Once again, FPM was never completed, and it was the closest there was to a magitech expansion. However, there was a few points:
-Community lacked interest. Not enough people h :Pelping
-AI cannot use sub factions
-Very incomplete
-Download may or may not be still available
-Some features, such as carrier units, weren't yet implimented (soon to come!)
I'm thinking if I ever see the GAE bugs like AI not using the sub factions (a vital must for FPM, which is very dependant on sub factions) as well as perhaps the carrier units. Daniel was a bit fussy about having some new plan to revamp the layout of FPM, so that set me behind when I tried to make it, but he never gave his ideas and I haven't seen him in a while, so we could just continue on.
If I did, It wouldn't be a true community project because those always fail, but individuals COULD help me with modeling. Of course, conflicting work would force production (or re-production, I should say) back a month or two.