Author Topic: Upgrades with emanations/effects and different units  (Read 988 times)

ChupaReaper

  • Guest
Upgrades with emanations/effects and different units
« on: 19 June 2010, 02:09:48 »
Is it possible to create an upgrade which boosts the effect of an effect or emanation so:
A unit has an emanation speeding everything up around it by +50%
An upgrade upgrades this unit's emanation by +15%
So now it has an emanation speeding everything up around it by +65%

Also, is there a way to have only upgrade alter the stats of different units differently? I know an upgrade can affect more than one units but can it do different things to each units, so speeds up one units, increases the strength of another, etc?

John.d.h

  • Moderator
  • Airship
  • ********
  • Posts: 3,757
  • I have to go now. My planet needs me.
    • View Profile
Re: Upgrades with emanations/effects and different units
« Reply #1 on: 19 June 2010, 02:45:46 »
Is it possible to create an upgrade which boosts the effect of an effect or emanation so:
A unit has an emanation speeding everything up around it by +50%
An upgrade upgrades this unit's emanation by +15%
So now it has an emanation speeding everything up around it by +65%
Try adding this to the multipliers and see what happens:
Code: [Select]
<effect-strength value="1.15"/>I think it should work. :look:
Quote
Also, is there a way to have only upgrade alter the stats of different units differently? I know an upgrade can affect more than one units but can it do different things to each units, so speeds up one units, increases the strength of another, etc?
Not that I'm aware of.

silnarm

  • Local Moderator
  • Behemoth
  • ********
  • Posts: 1,373
    • View Profile
Re: Upgrades with emanations/effects and different units
« Reply #2 on: 19 June 2010, 12:19:55 »
Nope, sorry.. upgrades can only effect 'base stats' and skills.  Effects/Emanations are getting a tune up in 0.3 (but probably not in time for the initial release), so I'll look at adding this ability then.

The differing effects for different unit types is, as John pointed out, not possible either, but will be vastly more simple to implement, so I think we can probably squeeze that into 0.3.

Cheers.
Glest Advanced Engine - Code Monkey

Timeline | Downloads

ChupaReaper

  • Guest
Re: Upgrades with emanations/effects and different units
« Reply #3 on: 20 June 2010, 23:47:13 »
Nope, sorry.. upgrades can only effect 'base stats' and skills.  Effects/Emanations are getting a tune up in 0.3 (but probably not in time for the initial release), so I'll look at adding this ability then.

The differing effects for different unit types is, as John pointed out, not possible either, but will be vastly more simple to implement, so I think we can probably squeeze that into 0.3.

Cheers.


Cools, I'm not too bothered about the Effects/Emanations upgrades but the different effects to different units from one upgrade would be really useful.

 

anything