Unfortunately the distinction between the various softwares/forks/mods is not at all obvious on these forums, at least not to me. And I would still not know where my post would have belonged.
Yeah, if I were you, then I would have posted my requests and bug "reports" too in this board...
In software development, it can sometimes help to have multiple reports for the same issue, since those can differ slightly, or issues which look similar on first sight are actually two or more separate issues.
Yes, I know that and understand that. But mainly, for this particular issue, they have been the same problems... most of them, at least.
... Also, we have been testing and seeing these out of sync issues for a long time...and it was always out of sync before megaglest, BTW... Still, you are correct.
Right, this can be related to connectivity issues. However, my ADSL connection doesn't cause latencies of 3 to 5 minutes (plain TCP packets would long have times out then). So while latency may be a contributing and/or triggering factor, this seems to point out a bug or unintended behavior in the game.
Yes, I think it can be a....well rather is a "half/half" issue...or 75 to 25....I think we as in the testers, and (probably...) the developers will look into this more...but as you know, the out of sync issues is the main "issue" of megaglest right now.
As before, this statement seems to be driven by the level of expertise you have gained in software engineering so far. I believe a dedicated server would actually be beneficial to the intentions of the developers since it allows for better debugging (more games, less resource consumption, larger games, more users, more logs, more unexpected situations/errors/warnings, possibly direct developer access to log files or even automated processing of log files). Of course, it's up to the developers to decide whether they have the time to spend on this feature or not. I assume it will not mean extremely much additional time since much if not most of the existing code will be reusable. But let's have the developers decide on this one, since only they are qualified to do so (hint!).
I understand that, of course it is beneficial...but you need to understand that (and you probably already do, still)
that it takes more then...well...nevermind, we'll see. But the Glest Team has agreed to become one..sort of...we'll see.
...
"We"? You mean like you and I? Are you suggesting you'll be programming the OpenGL improvements (threading and the like) then? Great, I'm looking forward to see your code!
We as in all of us testers, developers, and such. So that wasn't what I meant... Anyways, now, we, will all see, later, like everything else in this community.
It has often happened to me that i was unaware whether a given unit is mine or that of another player. My goal there is a better visual distinction. This can be achieved by this or by other methods, it sure would help me though.
Well, I can usually understand which units are mines and which are my allies...and opponents I guess.
Yes, it would be helpful, and there are sometimes when it may be hard to tell apart...but like you said, probably a better way would be...better...and helpful too.
I do not understand this comment, since I seem to be lacking context. Also, who is 'we' in this case?
We=Glest Community, Generally...
I was talking about this...
https://forum.megaglest.org/index.php?topic=5581.0But, this time, your topic is good, compared to the hundreds(somewhat) of similar threads...
While this can be my personal impression, you seem to pick a condescending / precocious tone at times.
Yes, I am sorry when I seem like that, or when I am like that.
It is obvious that someone using (and contributing to) the software longer (you) than someone else (I and others) has a different experience level regarding this very software. It does not, however, imply that those latter people are technically or socially inept.
Yes, I agree with you.
Thank you for your suggestions, I am convinced your very interest is to support this project and I think that's a good intention
No problem.
Yes, they are.
They are sometime just...well...not maybe understandable? misunderstand-ble?
...
Thanks, again.