Author Topic: Musics  (Read 4174 times)

-Archmage-

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Re: Musics
« Reply #25 on: 17 June 2010, 10:47:05 »
Quote
Quote from: HyperCube
...and this is a basic feature most RTSes have.

Really?!? None that I've ever played.

Praetorians in one, in Rome Total War you have this feature in a different fashion.........I might be able to think of more, but I haven't really played that many RTS games.........
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claymore

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Re: Musics
« Reply #26 on: 17 June 2010, 11:07:41 »
Actually, I take that back. Age of Mythology had special music for when certain important buildings were attacked, I seem to recall. But most other games I've played haven't felt the need for it, and I would say this isn't worth the trouble.
« Last Edit: 17 June 2010, 11:09:41 by claymore »

Shayco2

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Re: Musics
« Reply #27 on: 17 June 2010, 19:51:46 »

Gabbe

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Re: Musics
« Reply #28 on: 17 June 2010, 19:57:23 »
umh yerah, people can navigate for themselves, thanks for birnging attention.

-Archmage-

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Re: Musics
« Reply #29 on: 17 June 2010, 20:03:49 »
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umh yerah, people can navigate for themselves, thanks for birnging attention.

Gabbe, turn your brain on please. What he posted was very much related, and I appreciate that he posted it.
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Gabbe

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Re: Musics
« Reply #30 on: 17 June 2010, 20:20:40 »
archmage why don`t you,
thanks for birnging attention.

[You just got me all confused, let's drop this... -- Arch]
« Last Edit: 18 June 2010, 19:22:08 by -Archmage- »

Coldfusionstorm

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Re: Musics
« Reply #31 on: 18 June 2010, 13:29:14 »
Quote from: HyperCube
...and this is a basic feature most RTSes have.

Really?!? None that I've ever played.

agrem, i can think up of at least a serveral game on top of my head.

CnC3.
Ra3.
Supreme Commander(not exactly sure).
and im sure alot more of the CNC series have it, im just not sure. :), and it really IS a cool feature.
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