  :O.

Kiko

  • Guest
Re: scenario editor
« Reply #68 on: 23 January 2012, 06:59:19 »
Wow, nice to see this project still kicking man!

Double wow, Psych. I was thinking of having a go at a scenario sometime soon, but will wait for this.

Ishmaru

  • Behemoth
  • *******
  • Posts: 1,071
  • um wat??
    • View Profile
    • DelphaDesign
Re: scenario editor
« Reply #69 on: 23 January 2012, 12:18:36 »
Looks good Treba!
Annex: Conquer the World Release 4 For Pc Mac + Linux
https://forum.megaglest.org/index.php?topic=9570.0
Annex is now on Facebook!
https://www.facebook.com/AnnexConquer

ultifd

  • Airship
  • ********
  • Posts: 4,443
  • The Glest Video Guy :) The one and only. :P
    • View Profile
    • My Youtube Channel
Re: scenario editor
« Reply #70 on: 6 February 2012, 09:51:51 »
Wow, nice! Maybe I'll try to compile it for windows this week. I mean, if it's still possible. :D

treba

  • Guest
Re: scenario editor
« Reply #71 on: 6 February 2012, 23:37:53 »
when i tried to compile it on windows the last time, it crashed if you tried to add a script. but if that's still the case, i will have a look into it, soon.
actually a new pre-alpha release on sourceforge would be nice, as sometimes still download the version posted there (which has almost no code in common with the current git revision, believe me)

ultifd

  • Airship
  • ********
  • Posts: 4,443
  • The Glest Video Guy :) The one and only. :P
    • View Profile
    • My Youtube Channel
Re: scenario editor
« Reply #72 on: 22 February 2012, 07:21:28 »
OK just PM me when you feel it's stable enough for a pre-alpha release. :D

Zhook

  • Guest
Re: scenario editor
« Reply #73 on: 14 July 2012, 16:50:59 »
 I'm not programmer. If you need help, my possibles:
creating pictures with gimp, inkscape ...
I can to translate into russian and test on linux ubuntu.

treba

  • Guest
Re: scenario editor
« Reply #74 on: 15 July 2012, 12:43:25 »
i'll ask you  :)
there's a lot of stuff which can be done without programming knowledge