Author Topic: Roman faction  (Read 23635 times)

Gabbe

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Re: Roman faction (UPDATED!!!)
« Reply #25 on: 20 June 2010, 11:04:37 »
You know, you could call yours the old romans and he could do the roman empire...anyways, good to end the brawl.

ElimiNator

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Re: Roman faction (UPDATED!!!)
« Reply #26 on: 20 June 2010, 16:44:48 »
Yeah, I don't really like it too...but as long as Archmage's Romans is Historical and such, then...I guess we need to be even..
OK, I downloaded it, cool you got the loading screen...(but not the wallpaper though, Little Helper's)
The gladiator...looks like it is using a stake...  ::)
Still cool, I am going to try it.
I tryed to to the red forest one, but in game it looked bad re-sized and all, and the gladiator is soupost to be holding a pich fork.
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Re: Roman faction (UPDATED!!!)
« Reply #27 on: 20 June 2010, 17:19:28 »
First of all, I designed Fantasy Romans, not Elim.

I've taken a college lecture series on Romans, and I can tell you that the Fantasy Romans faction is 0% like the actual Romans.
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Gabbe

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Re: Roman faction (UPDATED!!!)
« Reply #28 on: 20 June 2010, 17:20:56 »
First of all, I designed Fantasy Romans, not Elim.

I've taken a college lecture series on Romans, and I can tell you that the Fantasy Romans faction is 0% like the actual Romans.

weren`t you without any education and self tought?... ::) anyhows...this needs to end now...

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Re: Roman faction (UPDATED!!!)
« Reply #29 on: 20 June 2010, 17:24:54 »
First of all I re-designed Romans and mad all the textures and models

I've taken a college lecture series on Romans, and I can tell you that the Fantasy Romans faction is 0% like the actual Romans.
Your wrong, to prove first tell be somthing that will be in your faction thats not in mine.
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Re: Roman faction (UPDATED!!!)
« Reply #30 on: 20 June 2010, 17:27:49 »
Praetorians
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Gabbe

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Re: Roman faction (UPDATED!!!)
« Reply #31 on: 20 June 2010, 17:28:10 »
take this over PM please...

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Re: Roman faction (UPDATED!!!)
« Reply #32 on: 20 June 2010, 18:18:58 »
Praetorians
I meant a model, Praetorian is just a name for a sword or spear man on / off a horse.
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Gabbe

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Re: Roman faction (UPDATED!!!)
« Reply #33 on: 20 June 2010, 18:26:40 »
give the diguission a shot over PM ;)

ultifd

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Re: Roman faction (UPDATED!!!)
« Reply #34 on: 20 June 2010, 22:59:15 »
give the diguission a shot over PM ;)
Too bad it will probably never end...oh well.
Yeah, I don't really like it too...but as long as Archmage's Romans is Historical and such, then...I guess we need to be even..
OK, I downloaded it, cool you got the loading screen...(but not the wallpaper though, Little Helper's)
The gladiator...looks like it is using a stake...  ::)
Still cool, I am going to try it.
I tryed to to the red forest one, but in game it looked bad re-sized and all, and the gladiator is soupost to be holding a pich fork.
Oh, I see.

ElimiNator

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Re: Roman faction (UPDATED!!!)
« Reply #35 on: 22 June 2010, 00:13:57 »
Any ways, are you going to call yours historical Romans arch?
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wyvern

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Re: Roman faction (UPDATED!!!)
« Reply #36 on: 22 June 2010, 01:25:58 »
First of all, I designed Fantasy Romans, not Elim.

I've taken a college lecture series on Romans, and I can tell you that the Fantasy Romans faction is 0% like the actual Romans.
Fantasy romans is not that badconsidering that its fantasy not reality and I am very good when it comes to military history, weapons, and tactics, I agree that the units don't look like what the romans used or were called but nice nonetheless. Here are some improvements, the archer should look nubian or arab not white roman since the romans didn't have many archers, second of all the cavalry was armed with spears and short swords and was lightly armored the cavalryman should have a long round shield and a spear, the cataphract/heavy cavalry should have barded armor and a charge attack with the spear and then a melee sword the spearmans helm could be improved a lot and the spear should be man high and have a broad head, what you have is more of a glaive, the guard is something like a varangian I suppose, I haven't checked out the new stuff though, the shields should be tall and rectanular, not square and there could be a pilum thrower, glest ai's are dumb so you have to separate units instead of just having a legionare you'd have to have a spearman, swordman, and pilum thrower to cover the legionares weapons, there are other historical faults and much of the equipment is Byzantine, but its fantasy romans and I think its fine for what its supposed to be :) :)

ultifd

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Re: Roman faction (UPDATED!!!)
« Reply #37 on: 22 June 2010, 01:37:43 »
Yes I agree... I mean, the only thing that I really consider a fault or something, was the bird...it was so powerful...  ::)
I can't wait to try the updated Fantasy Romans/Romans though,  :thumbup: I couldn't today yet, since everyone else didn't have it...I think  :|
 :thumbup:

wyvern

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Re: Roman faction (UPDATED!!!)
« Reply #38 on: 22 June 2010, 01:59:58 »
I still haven't tried them either :|

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Re: Roman faction (UPDATED!!!)
« Reply #39 on: 22 June 2010, 15:58:07 »
You should, and tell me what you think.
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wyvern

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Re: Roman faction (UPDATED!!!)
« Reply #40 on: 23 June 2010, 00:02:35 »
Mhm, it was quite fun though I didn't get very far, the indians ganged up on me and swarmed me 4 to 1 ::) ::)

ultifd

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Re: Roman faction (UPDATED!!!)
« Reply #41 on: 23 June 2010, 00:05:42 »
Mhm, it was quite fun though I didn't get very far, the indians ganged up on me and swarmed me 4 to 1 ::) ::)
Well, you should just try Romans with romans or with magitech only...the megapack, (not counting magic or tech) is either stronger or weaker then other factions...  ::)
Hmm...

wyvern

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Re: Roman faction (UPDATED!!!)
« Reply #42 on: 23 June 2010, 00:11:55 »
Hey I had three allies but they didn't get there on time though they roughly handled the indians afterwards...

ultifd

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Re: Roman faction (UPDATED!!!)
« Reply #43 on: 23 June 2010, 00:30:10 »
Hey I had three allies but they didn't get there on time though they roughly handled the indians afterwards...
Well, too bad they weren't human allies, cause, if they were, then...I guess you would have finished your game...  ::)
oh well.

wyvern

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Re: Roman faction (UPDATED!!!)
« Reply #44 on: 23 June 2010, 00:32:52 »
Hm probably, but this is kinda OT.

ElimiNator

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Re: Roman faction (UPDATED!!!)
« Reply #45 on: 23 June 2010, 01:08:47 »
Thats fine as long as its about Romans. So did you like it? Some thing need to be changed?
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wyvern

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Re: Roman faction (UPDATED!!!)
« Reply #46 on: 23 June 2010, 01:10:47 »
Nope, I just never play the faction and need to get used to it, my allies crushed the indians after I got killed.

ultifd

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Re: Roman faction (UPDATED!!!)
« Reply #47 on: 23 June 2010, 03:04:54 »
Well, Eliminator I tried it. It was fun, with particles, and new units, and updated stuff. I did an all romans 4 player game, went well. The turtle has some problems as before though, as...too big.  :P
Well, I like Romans...or fantasy romans, but, compared to other factions, it seems to be over powered and such...
Anyways, here:
Screenshots:

Somewhat of a video:
Uploading.
https://www.youtube.com/watch?v=CKQQZESt6JA

Thanks, was fun.  :thumbup:

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Re: Roman faction (UPDATED!!!)
« Reply #48 on: 23 June 2010, 05:27:20 »
Cool! What units do you think are over powered? I know you said the golden bird but what else?
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ultifd

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Re: Roman faction (UPDATED!!!)
« Reply #49 on: 23 June 2010, 05:32:59 »
the bird is fine now...although only it takes 200 gold compared to other air units :-/
Well, maybe the units are fine I guess. but the buildings...they got more HP, more "holdings" for resources...and etc.
I think it is fine now, but...well, I don't know. I need to try it more.  :thumbup:
It's fine for now though.
What I want to do is put this against the upcoming (supposedly) historical romans...I think it would be great...  :bomb:
Thanks.  :thumbup: