Thanks for the feedback. Also thanks for committing the xml file Silnarm.
Maximum load is implemented now. Should the unit still move to the carrier if it's full?
I've prevented carriers from loading themselves, loading nothing and loading a unit multiple times.
Units not loading might be because of a command queue limit although I couldn't find it, only 4 units appear to load in one try.
I have a question, will units inside a transport/building be able to shoot, for example, smg gunners shooting from inside an apc or archers ahooting from a tower
Not at the moment but it will be discussed once I've finished the basics.