Hello Glest community!
Im here to showcase the new faction that me and my friend Seanachaidh are doing for the upcoming "Constellus" mod. We call them the "Crincillin".
In case you are wondering what the Crincillin is, you have no need to wait any longer!
The Crincillin are a futuristic, alien race. Their defining features are their ability to hover and their smooth architecture.
example:
https://forum.megaglest.org/index.php?topic=5428.0another example, this one is the command center:
what makes the Crincillin different from other factions? they way that they play.
every Crincillin unit can transform into a different unit. Morphing...kinda, they can morph between the two forms freely. for example, the medium infantry (which is solely anti-ground) can morph into a fighter which is solely anti-air. if the army needs more ground support, they just morph back to their infantry form.
this idea caused problems at first, due to the need of resources when guys morph (why would you need gold to get on a horse?); so we came up with a revolutionary idea - the units cost no resources!
"Madness!" is probably what you are thinking; now before you write it off as a cheat faction, i'll tell you this: the guys still need alot of time to warp from their home planet. these guys take 2 1/2 times longer to make. also, the buildings are tremendously expensive. you wont have very many buildings in a base. another thing to add is that their standard base defense is only medium strength (it can morph into anti-air as needed), so it wont protect your base for long. these traits make them weak in the short run, but very strong late game.
here is the tech tree that we are going off of:
some people had a hard time understanding this picture, but dont worry, ive improved it by adding arrows to the pre-requisites. this shows the flow of the tree.
the only unit that is not on there is our planned "uber unit" which is the only unit that cannot morph into something, but it is SUPER EXPENSIVE and takes a TREMENDOUS amount of time to make - building one is an accomplishment in its own right! but, being able to make units on the fly and being nigh unbeatable is good enough compensation for the player, right?
as you can see, our idea has been fully fleshed out here, and we've put lots of time and effort into making them balanced and playable (and cool!).
if you want to play it, you're in luck! We have released alpha!
http://www.mediafire.com/?s16kvrocvbrw918. if you would like to contribute to the Crincillin project, please tell us, and we can give you a job immediately (no need to fight over a position, there is enough for everyone).
P.S. sorry if the pics are huge...