Author Topic: Map size limit?  (Read 4489 times)

ChupaReaper

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Map size limit?
« on: 13 June 2010, 16:01:30 »
I've tried making a 256x256 sized map but the game will either crash straight away producing this:
Code: [Select]
Crash
Version: Advanced Engine v0.2.13
Time: Sun May 16 18:54:50 2010
Description: Access violation (Reading address 0x0000000A)
Address: 01389453

=======================
Crash
Version: Advanced Engine v0.2.13
Time: Sun May 16 18:56:01 2010
Description: Access violation (Reading address 0x0000000A)
Address: 01389453

=======================
Crash
Version: Advanced Engine v0.2.13
Time: Sun May 16 18:57:23 2010
Description: Access violation (Reading address 0x0000000A)
Address: 01439453

=======================
Crash
Version: Advanced Engine v0.2.13
Time: Wed May 19 17:07:22 2010
Description: Access violation (Reading address 0x00000000)
Address: 011D4715

=======================
Crash
Version: Advanced Engine v0.2.13
Time: Wed May 19 22:22:27 2010
Description: Access violation (Writing address 0x3A737265)
Address: 013A5135

=======================
Crash
Version: Advanced Engine v0.2.13
Time: Sat May 29 23:29:55 2010
Description: Access violation (Reading address 0x0000006D)
Address: 002B7D3E

=======================
Crash
Version: Advanced Engine v0.2.13
Time: Sat May 29 23:30:47 2010
Description: Access violation (Reading address 0x0000006D)
Address: 00D17D3E

=======================
Crash
Version: Advanced Engine v0.2.13
Time: Sun May 30 02:32:07 2010
Description: Integer divide by zero
Address: 0133A562

=======================
Crash
Version: Advanced Engine v0.2.13
Time: Mon May 31 15:30:18 2010
Description: Access violation (Reading address 0x0000001C)
Address: 012A50BE

=======================
Crash
Version: Advanced Engine v0.2.13
Time: Mon May 31 15:30:18 2010
Description: Access violation (Reading address 0x0000001C)
Address: 012A50BE

=======================
Crash
Version: Advanced Engine v0.2.13
Time: Sun Jun 13 15:55:44 2010
Description: Access violation (Reading address 0x358DFEC4)
Address: 00308CA7

=======================
Crash
Version: Advanced Engine v0.2.13
Time: Sun Jun 13 16:05:45 2010
Description: Access violation (Reading address 0x34AFFEC4)
Address: 012E8CA7

=======================
Crash
Version: Advanced Engine v0.2.13
Time: Sun Jun 13 16:14:21 2010
Description: Access violation (Reading address 0x35B4FEC4)
Address: 013C8CA7

=======================
Crash
Version: Advanced Engine v0.2.13
Time: Sun Jun 13 16:15:30 2010
Description: Access violation (Reading address 0x3597FEC4)
Address: 013C8CA7

=======================
Crash
Version: Advanced Engine v0.2.13
Time: Sun Jun 13 16:16:34 2010
Description: Access violation (Reading address 0x35CCFEC4)
Address: 013C8CA7

=======================
Crash
Version: Advanced Engine v0.2.13
Time: Sun Jun 13 16:18:49 2010
Description: Access violation (Reading address 0x35B9FEC4)
Address: 013C8CA7

=======================
Crash
Version: Advanced Engine v0.2.13
Time: Sun Jun 13 16:20:46 2010
Description: Access violation (Reading address 0x34F7FE64)
Address: 013C8CA7

=======================
Crash
Version: Advanced Engine v0.2.13
Time: Sun Jun 13 16:22:17 2010
Description: Access violation (Reading address 0x3490FE64)
Address: 013C8CA7

=======================
Crash
Version: Advanced Engine v0.2.13
Time: Sun Jun 13 16:29:50 2010
Description: Access violation (Reading address 0x35B9FEC4)
Address: 01408CA7

=======================

If it doesn't crash it'll play for a bit then freeze.
With 16 players coming I imagine things will get pretty crammed together even on a 128 x 128 map.

wciow

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Re: Map size limit?
« Reply #1 on: 13 June 2010, 17:02:31 »
Well it doesn't have anything to do with the size of the map. There are quite a few 256x256 maps floating around the forum. I petty sure 512x512 has been confirmed as playable as well.
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ultifd

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Re: Map size limit?
« Reply #2 on: 14 June 2010, 01:00:51 »
I don't think there is a limit...but usually 256 x 256 is already too big for me...  ::)
16 players maybe...but I think silnarm said 12 players first, and even if we do have 16 players...
we'll...see?  :|
of course, who knows when GAE 0.3 will come out...  ::)

hailstone

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Re: Map size limit?
« Reply #3 on: 14 June 2010, 01:07:58 »
Autobahn and Evercamp 256x256 maps work. The only restrictions for map size appear to be it needs to be in powers of 2. Upload your map so that we can use that as a test.
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Gabbe

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Re: Map size limit?
« Reply #4 on: 14 June 2010, 02:58:20 »
edit another map. simple solution.

ultifd

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Re: Map size limit?
« Reply #5 on: 14 June 2010, 03:14:20 »
Edit? What do you mean? He was trying to create one...  ::)
...even if he does edit one...no point in doing that...as that is...kinda stupid, right?  :|

Gabbe

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Re: Map size limit?
« Reply #6 on: 14 June 2010, 06:01:41 »
If he cannot CREATE a 256x256 map, then take another map with same format and edit it till you get what you wanted. It is a simple solution. Is this what they cal...Algorihtm?

Create =  xxx
Edit    =   yyy

ultifd

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Re: Map size limit?
« Reply #7 on: 14 June 2010, 06:03:27 »
If he cannot CREATE a 256x256 map, then take another map with same format and edit it till you get what you wanted. It is a simple solution. Is this what they cal...Algorihtm?

Create =  xxx
Edit    =   yyy
Quote
..even if he does edit one...no point in doing that...as that is...kinda stupid, right? 

silnarm

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Re: Map size limit?
« Reply #8 on: 14 June 2010, 06:11:17 »
I used a few 256x256 maps while testing the path finder, and had no problems, Evercamp I just tried again without issue. If you have a map we can re-create this with, that would be most helpful :thumbup:.

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Gabbe

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Re: Map size limit?
« Reply #9 on: 14 June 2010, 19:18:19 »
Ultifd, you got another map of your preferred format, you import that map, then you edit it the way you want your map to be, you got a new map. solved?

ultifd

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Re: Map size limit?
« Reply #10 on: 14 June 2010, 23:43:10 »
Hmm, I already know, that, I say there is no point in that...  :|
I guess you can't read...I mean understand.
If he gets an error, you should not try to avoid it...

ChupaReaper

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Re: Map size limit?
« Reply #11 on: 15 June 2010, 01:50:54 »
Ok, I've uploaded it: canyon.gbm - 0.38MB
After messing about it seems that this map causes a crash all together, when trying another map it works for a little bit then suddenly freezes, I made these in the MegaGlest map editor but in gbm format for GAE. I've made a 128x128 map in the same editor and it turned out perfectly no problems.

hailstone

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Re: Map size limit?
« Reply #12 on: 15 June 2010, 02:45:45 »
The max players and size appear to be invalid (ie not 256x256 but a large number). Try the same map in MegaGlest and vanilla Glest. If it also fails then it could be a problem with the MegaGlest editor. It is possible the gbm format MegaGlest uses is different to GAE. Try with the GAE editor.

Please upload your other map that freezes too.

Edit: I tried in Glest 3.2.2 and it crashes trying to select it in Game Setup Menu.
« Last Edit: 15 June 2010, 02:49:38 by hailstone »
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ultifd

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Re: Map size limit?
« Reply #13 on: 15 June 2010, 03:43:59 »
Quote
Edit: I tried in Glest 3.2.2 and it crashes trying to select it in Game Setup Menu.
I tried it with megaglest, works, fine, tryed two times.
I can view it finely...with the megaglest map editor.  editing it? not sure...
EDIT: is this the latest version of the GAE map editor?  :|
http://sourceforge.net/projects/glestae/files/map_editor/1.5/map_editor.7z/download
With that version, opening it is fine...viewing it...somewhat editing it...not sure...
Also, using GAE 2.13a ,it is fine too...
wait, I must be doing something wrong...probably misunderstanding...you guys.  :|
I can fully say it works in megaglest though.
Good luck...

ChupaReaper

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Re: Map size limit?
« Reply #14 on: 15 June 2010, 10:45:11 »
Ok, must be saved wrong from the map editor as megaglest format, I'll try opening and saving it with the GAE editor.

ChupaReaper

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Re: Map size limit?
« Reply #15 on: 22 June 2010, 11:14:42 »
Still having big problems with maps bigger than 128x128. I made a new map from scratch with the latest editor at 256x256 and it doesn't work either but if I resize it to 512x512 is works? So I did this and then drew more of the map out finishing it at 512x512 then it decided to not work again, resizing it back to 256x256 still doesn't work but back to 128x128 it does. I resized it from 256x256 to 128x128, saved it, then resized it to 256x256 again and now it works, put some detail in the blank area after resizing it and it still works, now I can't recreate the problem but I've still lost the map after resizing it.
The crash.txt file produces the same as my first post and the canyon map I've provided has the same issue, I can link the 256 and 512 versions of my new map if needed.

Omega

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Re: Map size limit?
« Reply #16 on: 22 June 2010, 22:46:01 »
You are windows, right? Try COMPLETELY disabling UAC. Google will be your friend at this. UAC causes huge problems with letting the computer access needed files and there's no good error reporting for this. Also, if UAC is on, the map will end up cached in your Appdata, so if there was a problem once and you fixed it, it will still be using the old version.

On another hand, MGM files do not work in GAE yet (not yet young grasshopper, not yet), so it must be regular gbm format. However, it may be worth trying the original map editor. I've experienced no problems with Titi's map editor, but perhaps something is wrong with your computer. Also, have you made sure your drivers are up to date (don't see why that would be the problem, but hey, you never know...)
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John.d.h

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Re: Map size limit?
« Reply #17 on: 23 June 2010, 03:09:36 »
You are windows, right? Try COMPLETELY disabling UAC. Google will be your friend at this. UAC causes huge problems with letting the computer access needed files and there's no good error reporting for this. Also, if UAC is on, the map will end up cached in your Appdata, so if there was a problem once and you fixed it, it will still be using the old version.
Don't do this unless you know what you're doing.  UAC is there for a reason.

ultifd

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Re: Map size limit?
« Reply #18 on: 23 June 2010, 04:23:09 »
I think UAC for my comp. is off. I think. Should be, I mean, I turned mines off, too annoying, then I somehow deleted the red X on my taskbar...I still kinda don't understand how it would be related though...

Well, maybe make the map bigger then? As long as it is a power of 2 and such...
so either 512x512, something like that, or 1024x1024...(oh you did...err...  :|)
But, 256x256 is already pretty big...so Hmm...

ChupaReaper

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Re: Map size limit?
« Reply #19 on: 23 June 2010, 11:32:32 »
UAC is definitly turned off, first thing I did when I installed win7 I hate the damn thing lol! Drivers are nice and fresh though ATI Catalyst still wont start, I'll have to do a clean reinstall of it when I can bothered lol. It is definitely gbm, I tried opening my first 256x256 map into the original editor and it loaded fine, so I saved it from that editor and the map still wouldn't run, I try this again with the new 512x512 map, though it is huge I think it would be pretty fun for large world domination scale game as in my mod you can basically start a new estate from scratch and build it up having more than one area to control.
It's just odd how if I resize the 512 to 256 then back to 512 it'll then work, and I can but as much detail into as I want unable to recreate the problem but somehow it seems to know when I've put enough detail in to consider it a complete map and it goes and stops working again!

ultifd

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Re: Map size limit?
« Reply #20 on: 23 June 2010, 18:19:05 »
Hmm...how about 1024x1024, since that is that biggest...  :|

Omega

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Re: Map size limit?
« Reply #21 on: 26 June 2010, 05:22:16 »
You are windows, right? Try COMPLETELY disabling UAC. Google will be your friend at this. UAC causes huge problems with letting the computer access needed files and there's no good error reporting for this. Also, if UAC is on, the map will end up cached in your Appdata, so if there was a problem once and you fixed it, it will still be using the old version.
Don't do this unless you know what you're doing.  UAC is there for a reason.
I take it you don't use windows, do you john? Nobody who has honestly spent a lot of time on windows will ever recommend you keep it on! If you need a better substitute, you can get Comodo, which kindly remembers your reply so it doesn't have to ask every time (though really, make sure your computer is secure and go offline, put it in training mode, and do everything you normally do so it gets the hang of what programs are supposed to do stuff).

UAC just ends up throwing all your data in the appdata folder, which WILL break your glest files, as well as can stop access to the proper ini, make things a royal pain, and just be generally bad. Never ever ever ever ever (have I stressed my point?) use UAC unless you are a grandmother or an eight-year old. Everyone else should be smart enough to handle things. Besides, UAC is SCARY... :O
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ChupaReaper

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Re: Map size limit?
« Reply #22 on: 27 June 2010, 13:37:39 »
It seems to be something to do with the MG format mixing up I think. I'm gonna try and make a new 256x256 map using the originalk editor, this way it definitly wont mix up.
Could GAE support MG maps just ignore the players 5-8 starting points for now? I'm not sure what the major differences of the formats are apart from this.

Trappin

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Re: Map size limit?
« Reply #23 on: 27 June 2010, 23:02:18 »
Maps with 5-8 player functionality will crash certain glest clients. I've been testing maps using .gbm and then converting those tested maps to .mgm for the final release. YMMV

Nice map discussion... in the GAE forum ;/

Omega

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Re: Map size limit?
« Reply #24 on: 29 June 2010, 02:43:36 »
When making maps in the MG Map Editor, go to Edit > Reset players and type a number from 2-4 (the number of players). Vola, works like a charm!

I've been using the Mega Glest Map Editor for all of military's naval maps, since the gradient function, improved player colors, the fact it shows water, and has the *totally awesome* undo and redo commands make it much better! Also, hotkeys For My Win!
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anything